- Joined
- May 7, 2007
- Messages
- 13,444
Hey everyone!
I was wondering how much video memory is used/needed during gaming per resolution.
Example (this may be wrong):
128MB needed for 1024x768
256MB needed for 1600x1200
etc.
With all of the new 512MB and 1GB video cards coming out, I wanted to know when the bottlenecks start. I understand all about the memory bus widths and bandwidths, so you don't need to explain those, only the amount of memory needed.
I know that with Crysis, if people play with HD resolution settings and higher, 512MB tends to become the bottleneck (and the bus width if only 256-bit).
Please let me know! Thanx in advance.
I was wondering how much video memory is used/needed during gaming per resolution.
Example (this may be wrong):
128MB needed for 1024x768
256MB needed for 1600x1200
etc.
With all of the new 512MB and 1GB video cards coming out, I wanted to know when the bottlenecks start. I understand all about the memory bus widths and bandwidths, so you don't need to explain those, only the amount of memory needed.
I know that with Crysis, if people play with HD resolution settings and higher, 512MB tends to become the bottleneck (and the bus width if only 256-bit).
Please let me know! Thanx in advance.