Dazed and Confused
Weaksauce
- Joined
- Feb 22, 2008
- Messages
- 93
Okay, I finally got the hotfix DL'd and got my 512mb Visiontek HD2600 Pro benchmarked I figure these numbers should come in handy for some of you thinking about getting one of these cards if you don't already have one.
I ran the benchmarks at default settings on 3DMark but my HD was Oc'd from 600/810 to 675/1098 .
Here are the complete results :
3DMark05
Hardware details
General information
Operating system Microsoft Windows XP
System type Unknown
Motherboard manufacturer ASUSTeK Computer INC.
Motherboard model Yale
Hard drive model SAMSUNG SP2504C
Memory 2048 MB ( All 4 sticks are PQI Value mem running 3-3-3-8 timings in dual channel mode )
Slot 1 512 MB
Slot 2 512 MB
Slot 3 512 MB
Slot 4 512 MB
Processor information
Processor Intel Pentium 4
Processor clock 3000 MHz
Physical / logical processors Unknown / Unknown
Multicore N/A
FSB 200 MHz
Display information
Graphics card ATI Radeon HD 2600
Graphics card vendor ATI Technologies
Graphics memory 512.0
Core clock 607.0 ( Dunno why it says this as the core was at 675mhz )
Memory clock 409.0 ( And no idea either why this says this as the mem was running 549mhz for 1098 effective )
Driver name ATI Radeon HD 2600 Series AGP
Driver version 6.14.10.6783
Driver status Non WHQL - Not FM Approved
Linked display adapters No
Result details
Benchmark settings
Program Version 3DMark05 Revision 3 Build 0
Resolution 1024x768@32
Full Screen Anti-Aliasing None
Texture Filtering Optimal
Vertex Shader Profile 3_0
Pixel Shader Profile 3_0
Force Full Precision Off
Disable DST Off
Disable Post-processing Off
Force Software Vertex Shaders Off
Colour Mipmaps Off
Repeat Count Off
Main test results
3DMark Score 6001 3DMarks
CPU Score 3472 CPUMarks
3DMark Score
Game Tests
GT1 - Return To Proxycon 23.95 FPS
GT2 - Firefly Forest 16.73 FPS
GT3 - Canyon Flight 34.52 FPS
CPU Score
CPU Tests
CPU Test 1 1.7 FPS
CPU Test 2 3.15 FPS
Other Tests
Feature Tests
Fill Rate - Single-Texturing N/A
Fill Rate - Multi-Texturing N/A
Pixel Shader N/A
Vertex Shader - Simple N/A
Vertex Shader - Complex N/A
Batch Tests
8 Triangles N/A
32 Triangles N/A
128 Triangles N/A
512 Triangles N/A
2048 Triangles N/A
32768 Triangles N/A
---------------------------------------------------------------------------------------------------------
3DMark06
Hardware details
General information
Operating system Microsoft Windows XP
System type 32-bit
Motherboard manufacturer ASUSTeK Computer INC.
Motherboard model Yale
Hard drive model SAMSUNG SP2504C
Memory 2048 MB ( All 4 sticks are PQI Value mem running 3-3-3-8 timings in dual channel mode )
Slot 1 512 MB
Slot 2 512 MB
Slot 3 512 MB
Slot 4 512 MB
Processor information
Processor Intel Pentium 4
Processor clock 3000 MHz
Physical / logical processors 1 / 2
Multicore 1 Processor Core
FSB 200 MHz
Display information
Graphics card ATI Radeon HD 2600
Graphics card vendor ATI Technologies
Graphics memory 512.0
Core clock 607.0 ( Dunno why it says this as the core was at 675mhz )
Memory clock 409.0 ( And no idea either why this says this as the mem was running 549mhz for 1098 effective )
Driver name ATI Radeon HD 2600 Series AGP
Driver version 6.14.10.6783
Driver status Non WHQL - Not FM Approved
Linked display adapters No
Result details
Benchmark settings
Program Version 3DMark06 Revision 1 Build 0
Resolution 1280x1024
Full Screen Anti-Aliasing None
Texture Filtering Optimal
Vertex Shader Profile 3_0
Pixel Shader Profile 3_0
Force Full Precision No
Disable Post-processing No
Force Software Vertex Shaders No
Force Software FP Filtering No
Disable Harware Shadow Mapping No
Colour Mipmaps No
Repeat Count Off
Fixed Framerate Off
Main test results
3DMark Score 3100 3DMarks
SM 2.0 Score 1306
SM 3.0 Score 1639
CPU Score 655
Test Results
Graphics Tests
1 - Return to Proxycon 9.81 FPS
2 - Firefly Forest 11.97 FPS
CPU Tests
CPU1 - Red Valley 0.2 FPS
CPU2 - Red Valley 0.34 FPS
HDR Tests
1 - Canyon Flight (SM 3.0) 14.61 FPS
2 - Deep Freeze (SM 3.0) 18.16 FPS
Feature Tests
Fill Rate - Single Texturing N/A
Fill Rate - Multi Texturing N/A
Pixel Shader N/A
Vertex Shader - Simple N/A
Vertex Shader - Complex N/A
Shader Particles (SM 3.0) N/A
Perlin Noise (SM 3.0) N/A
Batch Tests
8 Triangles N/A
32 Triangles N/A
128 Triangles N/A
512 Triangles N/A
2048 Triangles N/A
32768 Triangles N/A
I ran the benchmarks at default settings on 3DMark but my HD was Oc'd from 600/810 to 675/1098 .
Here are the complete results :
3DMark05
Hardware details
General information
Operating system Microsoft Windows XP
System type Unknown
Motherboard manufacturer ASUSTeK Computer INC.
Motherboard model Yale
Hard drive model SAMSUNG SP2504C
Memory 2048 MB ( All 4 sticks are PQI Value mem running 3-3-3-8 timings in dual channel mode )
Slot 1 512 MB
Slot 2 512 MB
Slot 3 512 MB
Slot 4 512 MB
Processor information
Processor Intel Pentium 4
Processor clock 3000 MHz
Physical / logical processors Unknown / Unknown
Multicore N/A
FSB 200 MHz
Display information
Graphics card ATI Radeon HD 2600
Graphics card vendor ATI Technologies
Graphics memory 512.0
Core clock 607.0 ( Dunno why it says this as the core was at 675mhz )
Memory clock 409.0 ( And no idea either why this says this as the mem was running 549mhz for 1098 effective )
Driver name ATI Radeon HD 2600 Series AGP
Driver version 6.14.10.6783
Driver status Non WHQL - Not FM Approved
Linked display adapters No
Result details
Benchmark settings
Program Version 3DMark05 Revision 3 Build 0
Resolution 1024x768@32
Full Screen Anti-Aliasing None
Texture Filtering Optimal
Vertex Shader Profile 3_0
Pixel Shader Profile 3_0
Force Full Precision Off
Disable DST Off
Disable Post-processing Off
Force Software Vertex Shaders Off
Colour Mipmaps Off
Repeat Count Off
Main test results
3DMark Score 6001 3DMarks
CPU Score 3472 CPUMarks
3DMark Score
Game Tests
GT1 - Return To Proxycon 23.95 FPS
GT2 - Firefly Forest 16.73 FPS
GT3 - Canyon Flight 34.52 FPS
CPU Score
CPU Tests
CPU Test 1 1.7 FPS
CPU Test 2 3.15 FPS
Other Tests
Feature Tests
Fill Rate - Single-Texturing N/A
Fill Rate - Multi-Texturing N/A
Pixel Shader N/A
Vertex Shader - Simple N/A
Vertex Shader - Complex N/A
Batch Tests
8 Triangles N/A
32 Triangles N/A
128 Triangles N/A
512 Triangles N/A
2048 Triangles N/A
32768 Triangles N/A
---------------------------------------------------------------------------------------------------------
3DMark06
Hardware details
General information
Operating system Microsoft Windows XP
System type 32-bit
Motherboard manufacturer ASUSTeK Computer INC.
Motherboard model Yale
Hard drive model SAMSUNG SP2504C
Memory 2048 MB ( All 4 sticks are PQI Value mem running 3-3-3-8 timings in dual channel mode )
Slot 1 512 MB
Slot 2 512 MB
Slot 3 512 MB
Slot 4 512 MB
Processor information
Processor Intel Pentium 4
Processor clock 3000 MHz
Physical / logical processors 1 / 2
Multicore 1 Processor Core
FSB 200 MHz
Display information
Graphics card ATI Radeon HD 2600
Graphics card vendor ATI Technologies
Graphics memory 512.0
Core clock 607.0 ( Dunno why it says this as the core was at 675mhz )
Memory clock 409.0 ( And no idea either why this says this as the mem was running 549mhz for 1098 effective )
Driver name ATI Radeon HD 2600 Series AGP
Driver version 6.14.10.6783
Driver status Non WHQL - Not FM Approved
Linked display adapters No
Result details
Benchmark settings
Program Version 3DMark06 Revision 1 Build 0
Resolution 1280x1024
Full Screen Anti-Aliasing None
Texture Filtering Optimal
Vertex Shader Profile 3_0
Pixel Shader Profile 3_0
Force Full Precision No
Disable Post-processing No
Force Software Vertex Shaders No
Force Software FP Filtering No
Disable Harware Shadow Mapping No
Colour Mipmaps No
Repeat Count Off
Fixed Framerate Off
Main test results
3DMark Score 3100 3DMarks
SM 2.0 Score 1306
SM 3.0 Score 1639
CPU Score 655
Test Results
Graphics Tests
1 - Return to Proxycon 9.81 FPS
2 - Firefly Forest 11.97 FPS
CPU Tests
CPU1 - Red Valley 0.2 FPS
CPU2 - Red Valley 0.34 FPS
HDR Tests
1 - Canyon Flight (SM 3.0) 14.61 FPS
2 - Deep Freeze (SM 3.0) 18.16 FPS
Feature Tests
Fill Rate - Single Texturing N/A
Fill Rate - Multi Texturing N/A
Pixel Shader N/A
Vertex Shader - Simple N/A
Vertex Shader - Complex N/A
Shader Particles (SM 3.0) N/A
Perlin Noise (SM 3.0) N/A
Batch Tests
8 Triangles N/A
32 Triangles N/A
128 Triangles N/A
512 Triangles N/A
2048 Triangles N/A
32768 Triangles N/A