BU: UT2004 required 5.5 gigs of hard drive space to install. This has got to be a strain a lot of people's systems. So you're talking 2048 x 2048 texture sets, what kind of system and memory is this next game going to take?
TS: Well, we are aiming at the kind of PC that we think will be mainstream in 2006. We will also be able to scale it down. Basically DirectX 9 cards will be minimum spec, so any DirectX 9 shipping today will be capable of running our game, but probably at reduced detail. If you only have a 256 meg video card you will be running the game one step down, whereas if you have a video card with a gig of memory then you'll be able to see the game at full detail.
BU: You are talking about dropping detail levels, what about a 3.2 or something similar?
TS: That will kind of be a low end system for our game if you look what's going to happen two years out. The technology is very scalable and will run a factor of twenty more detail on the highest end PCs currently available. It will be like running Unreal Tournament 2004 on a 1 GHz PC. It runs okay, but not nearly as good as a 3.2.
Source: http://www.beyondunreal.com/content/articles/95_1.php
Now, does anyone else, besides me, think this is a developer hype (or idiocy) same as Doom 3 using 512? Tests on Doom 3 at ultra with 512 barely show any performance gain or really any visual benefits over a 256 so whats the deal. 512s have literally just started leaking out and show dismal performance benefit in all of todays games, not because of core speed, but because of the lack of physical need for the card to store that much. Same as if you crammed more then 1 gig system memory into alot of FPS games today your gains would be very limited.
Im kind of interested in everyone elses thoughts on this. Will 1gig cards be out by early 2006 when the first game using this engine hits shelves? When they are wont they be catering to the super elitist gamers that actually spend that much. Does this make any marketing sence what so ever? Easily going to be talking about 800+ MSRP (before reseller price hike) per card since memory is the most expensive thing on a card.
Personally, i think the guy has no idea what hes talking about or he wasnt paying attention to what he was saying. 256mb cards were rarely getting used until games such as farcry yet their existence extends back to 2003. I highly doubt to see 512s get addressed widely until the better half of 2006 or later let alone 1gig cards. Thoughts?