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Using 360 controller provides smoother framerate,why?

are playing from the same distance?

moving away from the screen gives the game a smooher look.
 
Why is this? If I use my m/k the framerate is not as smooth as when using the controller.

Its not smoother at all, the graphics are rendering exactly the same. What is smoother is your inputs because of the governed analog sticks, this could seem more fluid I guess.

The only way I could think that the actual performance would be different is if your PC is hitching as you spin in the environment (ie, stand in one place and spin the camera in 360 degrees as quick as possible, is this smooth?). If this is the case then the lower spin speed of the controller is giving your pc more time to catch up.
 
You're imagining things unless the game is Assassin's Creed 2 or Brotherhood. I found both of them to be choppy when I turned the camera with mouse. Or at least that's what it felt like.
 
You're imagining things unless the game is Assassin's Creed 2 or Brotherhood. I found both of them to be choppy when I turned the camera with mouse. Or at least that's what it felt like.

Lost Plant 2 and Red Faction:Guerrilla(while driving) also had that issue.
 
I gotta agree with the OP here. The movements are much smoother with the controller than the mouse. To verify this, this is what you do. Use any first person shooter. Enable vsync in the game. Now, with your 360 controller, turn 360 degrees fast or slow with the analog stick. Note how smooth the scrolling is (make sure you're at a locked 60 fps). Now, do the same thing with a mouse. Turn 360 degrees. I am unable to duplicate the same smoothness with the mouse as I can with the controller.
 
with your 360 controller, turn 360 degrees fast or slow with the analog stick. Note how smooth the scrolling is (make sure you're at a locked 60 fps). Now, do the same thing with a mouse. Turn 360 degrees. I am unable to duplicate the same smoothness with the mouse as I can with the controller.
I think you need to reread the above posts to get an explanation of why that occurs.
 
I feel the same in practice, although I think this is more of an issue of mouse tracking and sensitivity. I don't think frame-rate is the issue, more that the analog stick provides a steadier angle and turning speed.
 
Maybe some games might try to "emulate" mouse movement with the mouse instead of true distance mapping? (i.e. a port with no true mouse support trying to let us use a mouse)
 
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