The Division DX12 patch is out- no multi-GPU support

Still need more than a Titan X though for the frame rates that people are used to. Telling someone that is used to 120Hz, 144Hz, 240Hz and faster gaming that 60Hz or in many instances; sub 60Hz gaming is fine just because it is 4K isn't going to fly. A lot of people don't like to lower the resolution on their monitors also. I can tell you that I have some friends that absolutely refuse to. They are the untapped market that AMD and Nvidia are targeting. These guys spend thousands a year on games alone. Imagine that they could be shown a product that makes them spend some of that cash on hardware.

I think Intel shot themselves; and the rest of the PC industry, in the foot by making CPU upgrades stagnant. There are a lot of people are waiting for programs that task their CPU so that they can buy a whole new machine. As long as they read 5% more performance or no performance at all; just adds DRM, they are never going to upgrade.

I can tell you right now that playing The Division ~42FPS (and that's the highest, most of the time it is much slower than that) on two 980Tis @ 4k isn't all that much fun. It doesn't even use the 3rd GPU I have so I had to disable it.

I see all these new PC games marketed as "4k compatible" yet they don't even have a SLI profile or DX12 mpgu support.
 
I'm going to say it right now, it seems people aren't getting the clues, SLI/CF is a dying breed, just like multi-monitor gaming.

DX12 pushes mGPU onto the developer, instead of IHV.

NVIDIA has even gone as far as to not support SLI in cards like GTX 1060.

Unless there's a major shift, the writing is on the wall.

The future of IHV technologies like SLI and CrossFire are shaky.

Only DX12 developer support mGPU will be possibly supported, and it will entirely fall to the game to support it, or not.

Time will tell if DX12 ends up helping, or hurting, mGPU gaming.
 
Maybe SLI and Crossfire are dead and dying, but then cutting-edge games need to be more optimized so they perform better at higher resolution/settings on a single GPU.

If not the transition towards console gaming as the sole gaming platform for those types of games will be accelerated.
 
All games now are just tacked on DX12.. None of them are developed with DX12 in mind. Once those games hit you will see real DX12 features. This happens every time a new API comes out. Batman AC for example also had tacked on DX10.. Was a DX9 game. Surprised people haven't learned this yet.
 
Maybe SLI and Crossfire are dead and dying, but then cutting-edge games need to be more optimized so they perform better at higher resolution/settings on a single GPU.

If not the transition towards console gaming as the sole gaming platform for those types of games will be accelerated.
My brain hurts trying to understand this comment...
 
I'm going to say it right now, it seems people aren't getting the clues, SLI/CF is a dying breed, just like multi-monitor gaming.

DX12 pushes mGPU onto the developer, instead of IHV.

NVIDIA has even gone as far as to not support SLI in cards like GTX 1060.

Unless there's a major shift, the writing is on the wall.

The future of IHV technologies like SLI and CrossFire are shaky.

Only DX12 developer support mGPU will be possibly supported, and it will entirely fall to the game to support it, or not.

Time will tell if DX12 ends up helping, or hurting, mGPU gaming.

Yep! For instance - What ever happened to those dual GPU cards?

The writing is on the wall. It's going to go away. The technology never matured and has always been somewhat of a gimmick. Now it's no longer practical from a financial or performance standpoint.
 
Luckily I have a batch of older games that I've started to play that behave well with SLI. I wouldn't rule out SLI/CFX yet depending upon how VR uptake is in the future.

Plus multi GPU probably needs an evolutionary jump in that it really needs to be transparent to the software and just look like a faster single GPU. Developers with the ever more complex gaming development with now huge projects probably don't have enough time and money to make multi-GPU games for a select few. If Nvidia via GameWorks and AMD via OpenGPU had better tools/libraries to make it easy to incorporate would probably help. I would think Nvidia and AMD would do this due to the fact you sell double the cards to some folks.
 
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