HardOCP News
[H] News
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- Dec 31, 1969
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I thought this article on the difficulty of creating eyes in video games was particularly interesting. Even though we are getting a lot closer with game engines like UE4, there is still something not quite right when you see them in-game.
"It’s hundreds of times, if not an order of magnitude or two more [away]," says Brian Karis, senior graphics programmer at Epic Games, speaking about the processing power it would require to render the perfect, convincing eye in real time. Indeed, because eyes (and faces) are so difficult to get right, many games simply slap sunglasses or a helmet on their protagonists. Franchises like Deus Ex, Halo, and even Call of Duty make a habit of this, no doubt because it saves a lot of effort.
"It’s hundreds of times, if not an order of magnitude or two more [away]," says Brian Karis, senior graphics programmer at Epic Games, speaking about the processing power it would require to render the perfect, convincing eye in real time. Indeed, because eyes (and faces) are so difficult to get right, many games simply slap sunglasses or a helmet on their protagonists. Franchises like Deus Ex, Halo, and even Call of Duty make a habit of this, no doubt because it saves a lot of effort.