Using GT220 as Physics card?

anything is possible

a gt220 is a POS though...

what games do you play more then 10 hours a week? unless your replaying batman every day why spend an extra 100 bucks?
 
Don't bother. Physx should only be run on a dedicated card if it's a 9800GT or faster, and that GT220 is way outclassed.

And as people have made perfectly clear: if you're not playing Batman AA every day, you can't benefit.

I would wait until another flagship game is released with Physx support, and then ask this question again.
 
Don't bother. Physx should only be run on a dedicated card if it's a 9800GT or faster, and that GT220 is way outclassed.


seems like the Gt 240 is a good choice for a physx card. Goes on sale a lot (usually for $40 after rebate) and uses very little power.
 
The GT220 would slow you down. Your graphics would be bottlenecked waiting on the PhysX processing.

The GT220 only has 48 shaders. It's pretty close to the bottom of the barrel for PhysX cards (PhysX requires 32 shaders). The GT240 has twice as many shaders, while the GTS250 has almost three times as many. Even with just a single HD5770 at 1920x1080, framerates increased in Batman by moving up from a 9800GT for PhysX. http://hardforum.com/showthread.php?t=1510323

My 9800GT keeps my HD5870 at 60fps minimum (min-avg-max of 60-100-130 with 9800GT, 100-200-300 without PhysX). A dedicated GTS250 is still a little faster than a GTX480 alone (http://hardforum.com/showthread.php?t=1515305), so you'll probably want at least that much. A GTX260 would be better, if you can find one cheapish.

For that price, with the relatively small number of games with good PhysX support, it's probably best just to stick with the GTX295. If you had an ATI card where you were missing out on things because you didn't have PhysX, it'd be one thing. Since you already have PhysX support, and it'll take a pretty decent card to keep up with that, I wouldn't bother with a separate card.
 
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