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Valve's multi-thread updates to Source

jebo_4jc

[H]ard|DCer of the Month - April 2011
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http://www.bit-tech.net/gaming/2006/11/02/Multi_core_in_the_Source_Engin/1.html

Fascinating discussion about varying levels of granularity in an engine.
There's a tidbit about Kentsfield vs 4x4.
Also some discussion about GPU or PPU accelerated physics
Valve will also release a multi-threaded benchmark, that so far contains fluid interaction and particle interaction.
This excites me the most:
So, expect a stand-alone piece of content first , coming in before Episode Two launches next year. Then, expect to see the support roll in through future Valve releases, including Episode Two itself. Valve engineers also told us to expect performance improvements in Episode One and other Valve games, although third party mods may not have any performance benefit.
/Looking forward to this stand-alone physics demo (ala Lost Coast HDR demo)
/Also looking forward to multi threaded gaming in Ep 2 :)
 
Yes very interresting and open minded. Especialy there threading research. And implementation.
Coarse Threading vs fine Threading.
 
wow, that was an awesome read!

I love hearing what the game developers have to say about the new tech :)
 
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