Valve Helping AMD on VR Support for Linux

Beta is beta for a reason heatle.... its not intended for consumers. Yes issues are expected that is the entire point of beta. I know your used to windows development companies releasing beta content for consumer consumption, that however isn't the way betas are supposed to work. :)

Your right I was mistaken Valve hasn't closed anything. I was thinking of Story studios being closed by Oculus.. and Sony closing Guerrilla Cambridge one of PSVRs biggest studios. Sony axed the studio that so far has produced one of their best VR sellers Rigs. Oculus closed their in house VR movie house that won them an Emmy the year before. I know studios close all the time and it doesn't likely mean much... still both examples are companies that where producing high quality award winning VR content for Sony and Oculus.

Anyway I said I didn't want to get into another VR back and forth and here I am. lol The power glove things was a joke get over it... VR will hit it big or it won't, regardless of what happens down the road VR means absolutely nothing to the majority of gamers today. That is a simple fact.
 
Beta is beta for a reason heatle.... its not intended for consumers. Yes issues are expected that is the entire point of beta. I know your used to windows development companies releasing beta content for consumer consumption, that however isn't the way betas are supposed to work. :)

Considering what I've read and experienced first hand with Linux Steam VR, beta is probably too kind. I'm currently running the beta for Steam VR under Windows (yes, Valve is also on of those Windows development companies) for the Steam VR Home experience and so far so good.

Your right I was mistaken Valve hasn't closed anything. I was thinking of Story studios being closed by Oculus.. and Sony closing Guerrilla Cambridge one of PSVRs biggest studios. Sony axed the studio that so far has produced one of their best VR sellers Rigs. Oculus closed their in house VR movie house that won them an Emmy the year before. I know studios close all the time and it doesn't likely mean much... still both examples are companies that where producing high quality award winning VR content for Sony and Oculus.

Fair enough. I never said the sky is the limit with VR, there's always going to priorities and fiscal realities. But clearly VR development overall is on an upwards swing and will be in that state for the next few years. And then maybe you're right, it might all come crashing down. All I am talking about is the here and now and that there's obviously resources going into VR because while it may not be the next big thing, it's still a thing to be worked on that can improve.

Anyway I said I didn't want to get into another VR back and forth and here I am. lol The power glove things was a joke get over it... VR will hit it big or it won't, regardless of what happens down the road VR means absolutely nothing to the majority of gamers today. That is a simple fact.

Again, fair enough. I never said that VR had mainstream adoption. But like a lot of leading edge stuff, it's aspirational. Those kinds of things push the envelope.
 
Fair enough. I never said the sky is the limit with VR, there's always going to priorities and fiscal realities. But clearly VR development overall is on an upwards swing and will be in that state for the next few years. And then maybe you're right, it might all come crashing down. All I am talking about is the here and now and that there's obviously resources going into VR because while it may not be the next big thing, it's still a thing to be worked on that can improve.

+1. I'm skipping this gen VR but am looking to see what improvements are made next gen. I'm sure I'll pick up this mantle later as well as I think it would be outrageously fun. But, I think it's overall, kind of clunky today and I don't think I could strap on that 'helmet' for any length of time. But, as with all tech things, they get better with time. And, I think you're right. I think there will be a lot more that would adopt this once it's a little less bulky/clunky. It's kind of neat too because all of this is in its infancy, and there's so much more improvement to be had.
 
+1. I'm skipping this gen VR but am looking to see what improvements are made next gen. I'm sure I'll pick up this mantle later as well as I think it would be outrageously fun. But, I think it's overall, kind of clunky today and I don't think I could strap on that 'helmet' for any length of time. But, as with all tech things, they get better with time. And, I think you're right. I think there will be a lot more that would adopt this once it's a little less bulky/clunky. It's kind of neat too because all of this is in its infancy, and there's so much more improvement to be had.

After six months of regular use I certainly get the standard complaints and issues with current VR tech. I certainly get that it's not anywhere near mainstream and will have to get cheaper and better for that to ever have a chance of happening. But I think in the last year VR has established itself as a viable gaming platform even if it may always be niche. Not everything of interest or value has to be popular to be successful. I don't think it's going to be a problem getting enough people into VR for it to be a viable platform even if it's not mainstream.

It's the coolest gaming experience I've ever had on a PC and I'm not alone in that assessment. With good games it's just a blast even now. And it's going to improve before being doomed if that is the eventual outcome.
 
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