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Vsync Input Lag Questions

It only works for OpenGL games.

That is what the setting claims, but I've heard others say that it actually works for all games. If you have it checked, try unchecking it and re-running your vsync test.

It is always possible that BC2 is always using a render ahead queue, regardless of the vsync setting.
 
Some games may be enabling triple buffering when you use Vsync for DirectX games. For example, the July 2010 patch for Just Cause 2 included this in the patch notes: "Enable triple buffering when vsync is on." Just Cause 2 is not an OpenGL game, so they must have enabled it for DirectX - which can be done by the game developers. Unfortunately, either they usually don't enable it, or they do and don't bother to mention it to the user, which just increases the need for a tool or test method that tells you if triple buffering is happening.
 
Some games may be enabling triple buffering when you use Vsync for DirectX games. For example, the July 2010 patch for Just Cause 2 included this in the patch notes: "Enable triple buffering when vsync is on." Just Cause 2 is not an OpenGL game, so they must have enabled it for DirectX - which can be done by the game developers. Unfortunately, either they usually don't enable it, or they do and don't bother to mention it to the user, which just increases the need for a tool or test method that tells you if triple buffering is happening.
what? it means when you enable vsync within the game then it also enables tripe buffering from within the game also. that has nothing to do with your cards control panel settings. this isn't the first game to do this and all it does is enable it just like a third party app would do.
 
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what? it means when you enable vsync within the game then it also enables tripe buffering from within the game also. that has nothing to do with your cards control panel settings. this isn't the first game to do this and all it does is enable it just like a third party app would do.

Very good, you understood the first half of my post.
 
so i'm not discovering that when playing some emulators, the vsync input lag doesn't exist in windowed mode, but when fullscreened the lag is quite noticeable.

does fullscreen use a different rendering method in some instances than windowed mode?
 
so i'm not discovering that when playing some emulators, the vsync input lag doesn't exist in windowed mode, but when fullscreened the lag is quite noticeable.

does fullscreen use a different rendering method in some instances than windowed mode?

That would depend on the emulator, but it shouldn't be. I have no idea what the emulator you are using is doing, but it doesn't sound like a very good emulator. Sounds like it has some issues.
 
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