TrackIR 4 Pro @ [H]

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When we received an email from Natural Point's PR rep about this product, we were very excited about it. It sounded revolutionary and we really wanted to see what it could do. To our chagrin, it ended up being rather limited in its application and only a couple of games truly benefited from having it.

For such a pricey item, it has a limited scope of potential uses. Indeed, for flight sim enthusiasts, it’s very immersing and will probably make your experiences much more enjoyable in-game. However, for virtually all other genres, it has a questionable level of utility and/or value. We have very strong reservations towards the side-mounted array, which, in our opinion, should be removed from the product line.

Thanks for reading!
 
...crashing a lot...

Haha! Didn't you guys ever play Gran Turismo? It's just the next logical step! Thanks for the videos, looks great to check out your neighbor before a turn.
 
I've had a TrackIR 4 for about a year now, and it is absolutely invaluable in a combat flight simulator game.

Try it with LOMAC. When I first got it, the people I had been playing it with (all friends) accused me of cheating it helped so much!

That being said, the TrackIR line has always been a niche device mainly geared for the Simulator (and not 'games' that claim to be simulators) market.
 
I have a few comments on the review. I am a very happy TrackIR user/sim fanatic!

1) When you used the Trackclip Pro, did you turn the LEDs on the TrackIR off? You need to do so in the options menu in order to make the Trackclip Pro (which has its own LEDs) work properly. This could be the reason you were having problems. I think it says in the manual to do this. Moving the TrackIR unit a bit to the left also helps.

2) The TrackIR fanbase is firmly in the 'sim' camp, I think, which is reflected in the game support. It's up to the game developers to support it.

3) Driving sims: if you want to try an arcadey TrackIR-supporting game, try Test Drive Unlimited, for which TrackIR works very well.

4) I think the TrackIR implementation for GTR2 is actually very good. When you're racing, all you need is to be able to glance at the mirrors, at other cars around you and at the apex you're trying to hit. For this, you don't need to be looking around too much. If you really want to, you can create a custom profile, anyway.

In short, I couldn't fly/race without TrackIR any more. It's intuitive, reliable, and you don't have to upgrade it every 5 minutes like a graphics card, so it's a decent investment.
 
I have the TrackIR3 (with Vector expansion) at home and use it tonnes.

BF2142 - you may be able to invert the Y inputs of the TrackIR using the Natural Point software. This would fix your inverted mouse issue. (who uses invert anyways :p)

A better fps to use would be Armed Assault (ArmA). ArmA disconnects your head from your body, by that I mean it allows you to look one way and shoot the other. You can use your mouse to move the gun around, but your head to move your player's head around. Also works extremely well when in vehicles. Thes implementation augments the gaming experience (you now have an extra input) as opposed to replacing an input - which is what happens in 'fixed gun FPS''

I'm glad you guys used the side clip. I have the top vector kit and was wondering about the the side mount. Glad I didn't pay the cash for it.

Racing Sims work great (rfactor, GTR/2/L and Live For Speed) and, as what another member wrote, for arcade games, TDU is fun.

Peace - giz
 
Love TrackIR and have been using it for over 4 years now. If you are a combatsim player, you must have this product to be competitive.
 
I'm glad you guys used the side clip. I have the top vector kit and was wondering about the the side mount. Glad I didn't pay the cash for it.

The side clip works great for me - better than the vector clip. I think the reviewer didn't have the TrackIR configured properly.
 
I never thought I would be one of the ones that say this, but imo a horrible review.

Sounds like it was written by someone who wouldn't step over a pebble on the sidewalk because it's too much work.

Most of the review's gripes are non issues because they could have easily have been remedied with a minimal amout of due dilligence by the end user.

Sorry to say it, and I mean no direct insult to anyone.
 
Jason_Wall, I'm assuming you are the guy in the video.

Did you try debugging it? I'm sure it has options for sensitivity and to go invert and all that.



(God I would hope so only a REALLY foolish company wouldn't include that...)



I get the sense from some of the videos that you just slapped it on your head with out testing it out and "refining" it 1st?

I could be way wrong here, just a guess.

IMO, this was poorly reviewed...
 
I did think it was comical to see it used as an FPS, hehe. :D Tho some of you guys are starting to make me think it would be worth my time to check it out in GTR2!
 
If you are into flight sims or racing sims then the TrackIR is a must have, period. I use it in GTR2, but it gets most of it's use in IL-2 and Falcon 4:AF. Everyone that I "fly" with uses it, and it's invaluable when going into a virtual furball with tons of other planes, where you have to constantly be scanning to see where everyone is. Yes, it's basically made for a niche market, but it works as advertised. This review came off as rushed and incomplete to me.
 
I was really hoping to see this reviewed with ArmA. I've heard really good things about the functionality there and was hoping to see them proved or disproved before I spent my money.

Everyone I know that has purchased this device loves the hell out of it little surprised about his review.
 
Someone help me out here. . . I'm confused by how this is even *supposed* to function.

Hypothetical: I'm playing a flight-sim . . . and using this device. I want to look out over my left wing, so I turn my head left. . . and the software realizes this and shows me the left wing on the monitor. . . but. . . aren't I looking at my closet now?

I don't say this to be snide. . . I'm really curious. . . unless these are teamed with some type of VR goggles, I'm not sure how using this product will give me better immersion since when I turn my head, I'm no longer looking at my monitor.

Is it just a case of only turning your head a little bit? But in that case, doesn't that defeat the whole purpose of making it seem like you're "in the game?"

Again, I'm seriously asking. I believe many of you when you say this is an invaluable tool. I guess my question is. . . how is it supposed to work? Since the review seemed to cover how it (seemingly) doesn't work.
 
The real intent of this hardware is combat flight sims where it is almost essential to competitive play. Especially in the Il2 series, there is no other reasonable way to fulfill the need to constantly scan the skies while dog fighting.
 
I don't agree with this review at all.

Adding an aditional input, rather than replacing an input is indeed the next logical step in creating an emersive gaming experience.

Seems to me that this review was written with the wrong goal in mind. Definately felt like the review was putting down a very exciting technology with great potential. Granted, the real world use for the games of today is limited... but such is the case with many ground breaking technologies before they are adapted to mainstream uses.

I think we have a classic case of a product being reviewed by a reviewer that the product was not meant for. I bet the article would be singing a different tune if the reviewer was primarily a combat flight sim player. :rolleyes:
 
I don't agree with this review at all.

Adding an aditional input, rather than replacing an input is indeed the next logical step in creating an emersive gaming experience.

Seems to me that this review was written with the wrong goal in mind. Definately felt like the review was putting down a very exciting technology with great potential. Granted, the real world use for the games of today is limited... but such is the case with many ground breaking technologies before they are adapted to mainstream uses.

I think we have a classic case of a product being reviewed by a reviewer that the product was not meant for. I bet the article would be singing a different tune if the reviewer was primarily a combat flight sim player. :rolleyes:

q.f.t.w

To be fair maybe he was having a bad morning or something.... but I've seen other reviews on this site do this too, to a lesser degree... I wonder if it was the same dude. :x
 
Someone help me out here. . . I'm confused by how this is even *supposed* to function.

Hypothetical: I'm playing a flight-sim . . . and using this device. I want to look out over my left wing, so I turn my head left. . . and the software realizes this and shows me the left wing on the monitor. . . but. . . aren't I looking at my closet now?

I don't say this to be snide. . . I'm really curious. . . unless these are teamed with some type of VR goggles, I'm not sure how using this product will give me better immersion since when I turn my head, I'm no longer looking at my monitor.

Is it just a case of only turning your head a little bit? But in that case, doesn't that defeat the whole purpose of making it seem like you're "in the game?"

Again, I'm seriously asking. I believe many of you when you say this is an invaluable tool. I guess my question is. . . how is it supposed to work? Since the review seemed to cover how it (seemingly) doesn't work.

You don't necessarily have to turn your head so far from what I've seen, you can turn 20 degrees into 180 or so. It looked really effective on the videos Dyslecxi has posted on youtube for Arma.

Check those out and see what you think. He seems like a pretty honest straight forward guy I don't really think he's schilling for the company or anything.
 
Someone help me out here. . . I'm confused by how this is even *supposed* to function.

Hypothetical: I'm playing a flight-sim . . . and using this device. I want to look out over my left wing, so I turn my head left. . . and the software realizes this and shows me the left wing on the monitor. . . but. . . aren't I looking at my closet now?

Is it just a case of only turning your head a little bit? But in that case, doesn't that defeat the whole purpose of making it seem like you're "in the game?"

You tune it to your liking. I have mine set at about 45 real deg each way == 180 in game. I have a fairly big dead zone as I use zoom view on the cross-hairs and need a steady view there. Sometimes you end up shifting around a lot so you may want to map F12 to your joystick to recenter.

The reviewer did not really give it a fair shake but thats OK I guess. He did not have it setup correctly.

Your pretty much not going to like it at first because of unconscious movements while sim-ing. However you adapt really really fast. A new joystick can take me months to get used to but TIR took just a few days. It becomes so natural that you will find yourself turning your head when watching TV to pan over. Its not a 1:1 relationship but I cannot stress how quickly it becomes 100% natural. Just like real life you look at whatever you want without a second thought.

While it might not be a gamers tool it is invaluable for simmers and flight simmers in particular. It is pretty much mandatory for competition level. Of course anyone involved in flight sims will either know about it or have one.
 
Your pretty much not going to like it at first because of unconscious movements while sim-ing. However you adapt really really fast. A new joystick can take me months to get used to but TIR took just a few days. It becomes so natural that you will find yourself turning your head when watching TV to pan over. Its not a 1:1 relationship but I cannot stress how quickly it becomes 100% natural. Just like real life you look at whatever you want without a second thought.

Agreed.

Note that I do NOT have a "TrackIR" device, but use the free program "Freelook" with a webcam and LED light on a hat. Doesn't work as well, but even with its limitations, I could never go back to trying to fly a flight sim with the mouse or joystick hat.

And yes, if you are turning 180 degrees in the game, generally you want to configure the device so you are moving your head 60 degrees or so (so that you have enough precision for smaller adjustments looking around forward). So...yeah, it is somewhat more difficult to look straight backwards, as you are now turning your head quite a bit to the side, and looking out the corner of your eyes at the monitor.

But, think about that. You are turning around 180 degrees! Aircraft pilots are quite strapped into their seats, just TRY turning around in the chair you are sitting in right now, without moving your body at all (just head and neck), and see how easy it is to look behind you. It SHOULD be difficult!

But that minor niggle aside (and it is minor, per the argument above), the flexibility of just looking around when you want to see something...it is definitely an absolutely natural feeling.

Although I'd add that I have tried using this for driving sims, but...it's definitely more appropriate for flight sims. I can't imagine trying to use it in a shooter, and it's certainly useless in MMOs or RTS games, but for flight sims...invaluable.
 
I know a guy that has had a TrackIR since it first came out, and gets the newer models as they're released. He's a diehard flightsim fan (Falcon 4, OpenFalcon, etc), as well as loving rFactor (best race sim evarrrrr) and they're all fully supported. He wouldn't touch a sim anymore if it didn't offer support or some TrackIR functionality, and swears by it almost constantly.

After seeing some videos he's made of himself in action, as well as the numerous videos on YouTube and forums from other actual owners, I can't imagine anyone not using one of these and improving their skill/efficiency dramatically.

Been thinking about getting one for Quake 3 but as the game is so old - and so am I, for that matter - I'm just not into gaming anymore.

Regardless, the review itself seems thrown together by someone that isn't/wasn't all that into the sims in the first place.

For those that own TrackIR and use it consistently, their experiences call it an absolute indespensible component of their own gaming/simming.
 
thank goodness for the forums! i'll have to give this thing a closer look after hearing all these endorsements.
 
You tune it to your liking. I have mine set at about 45 real deg each way == 180 in game. I have a fairly big dead zone as I use zoom view on the cross-hairs and need a steady view there. Sometimes you end up shifting around a lot so you may want to map F12 to your joystick to recenter.

The reviewer did not really give it a fair shake but thats OK I guess. He did not have it setup correctly.

Your pretty much not going to like it at first because of unconscious movements while sim-ing. However you adapt really really fast. A new joystick can take me months to get used to but TIR took just a few days. It becomes so natural that you will find yourself turning your head when watching TV to pan over. Its not a 1:1 relationship but I cannot stress how quickly it becomes 100% natural. Just like real life you look at whatever you want without a second thought.

While it might not be a gamers tool it is invaluable for simmers and flight simmers in particular. It is pretty much mandatory for competition level. Of course anyone involved in flight sims will either know about it or have one.
Thanks for this post. Answered my question perfectly. Especially regarding how you quickly adapt so that you turn your head to pan only a fraction of what is actually panning "in-game." Sounds neat! If I ever start flight-siming again, I'll definitely check these out. Just so my wife can have another thing to laugh at me about while I play. She already calls me a dork when I strap on the mic headset for voice chat. :)
 
you should of tryed Falcon4 with it
it has built in support for it realy helps from what i have heard with keeping track of other jets in dogfights
 
Flying with a KEYBOARD? gawd...... Obviously a gamer rather than a simmer (not that the two are mutually exclusive!!!!!!)

I don't own a trackir yet, but only because I've fallen out of the flightsim habit.

I've seen them in action in person and they are fabulously useful. Agree with most of the above that the review hit the wrong target.

BB
 
Thanks for all of your comments.

To be very clear, this device received the rating it did because it's quite pricey and has limited applications. In the types of games that it is meant for - flight and racing sims - it performed excellently. That was stated in the article and even in the videos.

I was contacted by Case from Natural Point and he described what may have caused the problems with the TrackClip Pro, as did one of the other readers. In the instructions, it says to enable the TrackClip Pro as the input device. It wasn't stated in the article, but we definitely did this. We neglected to do it initially, but when the device didn't work -at all- we went back to the instructions, bonked our heads, and enabled the setting. In the screenshot that shows the TrackClip signal, it's not enabled, but it was enabled for the games. Hopefully this clears that up.

We certainly understand that there are those of you that love this device. Truth be told, it was awesome for FSX, and I think it was clear in the article that it worked like gangbusters. For a combat simulator, of which there are several YouTube videos demonstrating its use, it would definitely be quite useful. We didn't have any in-house, or we certainly would have tried them out.

I get the feeling that you folks think that we didn't like the device. It's true, we were rather unimpressed with the TrackClip, but the principle and application of it in its intended game targets was very impressive. Perhaps it wasn't very clear how much we admire NP for producing a product such as this for simmers.
 
I get the feeling that you folks think that we didn't like the device. It's true, we were rather unimpressed with the TrackClip, but the principle and application of it in its intended game targets was very impressive. Perhaps it wasn't very clear how much we admire NP for producing a product such as this for simmers.

To quote your review:

"For this reason, this device ostensibly becomes a “novelty” item. Its only true practical use is in gaming, and it’s not really adding a ton of functionality to your experience. Rather, it’s replacing functions usually assigned to other controls to make POV perspective changes easier and more immersive for the player. That may absolutely be worth the $200 to some folks who are flight simulator or racing enthusiasts, but to the bulk of the gaming community, it’s not a “must-have” item."

While it's true that a Windows environment takes a mouse, so people have a mouse anyway, people had/have been putting up extra dough for quite some time for a fancier mouse for playing FPS games... Can't say this adds to anything but their game experience, either.

From your review, you would also ask "Why" though?

Would you guys actually review a mouse and then say "using a mouse doesn't add much to the experience, as you can control your POV and weapons control, etc, from the keyboard anyway."

A mouse doesn't add any functions, either. It's not a must-have item, either. But it certainly makes FPS games much more immersive.

FWIW, the TrackClip works best when connected to your head.
 
To add 2cents...
I've been eyeing this apparatus for well over a year as I'm a hardcore racing-simmer.

I'm disappointed that they require headphones, etc to attach.
Seems something like a wrap-around, bluetooth-type earpiece would be more appropriate.
I don't want to wear headphones, or hat, or rhinestone tiara when I race.

Also, it always struck me as odd that you're required to move your head while having your eyes fixed forward.
Regardless, it was informative.

One niggle at the [H] overall...
Being a sim-racer and blowing cash on sim-racer equipment, and reading tech-savvy sites such as this one,
I was disheartened to read that HardOCP had to download a demo of a [H]ard-sim that I run daily.
I've always wished that [H] would add a racing-sim (GTR, GTL or rFactor ~ same engine) to their über-fair,
real-world-gameplay benchmarks.
It's guesswork on how the performance of a tech-upgrade will translate from Stalker or Oblivion to a racing-sim.

Perhaps you "wouldn’t actually call the game all that fun" (no snark intended), but it is fun to a lively community,
and we buy the fast, expensive components to make it run smooth, detailed and enjoyable.

Regards...
 
[H]eatpipe;1031254482 said:
One niggle at the [H] overall...
Being a sim-racer and blowing cash on sim-racer equipment, and reading tech-savvy sites such as this one,
I was disheartened to read that HardOCP had to download a demo of a [H]ard-sim that I run daily.
I've always wished that [H] would add a racing-sim (GTR, GTL or rFactor ~ same engine) to their über-fair,
real-world-gameplay benchmarks.
It's guesswork on how the performance of a tech-upgrade will translate from Stalker or Oblivion to a racing-sim.

Perhaps you "wouldn’t actually call the game all that fun" (no snark intended), but it is fun to a lively community,
and we buy the fast, expensive components to make it run smooth, detailed and enjoyable.

Regards...

We've had a Need for Speed title in our line-up for about two years. Granted, this is not so much a "sim" as it is an action/adventure game. If you could recommend a game that is vicious to current hardware, but is also popular enough in the marketplace to be more than a niche title, then we'd be pleased as punch to take a look. GTR 2 ran at 120fps at full settings on our 8800 GTS, but if you've got another game in mind, please let us know.

As far as what game is fun or not fun, different strokes for different folks. Most of us at the office prefer Oblivion and the BF series over FSX and Sims 2. In comparison to a "racing" game of sorts in NFS: Carbon which has a running story line and very advanced graphics, even GTR, a racing sim fan favorite, was rather bland. If you dig GTR, then outstanding. If they weren't fun for some people, they wouldn't be making the games. And in the case of GTR, the TrackIR was a handy tool to have.
 
I've watched a few videos of people using the Track IR. The thing with FPS games is that they don't really need more control of the view point than what we already have. Looking and steering with the mouse is enough. But in flight sims this doesn't work since your plane is always moving forwards and you can't turn the whole plane just to look around... you need another dimension of control besides a mouse/joystick. This thing doesn't have a role in FPS game... FPS games don't need it.

As I've gotten a bit bored with World of Warcraft recently, I've been looking for something to replace or suppliment it in my gaming routines, and not wanting to go to the same 'ol fantasy route, I started playing Aces High 2.

Aces High 2 is a massively multiplayer WW2 flight sim, and they absolutely swear by this TrackIR thing on their forums. I was rather shocked at how many people were strongly recommending a $200 device.

Anyways, I'm getting off-topic. There's another very interesting thread on the Aces High forums, where people basically hack up a web cam and attempt to make one of these themselves... check it out:

http://forums.hitechcreations.com/forums/showthread.php?s=&threadid=206656

Just open a cheap web cam, take out the IR filter, add a visible light filter (piece of exposed film negative is supposed to work), make your own IR lights (red / infrared LEDs), attach them to a ballcap, and use some of the available tracking software (there's links to 3 different software, 1 of which is free, the others are $15 or so).

So basically for very little money, you can make something like this on your own. Possibly even get a "night vision" web cam and just use reflectors instead of wiring up LEDs would work too. I think a lot of people would hack up a few cheap web cams before spending $200.

Thinking about trying it myself. Newegg has a night sight web cam for $18. Comparative review time? The $18 home-made Track IR vs. the $200 one. :cool:
 
We've had a Need for Speed title in our line-up for about two years. Granted, this is not so much a "sim" as it is an action/adventure game. If you could recommend a game that is vicious to current hardware, but is also popular enough in the marketplace to be more than a niche title, then we'd be pleased as punch to take a look. GTR 2 ran at 120fps at full settings on our 8800 GTS, but if you've got another game in mind, please let us know.

As far as what game is fun or not fun, different strokes for different folks. Most of us at the office prefer Oblivion and the BF series over FSX and Sims 2. In comparison to a "racing" game of sorts in NFS: Carbon which has a running story line and very advanced graphics, even GTR, a racing sim fan favorite, was rather bland. If you dig GTR, then outstanding. If they weren't fun for some people, they wouldn't be making the games. And in the case of GTR, the TrackIR was a handy tool to have.

I don't think ANY flight sim games exist that are more than a small fraction of the popularity of any of the FPS games right now. Like I posted above... Aces High 2 is a MMO flight sim that would give this thing a good eval, but how many people seriously play flight sims any more? I'm sorry to say but asking for a flight sim game is the same as asking for a niche title. I'm starting to play Aces High, get shot down a ton since I barely know wtf I'm doing, but when I see only 600 people online at peak, I know its a small small piece of the pie.

That Armored Assault (I think that's what its called) game that I saw demos of using Track IR might be more of what you're looking for. Super graphics heavy and realistic, and it has helos which would make great use of the Track IR.
 
We didn't have any in-house, or we certainly would have tried them out.

Reference point: there are at least two freely downloadable combat flight sims, Aces High and WarBirds. Both are MMOGs so you'd get plenty of chances to look at other planes and see the advantages of a natural view system (and both have free trial periods, perfect for a review).

Links on request as I'm not advertising for either sim and since it's trivial to punch up the appropriate URLs. If you'd care to do a followup, I can arrange for people in either WarBirds or Aces High to take you under wing so to speak :) or I'd be happy to write up a response article relating to online race-sims and combat-flight-sims with TrackIR.
 
Usually I love [H]ard reviews, however I would have to say that I was extremely disappointed with this one. I felt that this review was handled very poorly, and was even rushed a little.

You essentially took a device, improperly configured it, used it for something it wasn't originally designed to do, and then gave it a review that had a very negative overtone. :(


TrackIR was never meant to be used with mainstream arcade style games, let alone replace the mouse as an input device in those games. I feel that it was very poor judgment on your part to include a game that isn't officially supported with a professional review. The TrackIR is designed for games which allow the player free POV control at any time, not as a device to replace the mouse for precision aiming in an FPS.

Please don't take offense to this Jason, as I'm not trying in any way to infer anything about your ability to perform quality reviews in general. I simply believe that this particular review should have been done by someone a little closer to the target audience. To you this product is just an expensive niche toy with little real world benefits, which is quite understandable. However to someone who's an avid sim fan, whether it be combat sims, racing sims, or flight sims, this could be an invaluable gadget to make their experience far more productive and immersive.

In the interest of professionalism, I would implore you to review this product again, with someone who is actually a member of the target audience, and with games that are actually supported. I would like to see this product reviewed with games like Armed Assault, DiRT, Falcon 4, IL2, etc, by someone who actually enjoys playing those games. :D
 
I emailed Kyle about this thread... simply to let him know that the majority of us thought it was a crappy review. His response was a one liner: "I'm sorry you didn't agree with our review."

I'm sure he has to get behind his reviewers so they aren't lynched in a situation like this. hehe

Sad day for [H] in my opinion. I've never read a [H] review prior to this one that seemed amatuer. Lets hope it isn't a habbit. We're definately coming down hard on the reviewer... but I think it is necessary. We don't need [H] turning into some other review sites that shall remain nameless, where any garbage typed up is considered ok.

If I were the manufacturer of this product... I'd be pretty pissed after reading this review. It's kinda like buying a new sports car and then trying to pull a trailer with it... then giving it a bad rep because it didn't perform well with the trailer attached.

Don't let us down [H]. :)
 
hardocp's reviews are usually very well made... but not this one, not even close, and I am very disappointed...

you have to familiar with simulation games in order to understand, and truly appreciate trackir...

instead we have a aracde game player doing this review... it is like asking a blind to describe a rainbow...

I think it is grossly unfair to NP....
 
Only when we turned really far did it have some problems holding onto our IR signal, say, when we were trying to look out the back of our plane or see if our stewardess had brought our coffee yet.

LOL

I liked the review. I think people are putting too much wieght on the games / comments included and "niche" factor. I agree with the reviewer!

1. Too expensive.
2. Flimsy
3. Niche/ not mainstream
4. Nonfunctional/ hard to use side mount.

It got the correct - recommendation with reservations IMO. On top of that I agree with Kyle "Sorry you did not like our review"...if you love it so much marry it.
 
LOL

I liked the review. I think people are putting too much wieght on the games / comments included and "niche" factor. I agree with the reviewer!

1. Too expensive.
2. Flimsy
3. Niche/ not mainstream
4. Nonfunctional/ hard to use side mount.

It got the correct - recommendation with reservations IMO. On top of that I agree with Kyle "Sorry you did not like our review"...if you love it so much marry it.

I think most people are just confused because the people that this product appeals to all swear by it. I've yet to meet anyone that uses this thing that doesn't say it's the best 200$ enhancement they could've made, and they simply couldn't go back to piloting or driving without it.

Course, your's is a first.
 
Don't sweat it guys this is a left over from H Consumer. Sorry you did not like it. I dont intend to be covering anything like this in the future. We will focus on what we are good at.
 
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