- Joined
- Apr 8, 2009
- Messages
- 21,153
Just curious as to how many in this community use upscaling and/or frame generation routinely now that it's so ubiquitous and standard in games. We know Nvidia reported 80% DLSS adoption rate in January last year, but that could be very skewed in games where it is enabled by default and many users don't care to disable it.
Personally I default to DLSS quality everywhere it's available unless I'm already pushing 120+ FPS average at native res and max IQ settings. I generally find it to look as good as or better than native and any other AA method that isn't DLAA. And if I'm staying around or above 60 FPS maxed out with DLSS balanced or quality, I will also enable frame generation to get over 120 FPS at least or maybe near my 240Hz panel target with MFG if I can't perceive the extra latency (I generally can't if it's still under 50ms or so). This is at 1440p ultrawide with a 5080.
Of course this generally applies to newer and more demanding games like many UE5 titles. And I'm keeping this vender agnostic as well so it applies to everyone. I was tempted to add FG/MFG into the poll, but don't want to skew the metrics too much with that or enable
Personally I default to DLSS quality everywhere it's available unless I'm already pushing 120+ FPS average at native res and max IQ settings. I generally find it to look as good as or better than native and any other AA method that isn't DLAA. And if I'm staying around or above 60 FPS maxed out with DLSS balanced or quality, I will also enable frame generation to get over 120 FPS at least or maybe near my 240Hz panel target with MFG if I can't perceive the extra latency (I generally can't if it's still under 50ms or so). This is at 1440p ultrawide with a 5080.
Of course this generally applies to newer and more demanding games like many UE5 titles. And I'm keeping this vender agnostic as well so it applies to everyone. I was tempted to add FG/MFG into the poll, but don't want to skew the metrics too much with that or enable