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Google has pushed the field of game playing AIs by leaps and bounds recently. Last week, their DeepMind AI put up a remarkable fight against two fast-clicking StarCraft 2 Pros, beating them 10-1. And today, in what appears to be a partnership with Google, Unity announced the "Obstacle tower Challenge." On February 11, 2019, game playing AI developers will compete with each other for a $25,000 first place prize, as well as $75,000 in additional prizes. Apparently, Unity thinks that neural networks trained by developers that can run on client hardware are an integral part of future games, and they've been heavily promoting the tech this past year. I for one, can't wait to see better AI in games, and a clip from a recent developer conference highlights just how close it may be.
Unity devs got about 50 AI "agents" running on an iPhone at a reasonable framerate, which you can in the video here.
The Obstacle Tower Challenge combines platforming-style gameplay with puzzles and planning problems, all in a tower with an endless number of floors for agents to learn to solve. Critically, the floors become progressively more difficult as the agent advances.
Unity devs got about 50 AI "agents" running on an iPhone at a reasonable framerate, which you can in the video here.
The Obstacle Tower Challenge combines platforming-style gameplay with puzzles and planning problems, all in a tower with an endless number of floors for agents to learn to solve. Critically, the floors become progressively more difficult as the agent advances.