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=Vector= said:UT2k7 is, from what i've read/seen/heard about, still in alpha stages of development and knowing epic they usually delay the game a couple months so it's most likely going to be released in the beginning of 2007. (note: very little has been released about UT2007 at the current time, when E3 06 comes around the game could be farther along than what epic would have us believe)
as for it supporting directx10, no way in hell...Unreal Engine 3 only supports directx9 and having it support dx10 would push any game powered by UE3 back months, however i wouldn't be surprised if Unreal Engine 3.5/4.0 supports it, but those are a looooooong ways away from being developed
Since when is DirectX an "industry standard" its a defacto-standard, thats it. The Industry has no real say in how Microsoft designs it. Where are you pulling this magic $40 Million number from?gamejunkie said:Why would a company spend $40 million creating an engine to be licensed by developers, only to have its glorified tech demo released around the same relative time that the new industry standard, DirectX10 is supposedly shipping? To me that's a real quick way to lose your market hold. You can't tell me that Epic isn't scrambling to make the Unreal 3 engine DirectX10 compliant...
somecallmeTim said:
Jason711 said:well, i hope your wrong and both come out in may.![]()
Why would a company spend $40 million creating an engine to be licensed by developers, only to have its glorified tech demo released around the same relative time that the new industry standard, DirectX10 is supposedly shipping? To me that's a real quick way to lose your market hold. You can't tell me that Epic isn't scrambling to make the Unreal 3 engine DirectX10 compliant...
Tetrahedronal said:OpenGL will run at half the quality in Vista, no more full support of OpenGL and I doubt OpenGL 2.0 will even be supported in Vista.
meatfestival said:This only applies to Microsoft's OpenGL driver. There's nothing stopping Nvidia and ATI doing their own, like they already do now.
Xenozx said:First of all Epic would be stupid to release a game that was only playable on Direct X 10. First off you would need to have Vista (how many of the millions of computer users will have VISTA launch month? Not nearly as many who have Direct X 9 XP. So if they released a 40 million dollar app that could only be played on a small percentage base of users then they are ass holes and dumb ass holes at that. There may be some features that you can only take advantage of using Direct X 10 but I can almost guarentee that it will be backwards compatable with direct x 9.
If you check the thread on the OpenGL forums, it seems to have been taken care of from what I could tell. I think the previous beta (before the one that was just recently released) seemed to have delt with the issue.Susquehannock said:Should be very interesting to see how the Vista/OpenGL issue pans out.