Brent_Justice
Moderator
- Joined
- Apr 17, 2000
- Messages
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Unigine Heaven Benchmark with DX11 Tessellation -
BTW, I know people will want to compare their results with ours, being a benchmark and all. Just launch the program and set the resolution to 1680x1050 Full Screen, and make sure shaders are on High, leave AA and AF at defaults. On DX10 level cards use the DX10 render, on DX11 cards you can use DX10 and DX11 render.
What does DX11 Tessellation look like in a real-time 3D engine? Unigine’s Heaven Benchmark supports DX11 with Tessellation and we’ve taken a look at Tessellation in this unique application. Tessellation has the potential to improve the gameplay experience, and you’ll see why once you see these screenshots.
BTW, I know people will want to compare their results with ours, being a benchmark and all. Just launch the program and set the resolution to 1680x1050 Full Screen, and make sure shaders are on High, leave AA and AF at defaults. On DX10 level cards use the DX10 render, on DX11 cards you can use DX10 and DX11 render.
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