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UFC undisputed 2009

antok86

[H]F Junkie
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Joined
Feb 26, 2006
Messages
8,675
just downloaded the demo on XBL...

this one is better than the ufc game that was out on dreamcast. i think i might get this. anyone else played it?
 
Been waiting for this for a long time as I'm a huge MMA fan. Hopefully it's more realistic this time around. Kevin Randleman's double uber kick FTW!
 
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I'm definitely getting this one when it hits the stores. I hope it's a little more complex than the previous games; seemed like all I ever did in Tapout was mount them and knock them out.
 
It's very good. I've played the demo for like 15 hours with friends lol
 
Been waiting for this for a long time as I'm a huge MMA fan. Hopefully it's more realistic this time around. Kevin Randleman's double uber kick FTW!

I bet I'm a bigger fan ;)

Commentary - Commentary on this game is awesome. Goldberg is definitely less stupid than the real Goldberg.

Rogan talked some shit about overeem and how chuck fought him in pride and that hes now a heavyweight. I was impressed.

Graphics - Are awesome

Game Play - Much much better than the previous UFC and Pride games. I think the transitions are very much context sensitive in terms of position on screen, like if your dude is on screen feet pointing to the bottom of the camera the right stick flick is different than for the same move when your dude is horizontal on screen, feet pointing left, say.

Reactions to failed subs are a little unrealistic, sweeps just dont happen from some of the positions they happen from in this, i hope they fix that before the release comes out, if not with a patch shortly after.

I've managed to get a few subs on Chuck, which is pretty touch since he's good at getting out of them. Advanced is tough, but I think I'm roughly 11-4 against Chuck.

Overall extremely pumped for the full release. Can't wait to see what the create a fighter and career modes have to offer. I'm hoping for some more wild crazy moves other than the flying armbar which is all I've found.
 
My complaint with subs is it seems like they all have about the same degree of difficulty to pull off. To me it would make more sense for a armbar from mount or a RNC to be easier to pull off than a kneebar or kimura. But I'm thinking this could just be a match-up thing.

If they wanted to make it realistic when playing as Houston Alexander your controller should shut off whenever you're taken down.
 
Three words.

Chuck is overpowered.

Other then that this game will challenge fight night 4........hard. I'm having so much fun.
 
If they wanted to make it realistic when playing as Houston Alexander your controller should shut off whenever you're taken down.

This.

I played the demo for a while. Its good, but Im not convinced yet. Theyve got like a month until release so hopefully they have a patch ready on release day.
 
It's a ton of fun, but it's still a little hokey. Much like the K1 games, it's far too easy to just keep throwing power shots while standing up. Overhands/head kicks interspursed with takedowns is the way to go.
On the ground, the game's also a little "off." To submit someone you have to sufficiently weaken them, meaning the ground fighters are overmatched from the start. You pretty much have to pound on someone for a while to make a submission work, and then just rating the right stick rapidly nullifies almost anything. Just like the stand-up game has a flash KO, they need that option on the mat, too. It's just hard to imagine a good grappler like D. Maia having to pound on someone to submit them. I'll have to hope in the final version they'll take that into account.

Still - it's a ton of fun. It'll never be a serious fighting game or anything, but it's addictive as hell and it's enjoyable. The commentary is actually taken from real fights. You'll note that the Shogun comments were taken straight from his 2 UFC fights (it was taken prior to the Liddel bout, obviously). Goldberg even slips up just like in real life. I'll have to wonder if Rogan will go on and on about the "rubber guard" which almost nobody has ever done anything with.

I bet I'm a bigger fan ;)


Wouldn't bet on that. I've been around in the MMA community for a looong time. Back when I was in college (more than a decade ago) I actually ran one of the first MMA sites, long before Sherdog and the UG were around.
 
It's a ton of fun, but it's still a little hokey. Much like the K1 games, it's far too easy to just keep throwing power shots while standing up. Overhands/head kicks interspursed with takedowns is the way to go.
On the ground, the game's also a little "off." To submit someone you have to sufficiently weaken them, meaning the ground fighters are overmatched from the start. You pretty much have to pound on someone for a while to make a submission work, and then just rating the right stick rapidly nullifies almost anything. Just like the stand-up game has a flash KO, they need that option on the mat, too. It's just hard to imagine a good grappler like D. Maia having to pound on someone to submit them. I'll have to hope in the final version they'll take that into account.

Still - it's a ton of fun. It'll never be a serious fighting game or anything, but it's addictive as hell and it's enjoyable. The commentary is actually taken from real fights. You'll note that the Shogun comments were taken straight from his 2 UFC fights (it was taken prior to the Liddel bout, obviously). Goldberg even slips up just like in real life. I'll have to wonder if Rogan will go on and on about the "rubber guard" which almost nobody has ever done anything with.




Wouldn't bet on that. I've been around in the MMA community for a looong time. Back when I was in college (more than a decade ago) I actually ran one of the first MMA sites, long before Sherdog and the UG were around.



Oh yeah? i bet im 3x bigger fan than all of you put together!!:p
 
It's a ton of fun, but it's still a little hokey. Much like the K1 games, it's far too easy to just keep throwing power shots while standing up. Overhands/head kicks interspursed with takedowns is the way to go.
On the ground, the game's also a little "off." To submit someone you have to sufficiently weaken them, meaning the ground fighters are overmatched from the start. You pretty much have to pound on someone for a while to make a submission work, and then just rating the right stick rapidly nullifies almost anything. Just like the stand-up game has a flash KO, they need that option on the mat, too. It's just hard to imagine a good grappler like D. Maia having to pound on someone to submit them. I'll have to hope in the final version they'll take that into account.

Still - it's a ton of fun. It'll never be a serious fighting game or anything, but it's addictive as hell and it's enjoyable. The commentary is actually taken from real fights. You'll note that the Shogun comments were taken straight from his 2 UFC fights (it was taken prior to the Liddel bout, obviously). Goldberg even slips up just like in real life. I'll have to wonder if Rogan will go on and on about the "rubber guard" which almost nobody has ever done anything with.




Wouldn't bet on that. I've been around in the MMA community for a looong time. Back when I was in college (more than a decade ago) I actually ran one of the first MMA sites, long before Sherdog and the UG were around.

Well psh! I've been watching since UFC 1 with my pops! Take that! haha, but seriously you're into Japan orgs (Dream, Sengoku, Shooto, etc) and Strike force, and etc etc, right? Not just a "UFC" fan, right? Haha.

And I agree about the game. There is still some stuff they need to work on before releasing it, but I doubt it's going to be flawless. It's hard to make an almost perfect MMA game. Plus if you think about it, this is the 1st actual good game play MMA game of many to come. Well, hopefully.

Oh yeah? i bet im 3x bigger fan than all of you put together!!:p

I think I'll have to challenge you both - IN THE OCTAGON!

Oh no you didn't!
 
I like the Japanese stuff...although these days I think their talent pool is pretty weak. I also follow the small regional events as well, although there's seemingly a show every week now.
I actually got interested in MMA due to the "hard style" wrestling in Japan that pre-dated the UFC and JVT events. That was sort of my first exposure to at least somewhat realistic fighting.
After that, I pretty mutch latched onto every other NHB and MMA type of event that followed. Back before the days of internet video I used to have some friends in Japan that would send me the RINGS and Pancrase videos after they happened. Now you can pretty much "find" any major event there's ever been online.

Anyway, the game's fun. That's the main thing. It's flawed, but it didn't keep me from staying up way too late last night playing around with it. With over 80 characters and the ability to create your own fighters, we'll have the ability to create a huge roster of current fighters and all time greats.
What's fun about that is actually creating the stats and then letting the CPU play out the fights.
 
I think it'll be hard for anyone who has ever done any training or just been really into MMA to think it's a great game, but I think they got it about as right as they could have. As long as the strong BJJ guys can submit bad BJJ guys early in the fight without beating them to a pulp first, I'm in.

The demo is suprisingly addictive.
 
I think that's pretty much how you have to look at it. There are things I don't like, but when you look at MMA these days, it has become a little like bad kickboxing just because the ground fighting is no longer a mystery. Comparing the results from the last 10 UFC's with what the game features - it's not far off.
Plus, I'm just not sure they could've done much else with it without making everything like the Tekken throw strings or some kind of memorization fest.
 
I like the Japanese stuff...although these days I think their talent pool is pretty weak. I also follow the small regional events as well, although there's seemingly a show every week now.
I actually got interested in MMA due to the "hard style" wrestling in Japan that pre-dated the UFC and JVT events. That was sort of my first exposure to at least somewhat realistic fighting.
After that, I pretty mutch latched onto every other NHB and MMA type of event that followed. Back before the days of internet video I used to have some friends in Japan that would send me the RINGS and Pancrase videos after they happened. Now you can pretty much "find" any major event there's ever been online.

Anyway, the game's fun. That's the main thing. It's flawed, but it didn't keep me from staying up way too late last night playing around with it. With over 80 characters and the ability to create your own fighters, we'll have the ability to create a huge roster of current fighters and all time greats.
What's fun about that is actually creating the stats and then letting the CPU play out the fights.


Talent pool weak?!

Hansen, Aoki, Mousasi, Jacare, Jason Miller, Sakurai, Alvarez, Kawajiri, JZ, Kang (was in dreams), Gomi, Manhoef, Trigg, etc etc. How is that a weak pool?!
 
Perhaps he meant the Japanese talent pool; you have to admit, they only have a small handful of notable fighters and many of the ones that fight overseas haven't found the same success they did in Japan.
 
IMO, I think Mousasi, Jacare and Manhoef would give Silva a good fight as well as Akoi, Alvarez, and Hansen with BJ.
 
I really like the game, I just wish that the submissions weren't neigh impossible on advanced/expert.

I mean when it comes to submissions it's generally EASIER to lock in certain ones earlier on in a match rather then later. However in this game you have to drain their stamina a lot first hand or go into later rounds.

Can't wait to get the full game though, Diego Sanchez career and online along with my own fighter I make.
 
I must be missing something. I downloaded it, picked that Chuck dude, and just button mashed my way to victory without ever having to ground fight. I fought 3 times and beat the comp (dunno difficulty, default?) in under 2 mins each time.

I'm gonna give it a go again, but it's like boxing without the gloves at the moment.
 
Am I the only one thinking Fedor would beat anyone in UFC? :) I'll have to try to create him I suppose.
 
I must be missing something. I downloaded it, picked that Chuck dude, and just button mashed my way to victory without ever having to ground fight. I fought 3 times and beat the comp (dunno difficulty, default?) in under 2 mins each time.

I'm gonna give it a go again, but it's like boxing without the gloves at the moment.

Put it on advanced or expert.

Shogun will then take you down a LOT, especially on expert.
 
lol yeah. So I cranked up the difficulty, and now it takes my whole being just to try to stop that dude from getting ontop me.
 
Right now I actually would say the overall talent pool in the Japanese orgs is pretty low. Sure, I can list off 7-8 A-list fighters that they have, but I could list off about 5X as many fighting in the UFC or even Strikeforce. Plus, let's not forget how many big names have washed out when they end up fighting over here in the WEC or UFC.
Senguku, Dreams, and the K1 cross-over events have a talented pool of fighters between 170 and 185, and the rest are honestly so-so.
If Kid Yamamoto ends up signing with Zuffa (which he's expected to do when his contract is up) then they're left with a pretty dismal set of guys that are under 160. Imanari's a potential exception, but he's still a little bit of a shotgun fighter when someone is good at ground control.
Compared to the days when Shooto, Pancrase, and Pride had a superior talent pool compared to the UFC and all of our other orgs combined, Japan has really fallen off.
 
Fedor WOULD beat anyone in the UFC, or anyone in any prison, or anyone on any battlefield. That guy is the Babe Ruth of MMA.

Speaking of greatness, I wanted to hate this game going in but it is honestly one of the best fighting games I have ever seen.
 
I've been playing this demo for the past couple hours and have ended up frustrated. It's next to impossible to pull off the transitions when you want to. Half the time the fighter doesn't move, the other quarter he just kinds spasms without doing anything. Lots of times he'll do a transition that you don't even want to do. Like side control to north/south instead of mount. It's also WAAAY too easy for the computer to get out of positions. I'll have my opponent's back on the ground and they just stand up like it's nothing. Or I'll get full mount and they reverse immediately. It ends up being too frustrating to really enjoy.
 
The ground game sucks. That's pretty much the issue. I really don't have any issues changing positions, and that's 1/2 the problem. The ground strikes don't really do anything (even in mount) and you can't submit someone until their stamina is gone. If you turn that meter on that shows your stamina, you realize that you're never going to submit someone in round 1. When it looks like your guy is moving on the mat, but not changing position, it's because the CPU essentially countered you by doing their own "advance." The tow cancel each other out. Stamina also plays a part. If your guy is nearly done and the opponent is fresh - it's hard to move them.
Want an annoying trick? On the mat - keep doing 360's with the right stick. Go both clockwise and counter. The game registers a boatload of inputs and you'll be changing positions left and right. Too bad you can't do anything once you get there. Having someone's back is pretty much the best position possible, but in the game it's WORTHLESS unless your opponent's stamina is gone. The opponent can literally reverse you into side pin and immediately stand-up. WTF is THAT?
 
The ground game sucks. That's pretty much the issue. I really don't have any issues changing positions, and that's 1/2 the problem. The ground strikes don't really do anything (even in mount) and you can't submit someone until their stamina is gone. If you turn that meter on that shows your stamina, you realize that you're never going to submit someone in round 1. When it looks like your guy is moving on the mat, but not changing position, it's because the CPU essentially countered you by doing their own "advance." The tow cancel each other out. Stamina also plays a part. If your guy is nearly done and the opponent is fresh - it's hard to move them.
Want an annoying trick? On the mat - keep doing 360's with the right stick. Go both clockwise and counter. The game registers a boatload of inputs and you'll be changing positions left and right. Too bad you can't do anything once you get there. Having someone's back is pretty much the best position possible, but in the game it's WORTHLESS unless your opponent's stamina is gone. The opponent can literally reverse you into side pin and immediately stand-up. WTF is THAT?


Ground strikes do nothing?

Playing as chuck on expert I have KO'd shogun most of the time from hammerfist/elbows from the half-guard or mount.

Also as far as taking down the body,w hen you are in side-control you can do some VICIOUS knee's to their ribs and I've gotten TKO's from those.

I do agree though that the whole submission>draining stamina thing sucks, I mean they have flash KO's that can happen anytime but submissions are just the same routine of wearing down someone when in truth it shouldn't be that way, especially since it's easier to submit people with certain things earlier in a match when you haven't drained your own stamina nor have gotten too sweaty that people can slip from you .
 
They should make submissions like strikes in that only certain submission fighters can get the first round knockout, err submission....you know what I mean...without draining stamina. There is no reason why Big Nog couldn't submit Brock Lesnar in the first minute of the fight....kinda like Mir did...heheh
 
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