Modred189
Can't Read the OP
- Joined
- May 24, 2006
- Messages
- 16,324
I think he was referring to a whole-system upgrade, not just the video card.Funny. I didn't know the 9800 came in a PCI-E flavor.
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I think he was referring to a whole-system upgrade, not just the video card.Funny. I didn't know the 9800 came in a PCI-E flavor.
Uhm...really? I clearly see some smoother edges in the 4x AA screenshots.I always thought AA was to smooth the edges, in the pictures comparing AA, the better pictures with AA look to have better lighting? That's the only significant difference I can tell from those AA pictures, the ones with AA look to have better lighting, while the other picture with no AA looks to appear darker.
Good review, but I have to disagree with what was said about the graphics. UT3 is far from looking good IMO. This actually seems to be a UE3 specific problem, since all the games that use it, suffer from this washed out look. This may look good on consoles, but it definitely doesn't look good on PC. As to the UI, I couldn't agree more. UT is a PC franchise and Epic should've shown more respect for those that supported them and made them what they are today. Instead, they decided to please consoles only. As to what Epic said about "fixing it in a patch", that's hardly a good thing. At least not after the nazi forum moderation that went on the official forums, regarding this issue. Complaints just reached a level, where they couldn't ignore it anymore. That's not good and among the other things I already mentioned, they lost a customer i.e. me.
the 3850 is sent from god by my option, i got a lot of friends, they are freakin poor cause they are so stupid that they dont work, they where still running 9800 pro and p4 2.8 ghz 1 gb ddr memory (4x256 mb rofl) at pc2100, now theyve decided to upgrade, and its very easy with a 3850 to keep the performance very high, and price very low, and the 3850 did seriously show it really good here, however, i think it got more on store for us, but depends if ati driver team can push out abit more of it.
Ati driver team is the bottleneck for ati.
Ubisoft was careful to not exaggerate bloom in Crysis
P.S.-- Epic said that when they found out about Enemy Territory Quake Wars, they scrapped all Assault mode maps in development. I guess they felt that it would lose all popularity to Quake Wars...
For those 'disappointed' in the graphics, have you looked at the actual in game shots posted by some of the forum goers that have things properly configured?
A lot of people (on the Epic forums) have not configured their game and it doesn't look right. Usually it is 1 or two options, then it is like 'WOW' once they get it right.
Unfortunately, some of the detection and auto setup parts of it don't make the best initial impression because it gets things 'not quite right'.
Do you have a link to that, or was it a joke and I don't get it?
no dx9 vs dx10?
I'm sorry but even with the sliders set to 1, UT3 looks years ahead of UT2004. First off, on the lowest settings, its textures are still better than the ones in most DX8 games, not-to-mention it still uses normal mapping, which UT2004 doesn't have. The colors are also more noticible with low settings since all the shadows disappear so everything's usually brighter.Plus I have tweaked the .ini settings back and forth many times since, completely turning off bloom but with bland graphics that look way worse than the original UT game or UT2004. Epic shouldnt make the colors so that it looks worse than an 8-year old game if bloom is turned off completely.
I'm sorry but even with the sliders set to 1, UT3 looks years ahead of UT2004. First off, on the lowest settings, its textures are still better than the ones in most DX8 games, not-to-mention it still uses normal mapping, which UT2004 doesn't have. The colors are also more noticible with low settings since all the shadows disappear so everything's usually brighter.
Honestly, just because you would rather have a more colorful game doesn't mean it looks "worse than UT or UT 2004".
what? i love the vehicles!
I personally like Unreal Tournament 3's graphics, exaggerated bloom and all. In this sort of run-and-gun arcadey shooter, the exaggerated bloom only seems to add to the feel of the game. Everything is shiny and glossy, but it fits well with the over-the-top presentation of the rest of the game. Overall, I think the art direction and the Unreal 3 engine gel really well, and the result is really fun to watch. I, too, would like to see a little more noticeable motion blur, but I suppose it would be more of a hindrance than anything.
Did they get rid of the stupid vehicles that made the game drastically suck and seem halo knockoffish after the 1st one? 1st UT was by far the best if you ask me.