UT2k7 or Ghost Recon for May?

Jason711

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regarding the ppu release... i think i saw something specific about ghost recon (cant recall exactly where), and something else from pcper that was vague.
 
I'm not sure if this is what you want, but Gamespot has UT2k7 listed as being released in Q4 2006. I'm thinking its so they can take advantage of Directx10. Which as you know Vista was pushed back to sometime early next year, so I don't doubt UT2k7 will also be pushed to the begining of next year. Or, they could release the game with Directx10 capabilities that no one can take advantage of...

If you're talking about that $300 physics card, I saw on their website yesterday it will support UT2k7.
 
UT2k7 is, from what i've read/seen/heard about, still in alpha stages of development and knowing epic they usually delay the game a couple months so it's most likely going to be released in the beginning of 2007. (note: very little has been released about UT2007 at the current time, when E3 06 comes around the game could be farther along than what epic would have us believe)

as for it supporting directx10, no way in hell...Unreal Engine 3 only supports directx9 and having it support dx10 would push any game powered by UE3 back months, however i wouldn't be surprised if Unreal Engine 3.5/4.0 supports it, but those are a looooooong ways away from being developed
 
=Vector= said:
UT2k7 is, from what i've read/seen/heard about, still in alpha stages of development and knowing epic they usually delay the game a couple months so it's most likely going to be released in the beginning of 2007. (note: very little has been released about UT2007 at the current time, when E3 06 comes around the game could be farther along than what epic would have us believe)

as for it supporting directx10, no way in hell...Unreal Engine 3 only supports directx9 and having it support dx10 would push any game powered by UE3 back months, however i wouldn't be surprised if Unreal Engine 3.5/4.0 supports it, but those are a looooooong ways away from being developed

Epic said that the next version after the initial UE3 will probably be DX10. Don't quote me though.
 
Why would a company spend $40 million creating an engine to be licensed by developers, only to have its glorified tech demo released around the same relative time that the new industry standard, DirectX10 is supposedly shipping? To me that's a real quick way to lose your market hold. You can't tell me that Epic isn't scrambling to make the Unreal 3 engine DirectX10 compliant...
 
UE3 was started over 2 years ago at least
http://icculus.org/cgi-bin/finger/finger.pl?user=icculus&date=2004-07-27&time=12-29-18
DX10 isn't even out yet, but they might be working on another render for it. The engine is designed to take drop in replacements for a different render, as is shown by the support of both OpenGL and Direct3D simply with a config file edit. UE2 even got a simple, incomplete DX9 render via a later patch, which mgiht have gotten completed after I stopped playing.

gamejunkie said:
Why would a company spend $40 million creating an engine to be licensed by developers, only to have its glorified tech demo released around the same relative time that the new industry standard, DirectX10 is supposedly shipping? To me that's a real quick way to lose your market hold. You can't tell me that Epic isn't scrambling to make the Unreal 3 engine DirectX10 compliant...
Since when is DirectX an "industry standard" its a defacto-standard, thats it. The Industry has no real say in how Microsoft designs it. Where are you pulling this magic $40 Million number from?
 
Epic has "normally" been pretty quiet about what they are working on - not completely quiet. I would not surprise me if we see UT2K7 sitting on the shelves this fall... and Ghost Recon xxxxiiii right next to it... wonder if Oblivion will take me all the way through summer..... hehe.

Peace,
Tim
 
somecallmeTim said:
Epic has "normally" been pretty quiet about what they are working on - not completely quiet. I would not surprise me if we see UT2K7 sitting on the shelves this fall... and Ghost Recon xxxxiiii right next to it... wonder if Oblivion will take me all the way through summer..... hehe.

Peace,
Tim

no, but quake wars will :D
 
Jason711 said:
well, i hope your wrong and both come out in may. :D

UT2007 is NOT (and i'm 99.9999999% positive of this) going to come out in May, as for the other game i don't know anything about it so, meh...

Why would a company spend $40 million creating an engine to be licensed by developers, only to have its glorified tech demo released around the same relative time that the new industry standard, DirectX10 is supposedly shipping? To me that's a real quick way to lose your market hold. You can't tell me that Epic isn't scrambling to make the Unreal 3 engine DirectX10 compliant...

well, like Xipher said the engine was started way before dx10 was even being discussed, and if you think about, how long did it take for developers to catch on to dx9? don't forget dx10 is completely different from the other directx versions (a complete re-write) so supporting it in UE3 would probably not be cost effective, especially since UE3 already displays some very impressive graphics that can still be considered next-gen.
 
DirectX is about to become the industry standard on the PC side of things. Considering Vista is the only OS that will fully support DX10 (sorry XP users you will have to upgrade not DX10 for XP or 2000 offically that is ;) ) and then also OpenGL will run at half the quality in Vista, no more full support of OpenGL and I doubt OpenGL 2.0 will even be supported in Vista.

Microsoft may see a new lawsuit coming there way if they aint careful.. lol

Seriously though the push to switch over to Vista will be fueled by 'Eye-Candy' and Gamers wanting to play all the latest DX10 games. Cause DX10 is gonna be a BIG step up in graphical API's
 
Tetrahedronal said:
OpenGL will run at half the quality in Vista, no more full support of OpenGL and I doubt OpenGL 2.0 will even be supported in Vista.

This only applies to Microsoft's OpenGL driver. There's nothing stopping Nvidia and ATI doing their own, like they already do now.
 
First of all Epic would be stupid to release a game that was only playable on Direct X 10. First off you would need to have Vista (how many of the millions of computer users will have VISTA launch month? Not nearly as many who have Direct X 9 XP. So if they released a 40 million dollar app that could only be played on a small percentage base of users then they are ass holes and dumb ass holes at that. There may be some features that you can only take advantage of using Direct X 10 but I can almost guarentee that it will be backwards compatable with direct x 9.
 
UT2k7 is supposed to be released later this year. At least according to what they've said so far. I would imagine they'll try and release it close to the PS3 launch date if possible too.
 
meatfestival said:
This only applies to Microsoft's OpenGL driver. There's nothing stopping Nvidia and ATI doing their own, like they already do now.

This is correct. Also, they'll probably make a linux client, and that will have to be OpenGL.
 
Xenozx said:
First of all Epic would be stupid to release a game that was only playable on Direct X 10. First off you would need to have Vista (how many of the millions of computer users will have VISTA launch month? Not nearly as many who have Direct X 9 XP. So if they released a 40 million dollar app that could only be played on a small percentage base of users then they are ass holes and dumb ass holes at that. There may be some features that you can only take advantage of using Direct X 10 but I can almost guarentee that it will be backwards compatable with direct x 9.

Umm... Yes.
 
Ok, let me point something out, Microsoft's DirectX is whats known as a de facto standard, its a standard in the gaming industry simply because its the more common. The difference between OpenGL and DirectX, is that OpenGLs design is based on what Nvidia, ATi, and all the rest of the members decide to include. DirectX is in the hands of Microsoft alone, and as such has complete control over the API. I think OpenGL would be closer to an industry standard, since the industry is involved in its development, and not controlled by a single company.

Now, as to which is better, I can't say squat. DirectX is more then just a rendering API, so it does have that advantage, but its also only available on Microsoft's OS. I happen to be one of the Linux Gamers around here, but I still use Windows when I have too.
 
Good point about OpenGL vs. DirectX Xipher.
If I'm not mistaken, OpenGL sees more use in the pro graphics market, while DirectX
is used mostly for computer games.

If my memory serves, OpenGL goes back to Silicon Graphics (SGI). In 1995 many companies
formed "The Fahrenheit Project" which was supposed to integrate OpenGL with the new
interface D3D. A main problem was SGI had serious financial trouble, so the project was killed.
So then you had the "API Wars". And now Microsoft pretty much controls the 3D graphics interface.

Should be very interesting to see how the Vista/OpenGL issue pans out.
 
Susquehannock said:
Should be very interesting to see how the Vista/OpenGL issue pans out.
If you check the thread on the OpenGL forums, it seems to have been taken care of from what I could tell. I think the previous beta (before the one that was just recently released) seemed to have delt with the issue.
 
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