Basically I'm buying a new gaming headset. I currently have the Astro A40's but they broke plus I don't think the virtual audio aspect of it worked right...or I never had it setup right.
So I don't know much about this stuff so forgive any ignorance if my question doesn't make any sense.
But when it comes to virtual audio in gaming both 5.1 and 7.1.....which source of virtual audio processing is better for positional tracking and which has the highest compatibility with the most games?
Creative's CSS or MB3?
Dolby's 1 and 2...which I understand is 5.1 and 7.1 conversion? They also have one called dolby headphone and I don't know what that is.
I read somewhere online that true 7.1/5.1 headsets can't be more accurate positionally than virtual because the speakers are not far enough apart. Is that true? Most gamers say that high end stereo cans are best but I prefer a built in mic.
If Creative's MB3 software is superior and I buy say a Sennhieser gaming headset or basically any stereo cans. Can I purchase the MB3 software and have it work through that headset instead of Dolby's or whatever it uses? Does USB headsets work different than analogue 3.5mm output?...I know usb's won't use the onboard chip but not sure if that matters.
Or maybe someone can just explain to me how Virtual audio in gaming works and how do I setup virtual audio for the best experience? I heard you're supposed to set it both in Windows OS and in the driver?
So I don't know much about this stuff so forgive any ignorance if my question doesn't make any sense.
But when it comes to virtual audio in gaming both 5.1 and 7.1.....which source of virtual audio processing is better for positional tracking and which has the highest compatibility with the most games?
Creative's CSS or MB3?
Dolby's 1 and 2...which I understand is 5.1 and 7.1 conversion? They also have one called dolby headphone and I don't know what that is.
I read somewhere online that true 7.1/5.1 headsets can't be more accurate positionally than virtual because the speakers are not far enough apart. Is that true? Most gamers say that high end stereo cans are best but I prefer a built in mic.
If Creative's MB3 software is superior and I buy say a Sennhieser gaming headset or basically any stereo cans. Can I purchase the MB3 software and have it work through that headset instead of Dolby's or whatever it uses? Does USB headsets work different than analogue 3.5mm output?...I know usb's won't use the onboard chip but not sure if that matters.
Or maybe someone can just explain to me how Virtual audio in gaming works and how do I setup virtual audio for the best experience? I heard you're supposed to set it both in Windows OS and in the driver?