Comixbooks
Fully [H]
- Joined
- Jun 7, 2008
- Messages
- 22,023
I thinking I'll wait for Unreal Tournament 4
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I believe these arena games died off for a reason. They require too much skill and time investment to get good for the average, and even some above average gamers. And the player bases are just too small to have a proper ranking system/matchmaking nowadays.
Newcomers to the series will be destroyed by the people that have years of arena experience and already know how to control maps, time powerup pickups, and experience is mastering the movement system of strafe jumping/bunny hopping. And it's demoralizing going up against the people that are at the peak of the skill ceiling because the player pools are so small.
I think this game would do a lot better as a median point between that hardcore arena game and the casual type games like BF4. I know a lot of the hardcore audience would hate the idea, but they need to slow the game down a bit and dumb down the movement system to make it less complex if you want to appease to a larger audience. If they don't, I see this dying off in a few months just like the 50 other arena clones, unless the unreleased vehicle gameplay is amazing.
With that said, it's still a pretty fun game if you have money to burn, but I don't think it's worth the asking price at the moment if you're picky with spending on games. Without the graphics and awesome trailer they put out, nobody would be paying attention purely from the gameplay perspective. It's currently just 1 map and a few weapons.
Keep in mind Unreal is developing a new arena FPS that will be free that most of the hardcore audience will flock to when released.
What would be the point of slowing/dumbing the game down? All their marketing and reasoning for developing the game has been to create an old-school arena shooter because arena fans haven't really gotten something to play recently that wasn't screwed over by F2P, G4WL, no dedicated servers, etc., etc. The game would serve no purpose if you changed it to be more like everything else.
And yes, anyone picky about where they spend money on games shouldn't be buying early-access at all. Buying an early access beta game is only going to be "worth it" if you're interested in what the devs are doing and plan to play/test the game. Trying to review the current product as if it's representative of anything but the first beta build is ridiculous.
I think this game would do a lot better as a median point between that hardcore arena game and the casual type games like BF4. I know a lot of the hardcore audience would hate the idea, but they need to slow the game down a bit and dumb down the movement system to make it less complex if you want to appease to a larger audience.
I literally gave the reason in my post you quoted:
This game will fall to the wayside into the pile of other Arena clones that failed. The playerbase is already small and decreasing by the day - http://steamcharts.com/app/324810
Steamcharts for a beta with only one tiny map? Again, you're treating this game as though it's finished instead of a days-old beta open only to folks that pre-ordered or purchased early access. There's barely any game to play in its current state, and the game that is there isn't even balanced beyond the devs getting it out the door to give us a taste.
As such, I don't really understand your doomsayer approach here... so the game was too fast for you on day one of the beta, better proclaim the game dead unless the devs completely change it (despite specifically marketing and developing the game as a fast-paced "old-school" FPS and banking on the size of that player niche to fuel their success)? Not every FPS that has failed recently has been because the game itself was bad or "too fast/slow/difficult" - Tribes Ascend, with its awful F2P/no dedicated servers model comes to mind, for example - so we'll have to wait and see how Toxikk pans out.
It seems to me like it's trying to be Halo combined with UT. Looks pretty generic to me honestly, I don't even really care to try it. Weapons seem boring from the few vids I've seen of it. I too will probably wait for ut4, and I'm not holding my breath for that one either.
Arena FPS has not aged well, IMO.
You haven't aged well.
Ha!
That's probably closer to the truth. People get old and can't hang anymore. I'll be 38 next month, but I can still manage some decent Q3A play. I'm by no means the best, and I'm not quite as good as I once was (when I had endless hours to play and practice on a LAN with my friends,) but I still do ok.
Whether this game turns out to be cool or not does not hinge on a one map test. However, and this is unfortunate if it turns out to be the case, it could very well end up just another clone. It kind of has that look to it. I honestly think that UT4, and possibly some future iteration of an id game is all the hope this genre has left. I hate to say it, because really other than things like the emergent RPG shooters, twitch arena shooters are my favorite style. I hope I'm proven wrong one million-fold. I really do.
A new Quake game would fill the void for me. I still play all of the previous ones, but a new injection into the series by a dev that has the potential to pull it off, (if they tried) would be just the thing. I'm still hopeful on UT4 too. Maybe with some luck Doom 4 will have some multiplayer options. I haven't followed it very closely even though I'm looking very much forward to it.
This game though, looks like UT2003 and Halo mixed (as someone alluded to above) which doesn't really appeal to me. Maybe they have some gritty Quake-like content that we just haven't seen, but unless they do, I probably won't think much of this one.
so what's the verdict now that it hit Early Access?...game sounded fun when it was first announced
so what's the verdict now that it hit Early Access?...game sounded fun when it was first announced
I think UT4 has the biggest potential if for no other reason than brand recognition, although to be honest it's still unclear to me how the devs are going to make money - I.e. what specifically is going to be "free" and what are they going to charge for? Any number of poor decisions could tank the game, just as the original plan for Toxikk (extra charge to host a server through their service) would have killed it had they not listened to the players.
Most of the time these games die off quickly because the devs fall to give us the basic tools to "make it great" on our own: modding ability and/or tools, and a dedicated server client that works... that's it. If those new Dota2 tools from Valve are any indication, Source 2 will be amazing for a new generation of FPS games... if they ever release it!
Arena FPS is just downright awful compared to tactical shooters we have today.
I bought it played about 5 hours and realized why Arena FPS died a while ago...it's too random. There is too much randomness in a match and most players can't hit the side of a barn door consistently. Oh and rockets > Nuclear warhead.
I just had a nostalgia moment for this game that didn't really pan out. Arena FPS is just downright awful compared to tactical shooters we have today.
I bought it played about 5 hours and realized why Arena FPS died a while ago...it's too random. There is too much randomness in a match and most players can't hit the side of a barn door consistently. Oh and rockets > Nuclear warhead.
I just had a nostalgia moment for this game that didn't really pan out. Arena FPS is just downright awful compared to tactical shooters we have today.
You guys should try Wickland that game is more like Quake it's really fast
I find it interesting that this thread is about a new Arena FPS game from developers that stated from the get-go that they were looking to get back to the 'roots' of the genre, specifically making a game for people looking for an Arena FPS game...
...and half the posts are either from people taking the time to say "Arena is dead! I don't like these games! These games aren't for me!" or people looking to piggyback on the thread to promote other Arena FPS games.
There's no "verdict" on this game at this point since it isn't close to finished yet.