Bankie
2[H]4U
- Joined
- Jul 27, 2004
- Messages
- 2,469
You don't actually think Microsoft started from scratch with Windows Vista or 7, do you?
Perhaps Valve should start putting version numbers on the engine to keep idiots happy.
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You don't actually think Microsoft started from scratch with Windows Vista or 7, do you?
Perhaps Valve should start putting version numbers on the engine to keep idiots happy.
Just look at Crysis, that game came out in 07 and because it failed, sales wise we have sat through many years. Almost half a decade running less graphical games simply because of it's sales numbers. Facts. If you can spend 300+ on a CPU. 40+ on memory. 100-200 +on a mobo. For gods sake people spend 50 dollars on at least one of those high end DX11 titles when they are released.
Doom 3 has still sold more copies than Crysis, 3.5 to 3.0 million copies. Those games were the most cutting edge when they were realesed IMO at their times. Look at their sales, horrible. Now look at HL2 sales. 12 million. I bought HL2 and DOom 3 on launch day, I didn't get Crysis though.
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I would love to see a new engine built from the ground floor up, but I have to say I love the way the Source engine "feels" in FPS games, it has it down perfectly for me. I would hate to see that break with a total rewrite.
Source it so old that it feels like it was designed for consoles. Levels are broken down into tiny fragments that require loading every couple of minutes. It looks ok but I think it has a "too clean" quality to it. The only thing it has going for it is that any video card made in the past 5 years can run it at 200 fps.
Any of the source games will run over 60fps with max everything on weak cards like the Radeon 5750 and Geforce 250 already.
The amount of moaning and complaining for something like MW2 only being 6 hours and I blow through Portal 2 singleplayer in 4 hours and it's somehow no big deal, at this rate singleplayer games will be 20 minutes long.
Since when is 3 million sales a failure? That's more than most AAA titles sell on the consoles.
Since Crybabytek said so.
Well yeah, but my response was more directed at the quoted poster since he seems to believe their spiel that Crysis didn't sell as well as it should have.
Has anyone heard how many copies of Crysis 2 have been sold? I'm curious if it will surpass the sales of the original by a large amount with the help of the consoles.
Well yeah, but my response was more directed at the quoted poster since he seems to believe their spiel that Crysis didn't sell as well as it should have.
Has anyone heard how many copies of Crysis 2 have been sold? I'm curious if it will surpass the sales of the original by a large amount with the help of the consoles.
Your obsession with API versions borders on derangement.Everyone here better just buy BF3 (I DONT CARE IF YOU DONT LIKE IT JUST BUY IT CUZ ITS DX11!!)...Pirate DX9 games till they die off, like the old smelliness they are
I'm not sure how they broke TF2... They added crap you don't need, big deal. You can play and have fun without it. I haven't bought a single thing and I still enjoy TF2 as much as ever.
Eyecandy will get someone to play a game for a while, but look at most-played multiplayer games and see that it's the gameplay, not the graphics, that make a game great. For example, nobody plays Crysis warhead, but CSS and CS1.6 are still the two largest online FPS around. CSS has been around for 7 years.
Also, someone else mentioned this, but it's nice to be able to WALK AROUND in the source engine. Trying to jump on something is extremely frustrating in BF:BC2 because it doesn't feel like the WSAD buttons are actually attached to anything. Movement in source is brilliant (they made two successful puzzle games based on movement - how could it not be?)
Valve isn't that interested in pushing the envelope with PC graphics tech. In fact, they're going in the opposite direction. Their focus is on expending the the number of prospective customers who have hardware capable of playing their games. It makes sense for them.CS 1.6 is still one of the most played PC game to date and you know why? It is because it will run on anything and it's fun.
Those were both from Gearbox. Valve essentially released nothing new as far as retail games between HL and HL2.New engine would definately be nice. HL to HL2 was 98-04 right? Even between that there was Opposing force, blue shift, and one other I think. 04-11 and we have no solid announcement for HL3 but we have the expansion packs as seen from the first HL...
Those were both from Gearbox. Valve essentially released nothing new as far as retail games between HL and HL2.
I really like Valve but I was disappointed that Portal 2 didn't have any significant updates to the engine. The only thing I noticed was more reflections on fluids and that's it.
If I didn't care about how games look then I'd never upgrade my PC and I'd play the same stuff over again or everything at the lowest possible settings to keep it running on old hardware.
I really like Valve but I was disappointed that Portal 2 didn't have any significant updates to the engine. The only thing I noticed was more reflections on fluids and that's it.
Semi Off-Topic: I'm wondering if the Black Mesa Source dev team are ever going to release that mod...
Their last update was 475 days ago. I'm going to go with "no".Semi Off-Topic: I'm wondering if the Black Mesa Source dev team are ever going to release that mod...
Here's some sad food for thought... unless something crazy happens, the entire Mass Effect trilogy will have been released in the time between Episode 2 and 3 (or HL3 or whatever they are planning).Was still content in the HL universe as far as I'm concerned. What do we have now? 2 Expansions just like before but with no announcement of a third installment currently in the works.
n fact for me the level destruction simulations (in Portal 2) were the most immersive thing I've seen in a very long time, a lot more than what prettier games put out (e.g. Crysis 2).
I'm guessing the beginning where the room you are in smashes into the one wall? Same thing they implemented into Episode 2 with the barn and bridge destruction.This is confusing me and google's not helping. What were the "level destruction simulations" in Portal 2?
Ah. Yeah, I wasn't too impressed by that I guess. I'm a lot more impressed by the destructible environments in Crysis. I wish they'd implement that and reduce the "boxiness" of the environment. Third on the list would probably be the ridiculous amounts of loading points.
I actually kind of like Source's method of simple geometry and high-res textures. It's gotten better, but I remember when UE2 games were first coming out like UT2k3 all of the static meshes they threw in to increase the complexity of the geometry made the levels feel claustrophobic. They didn't interact well with player movement and were easy to get stuck on. Like I said, UE3 improved on this but I'm still partial to simple geometry that behaves well with user interaction.Ah. Yeah, I wasn't too impressed by that I guess. I'm a lot more impressed by the destructible environments in Crysis. I wish they'd implement that and reduce the "boxiness" of the environment. Third on the list would probably be the ridiculous amounts of loading points.
No kidding. In the real-world, objects don't shake like they have Parkinson's disease and fly around when they're lightly tapped. The Frostbite approach is much more convincing it's all pre-determined destruction, but it's much more workable.The moment I saw a building fall down in Crysis I was immensely unimpressed. It was hilariously bad and incredibly poorly done.
No kidding. In the real-world, objects don't shake like they have Parkinson's disease and fly around when they're lightly tapped. The Frostbite approach is much more convincing it's all pre-determined destruction, but it's much more workable.
Most of the heavy physics Valve does these days is a mix of pre-computed stuff with some real-time computation for detail and interactivity. It isn't flexible, but it's fast and detailed enough to appear realistic (and practically guaranteed not to fuck up).
why does almost everybody say the destruction was good in BC 2? I thought it looked okay at best and some things were just not right at all. like I shot a car door and it splintered into pieces, lol.