Oh please it does not necessarily mean how much "latest technology" it uses. Graphics can simply mean how realistic it looks and how visually attractive it is.
The ground textures in Oblivion looks awful, period. That's why there are so many texture packs to download, to fix that awful thing. Also the swaying grass looks just like Crysis settings on Medium or Low.
The Witcher does not over-use bloom/HDR lighting like in Oblivion. The colors might be a little washed-out in the darker levels and I do not like that either, but what really ruins it is the insanely bright glare found on people's faces in Oblivion when light is shining on them (you could even see "rays" glowing from their faces... oh please!).
"Oh please", yourself. You are merely trying to back-up your wording in an article for the sake of pride and that's just not cool. What's more not cool is your sycophants backing you up for no reason at all but to prove that you are right no matter what.
You fling technicalities at me like the lighting and faces and ground textures, but have you looked at the technicalities of The Witcher? All the people there look exactly the same. There seems to be only about few templates that are used again and again, like the harlot, the fat-merchant, the fat bum and the like. No matter how much you advance in the plot, the people all look exactly the same. When I've reached ACT II, I had an overview of the town. It looked like something out of a 5 year old game! The bulky rooftops, the mechanised smokes that goes out of the chimneys, everything looked so dated. Just look at the scenery of the game or the animations, they look so robotic and dated. The talking animation is simply not there. The houses look exactly the same - bulky and gray. Objects mesh together on occasions. animations are interrupted all of a sudden and character simply turns robotically towards you. Geralt is pushing people away while he runs, yet most of the time the pushing animation happens either too slow or too fast compared to the pushed-person animation. I could go on all night. This is simply a very dated engine, and that's alright in my book, but it by no means look any better than Oblivion.
True, Oblivion isn't perfect in any way, especially in the graphics department, but you simply cannot compare it with The Witcher in terms of graphics, and then claim that The Witcher surpasses it. Simply compare every screenshot ever made of Oblivion and a screenshot of The Witcher objectively and spread it around, ask people which one look better. I really have no idea what you're talking about. I doubt you have. The mere fact that you compare Oblivion to Crisis says everything. You wouldn't dare compare The Witcher to Crisis, for example.
And finally, since you like periods so much, here are some for you - The Witcher looks dated, period. The Witcher uses a dated engine, period. The Witcher looks like a mod to NWN, with beautiful hand-drawings in the journal, period. Graphically, The Witcher is not even in the same league or even in the same playing field as Oblivion, let alone surpasses it. Period.
The only thing that The Witcher surpasses Oblivion In terms of technicalities is Geralt's sword animations, which are simply amazing and are just cool to watch over and over.