gentoo
Gawd
- Joined
- Apr 4, 2005
- Messages
- 709
I agree, they usually scale well to older hardware, but that wasn't the topic. I didn't mean either that D3's characters are cartoons, just that the element that bothered me in Torchlight are not the colors, but the cartoon-type characters. I'm fine with how D3 is going, but Blizzard's games certainly have changed dramatically over the course of development previously, so I'm going to reserve judgement until I get to play....in 2012 or something. Given what D1 and D2 looked like, I just hope they don't wow-ify things.
I know this thread is about Torchlight and I believe their art direction was a very deliberate choice and you have your opinion as do I but allow me to elaborate on the D3 aspect of what you said. The thing is about D3 and it's predecessors is that it's been 10 years since the last game, if not 11 or 12 when D3 finally lands. That's an entire decade of technological trials and advancements. WoW has taught Blizzard all they need to know about RPG gameplay and what works. Think about it, when you create something like a MMORPG, a game that is constantly scrutinized by it's player-base, you're forced to learn a lot. I honestly wouldn't mind if D3 used D2's original system of stats and style except with modernized updates pulled from WoW (like tooltips, item name colorization, etc.) that just make sense. The WotLK expansion for me was a return to WoW after a 2 year hiatus and the one thing that I loved the most about it were all of the "that just makes sense" fixes. I hope D3 comes along in D2 vein but with just these kinds of enhancements. I remember when I first started up the Torchlight demo and thinking to myself about just how Diablo-like this was and that it contained so many "duh" features to it right up to small things like shortcuts to moving items, tooltip comparison, breakdown of what stats do, and even being able to send your pet to town to sell everything you stash on it. Anyway, I think I've made it clear that I'm far too bored at work.