Black Label
Limp Gawd
- Joined
- Sep 8, 2004
- Messages
- 152
what do truform and v sync do? should i have them turned on?
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Black Label said:what do truform and v sync do? should i have them turned on?
Moloch said:truform is dead btw, apparently it screws up lighting.
No need for it anymore, cards can push pleanty of polys now.
No i it was a topic at beyond3d, they don't use it because it screws up lighting.rancor said:Truform is dead but it never messed up lighting, just that bad programmers don't know how to use it. But now with sm 3.0 there is no need for Truform.
Sorry Truform is a tessalator, takes 1 polygon and breaks it up to 2 or however many is asked for. Its the opposite of LOD, Level of Detail, very useful, when the AGP port becomes a bottleneck when transporting mesh data across it, as all tesselation is done on the GPU side.
Moloch said:No i it was a topic at beyond3d, they don't use it because it screws up lighting.
"Higher order surfaces (like TruForm) is problematic where shadows are concerned based on specific lighting solutions implemented in games. If shadows play a big part in a game, you don't want HOS. It fucks up shadow silhouettes. Better to spend the time using the good ole tradition (more polygons)."
siegecraft4 said:Are or were there any games that supported truform?
Dude stfu serously.rancor said:I don't care what they say a B3d I've used it, Morwind has it, its bad programmers![]()
Moloch said:Dude stfu serously.
He's talking about forward looking shadows, not dated shadowing techniquies.
Carmacks next engine will work perfectly fine with truform, if it is still around then, because he will shadow maps, doom3 uses shadow volumes.
UT200xrancor said:Morrwind.
thats just what carmacks next engine will use, no idea how it worksrancor said:why not pnumbra soft stencil shadows? You have to look at the best of both worlds, shadow mapping takes two passes anyways, so either volumetric shadows, or shadow mapping have the same draw backs, but shadow mapping has an extra draw back,vram usage.
Moloch said:What?
I only saw 4 words or so of your post originally.. post has been editedrancor said:yeah what? who's the one that should stfu?
Moloch said:I only saw 4 words or so of your post originally.. post has been edited
bumpBlack Label said:i tried vsync in far cry and didnt see a difference at all. i still got around 75fps according to fraps.
does anyone know of a different frame counter other than fraps? i dont like the big numbers and prefer white better than yellow
o and does anyone know of a program that will kill all unnsesery* process that run in the backround while gaming?
thx
Hmm.. how much does shadow volumes use?rancor said:Well, I'm not going to say what Carmack will use, but shadows mapping takes up a buttload of vram, 1 shadow can take up to 16 mb of it.
Moloch said:Hmm.. how much does shadow volumes use?
16mb.. christ..
heherancor said:shadow volumes just double polygon counts, on vertex takes up 8 bytes of vram, so not a whole lot.
Black Label said:i tried vsync in far cry and didnt see a difference at all. i still got around 75fps according to fraps.
does anyone know of a different frame counter other than fraps? i dont like the big numbers and prefer white better than yellow
o and does anyone know of a program that will kill all unnsesery* process that run in the backround while gaming?
thx
Black Label said:polygons are fine and dandy, but it takes a true smart person to answer my question![]()
anyone?
rancor said:well vsync will only be useful if there is tearing;
and for the other parts, Far cry has its own fps counter, can turn it out with this command
/r_displayinfo = 1
and its white lol
You can take a movie while playing the game too, not sure of the command for this, haven't tried it yet, I've only used the editor to make movies before.
Moloch said:UT200x
Neverwinter Nights
Return To Castle Wolfenstein (+ET?)
Half-Life (+CS)
Madden 2004
Serious Sam: (First &?) Second Encounter
Call of Duty + United Offensive
Myth 3
Soul Reaver 2 (at least I'm 99% sure this one does)
Unreal Tournament (usermade patch)
Quake (usermade patch)
Star Wars Galaxies Online
- Star Wars Jedi Knight II: Jedi Outcast
siegecraft4 said:Wow, I had no idea. Trueform functionality definetly isn't publicized by game developers.
Moloch said:didnt drop it, dropped additional hardware, they have "truform 2" which is displacement mapping![]()
A possible reason for why no one has responded to your question is that most people on tech forums customize their computers and know precisely what every running process is for. Those people use a combination of msconfig, Alt+F4, and various other black magic hoo-doo to eliminate the rare application running on their computer that doesn't need to be running. If your system does't meet this definition, there's a reason: You have more to learn. There is probably not any program that can do what you want with 100% precision anyway. Hit Ctrl+Alt+Del and see what's running. Run those programs through a google search. Do some homework.Black Label said:polygons are fine and dandy, but it takes a true smart person to answer my question![]()
anyone?