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TF2 Update

In the middle of all this bitching about the contents of this update, some of it my own, I would like to say that I am glad that Valve has continued to update this game as well as it has for as long as it has.

TF2, as well as it's older distant cousin CS/CS:S, are poster children for how continued updates, and lack of paid expanions/map packs, can lead to long term sales.

(I just wish they would work on more maps and game types, or even spend their time putting out a meet the Pyro or Medic vid, rather than attempting to re balance the classes with every other update.)

Implying CS and CS:S get updates of any kind.
 
maybe this will lower the pyro count on teams. pyros are ridiculous on some maps.
 
maybe this will lower the pyro count on teams. pyros are ridiculous on some maps.

I'm finding it very difficult to kill heavies now with the pyro, even with a drop-down or around-the-corner point blank ambush. The airblast is better now for fighting demomen/soliders if you're careful, but heavies feel like Pyro bane.
 
I'm finding it very difficult to kill heavies now with the pyro, even with a drop-down or around-the-corner point blank ambush. The airblast is better now for fighting demomen/soliders if you're careful, but heavies feel like Pyro bane.

yeah, that's probably how it should be though.

after playing over the weekend, I definitely agree with you. The Pyro used to be able to take out a heavy on a suicide run, but not anymore. I have a feeling that they're going to be tweaking them some more. Pyros are almost too weak now
 
That's an odd little comic.

BTW, in case you missed this...here's a tease for the Engie update.
 
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