HardOCP News
[H] News
- Joined
- Dec 31, 1969
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Honestly, I had no idea that it was this expensive to put out an indie game.
Even cheap titles often take thousands if not tens of thousands of person-hours to get through development and publication. "Runner2 cost somewhere in the neighborhood of $700,000 to develop. Around 12% of that went into publication, localization and QA. Our publication costs were a little higher, but that's pretty close to normal." Tyrone's figures for Binding of Isaac: Rebirth were pretty close at 500,000 and 10%, but those aren't quite final.
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