leeleatherwood
[H]ard|Gawd
- Joined
- Sep 6, 2011
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In 2012 a Unity user started work on a rudimentary benchmark, has been keeping it updated to make sure it works with newer versions. All these benchmarks have been run on the same PC.
Unity with DX12 support is still in Beta and has just been released to the public yesterday, so these results are pretty impressive considering how long DX11 performance has been out and refined.
Unity Benchmark v0.1 | Page 7 | Unity Community
Unity with DX12 support is still in Beta and has just been released to the public yesterday, so these results are pretty impressive considering how long DX11 performance has been out and refined.
(Unity) 5.4b10 Running 3 x Fantastic @ 2560 x 1600 full screen on my PC. (DX 12)
Unity Version > 4.5 / 4.6 / 4.6.1 / 4.6.2 / 4.6.3 / 5.0.0 / 5.1 / 5.2 / 5.2.2 / 5.3 / 5.3.1 / 5.3.4 / 5.4 (DX12)
30 fps > 51,716 / 48,853 / 48,254 / 48,681 / 49,835 / 59,498 / 53,177 / 55,370 / 56,120 / 57,718 / 53,106 / 51,234 / 85,418
60 fps > 42,230 / 39,983 / 39,337 / 39,490 / 40,723 / 46,899 / 51,693 / 53,705 / 53,976 / 56,026 / 44,174 / 49,885 / 82,719
So about 53% to 66% faster.
Note this is without instancing shaders being used.
Unity Benchmark v0.1 | Page 7 | Unity Community
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