Domingo
Fully [H]
- Joined
- Jul 30, 2004
- Messages
- 22,642
This might be the most realistic looking game I've ever seen. I'm sure the things will change over the course of development, but this is pretty amazing.
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you can download the demo UE file from his site and try it, needs RTX thoughi mean i'm impressed if that's true, but i'll believe it when i see it
got a link? i couldn't find ityou can download the demo UE file from his site and try it, needs RTX though
https://drakelings.bluedrake42.com/index.php?/category/2-prototypes/got a link? i couldn't find it
so i quickly tried that out and it's just a map you can zoom around in. visually it looks neat but it has absolutely no connection with the gameplay shown in the new trailerhttps://drakelings.bluedrake42.com/index.php?/category/2-prototypes/
sorry "prototype" not demo...
If that is true, then this doesn't look like fun at all. At some point he is going to need to make the gameplay fun and not just craft it for impressive-looking videos.from the link i posted. could go ask him.
View attachment 565376
oh and he tweeted this so no need to ask
View attachment 565377
https://twitter.com/esankiy
I think developers have been able to make games look like this for quite some time now. There is just no desire to do it. They'd rather make artistic interpretations rather than reflect reality. That may also be leftover stigma from government complaints about games like Doom and Mortal Kombat being too "realistic," which sounded ridiculous even back when Lieberman's notorious congressional hearings were happening.It's amazing what great lighting and shadows can do in a game. There was some clipping/aliasing in the video but wonder if that is the video recording.
I think developers have been able to make games look like this for quite some time now. There is just no desire to do it. They'd rather make artistic interpretations rather than reflect reality. That may also be leftover stigma from government complaints about games like Doom and Mortal Kombat being too "realistic," which sounded ridiculous even back when Lieberman's notorious congressional hearings were happening.
This is more for a movie you can play affair I would guess (or they should aim for) with a similar length than a movie (say 2 hours of gameplay, maybe a trilogy at max, ultra narrative base driven), where it is about the story, feeling like a cop in those situations high intensity experience.If that is true, then this doesn't look like fun at all. At some point he is going to need to make the gameplay fun and not just craft it for impressive-looking videos.
That is what I was guessing, too, but the developer described it as a mouse & keyboard FPS. He didn't say how much interaction you have, though, so it could be anything from interactive movie to full freedom of movement.This is more for a movie you can play affair I would guess (or they should aim for) with a similar length than a movie (say 2 hours of gameplay, maybe a trilogy at max, ultra narrative base driven), where it is about the story, feeling like a cop in those situations high intensity situation experience.
Because yes actual game play that you do like a sport, probably do not work at all with current tech (or desirable, probably too intense if it would work to stay a long time in that mindset)
It's using photogrammetry to generate the world, and common techniques to make 2D surfaces appear 3D. If you pay attention to both videos you can see the illusion fall apart when looking at surfaces from oblique angles. There are also a few times when you can see aliasing and texture errors, especially in the safe room scene in the video in the OP.Based on the video, I'm not buying into this being wholly 3D rendered. This look like at best AR, or what I'd expect AR to look like.
I can't believe some of you are falling for this being next gen graphics.
I think developers have been able to make games look like this for quite some time now. There is just no desire to do it. They'd rather make artistic interpretations rather than reflect reality. That may also be leftover stigma from government complaints about games like Doom and Mortal Kombat being too "realistic," which sounded ridiculous even back when Lieberman's notorious congressional hearings were happening.
Based on the video, I'm not buying into this being wholly 3D rendered. This look like at best AR, or what I'd expect AR to look like.
I can't believe some of you are falling for this being next gen graphics.
The perspective and animation is what makes it interesting, I'm just not sure how that will work in practice if this is a FPS with full freedom of movement. This kind of thing could be a serious issue for those who get motion sickness.I was honestly not super impressed and I agree with you. I think you could make something just about as convincing on the Source engine for like a decade+ now. Still all that said.. it was cool
It's real UE5 graphics. Same tech as this video from about a year ago people were raving about.
Ok, well I learned something new today.It's using photogrammetry to generate the world, and common techniques to make 2D surfaces appear 3D. If you pay attention to both videos you can see the illusion fall apart when looking at surfaces from oblique angles. There are also a few times when you can see aliasing and texture errors, especially in the safe room scene in the video in the OP.
That is the basic idea behind it. Some earlier games like The Vanishing of Ethan Carter used some photogrammetry to create the world, but the texture detail and lighting wasn't as good as what we see in the videos from this thread. Ethan Carter was made almost 10 years ago at this point, so that is to be expected.Ok, well I learned something new today.
So basically scan the real world then quantize it to best fit?
Well it totally fooled me. So I guess this stuff works.That is the basic idea behind it. Some earlier games like The Vanishing of Ethan Carter used some photogrammetry to create the world, but the texture detail and lighting wasn't as good as what we see in the videos from this thread. Ethan Carter was made almost 10 years ago at this point, so that is to be expected.
thats what i said in the vid comments and got told i was stupid and this is just a video with filters applied, guess they havent heard of photogrammetry either....It's using photogrammetry to generate the world,
people also seem to forget, or dont know, that like 80% of Mando is made with UE. if it fools us in that...making a map that looks really good in UE5 isn't that hard
lol, i totally forgot about thatpeople also seem to forget, or dont know, that like 80% of Mando is made with UE. if it fools us in that...
https://twitter.com/esankiy/status/1649104852704690178Based on the video, I'm not buying into this being wholly 3D rendered. This look like at best AR, or what I'd expect AR to look like.
I can't believe some of you are falling for this being next gen graphics.
after following the link to steam posted below that i saw this "post reveal" post: