BusyBeaverHP
Limp Gawd
- Joined
- Jun 22, 2009
- Messages
- 432
I know larger texture uses up more VRAM, but if VRAM is limitless, does increased texture size significantly impact GPU rendering performance?
I imagine that increasing the texture resolution would increase the fidelity of things like bump-maps, hence putting more rendering load on the GPU. I could be wrong, I have little understanding of this.
Suppose that you have a card like a 6GB Titan... assuming you kept resolution the same, and VRAM is not a bottleneck, what effect does increased texture size have on rendering and post-processing?
I imagine that increasing the texture resolution would increase the fidelity of things like bump-maps, hence putting more rendering load on the GPU. I could be wrong, I have little understanding of this.
Suppose that you have a card like a 6GB Titan... assuming you kept resolution the same, and VRAM is not a bottleneck, what effect does increased texture size have on rendering and post-processing?