I was recently tweaking my hardware clock speeds and my game settings for Battlefield 2, during testing I turned off TR SSAA (Transparency Super Sampled Anti Aliasing) and reverted back to normal AA which actually didn't give me a great deal more frame rate.
But it looked absolutly terrible, I totaly forgot how good TRSSAA looked in Battlefield 2, especially in the map Wake 2007, where theres lots of grass, plants, foliage and trees which use textures containing transparency.
Anyhow after quickly turning it back on I started to wonder about future purchases and how this feature would most likely be a large factor in what I buy. So I was wondering what ATI offer in the way of an AA method that can handle transparent textures and how well it runs, and preferably some image quality comparisons.
Any decent links much apreciated, cheers guys.
But it looked absolutly terrible, I totaly forgot how good TRSSAA looked in Battlefield 2, especially in the map Wake 2007, where theres lots of grass, plants, foliage and trees which use textures containing transparency.
Anyhow after quickly turning it back on I started to wonder about future purchases and how this feature would most likely be a large factor in what I buy. So I was wondering what ATI offer in the way of an AA method that can handle transparent textures and how well it runs, and preferably some image quality comparisons.
Any decent links much apreciated, cheers guys.