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because the game is cpu limited.If you have a 9800GX2, why even worry lol.
Never heard that before. I was playing Source games on my old Athlon64 3200 without any problems.because the game is cpu limited.
because the game is cpu limited.
Competitively? "Without any problems" is a very relative statement, if you can't sustain 100fps in Source you are badly handicapping your self. Source is the most cpu limited engine used in PC shooters today, this is common knowledge in the CSS and TF2 community. Anything short of a 3.2 ghz C2D will bottleneck even a 7900GTX.Never heard that before. I was playing Source games on my old Athlon64 3200 without any problems.
Still cpu bottlenecked if not overclocked.he has a Q6700.
Competitively? "Without any problems" is a very relative statement, if you can't sustain 100fps in Source you are badly handicapping your self. Source is the most cpu limited engine used in PC shooters today, this is common knowledge in the CSS and TF2 community. Anything short of a 3.2 ghz C2D will bottleneck even a 7900GTX.
Still cpu bottlenecked if not overclocked.
mat_queue_mode 2 works perfectly on my Q6600 and my E8400 and makes a huge diffrence, if it doesn't crash the game for you I see no reason not to use it. But don't set your fps max to 60, many servers tick at 66 and there is really no benefit to capping framerate at all unless your video card is overheating or something.
well, turns out mat_queue_mode was -1, and i was maxing at 60fps rock solid (according to fraps)
i put it to 2, and it still shows 60fps, but its choppy as hell. fps_max makes no difference.
just thought it was odd.
either way, runs like butter with it at -1, i guess multicore is a no-go for now.
Still cpu bottlenecked if not overclocked.
Never heard that before. I was playing Source games on my old Athlon64 3200 without any problems.
um. Ok thats just about the most un-informed statement I've heard this month. Now I've got my girl friend nagging me to get out of here so I'll go, but do a little research before you make a statement like that. It is true in one small technical respect.Competitively? "Without any problems" is a very relative statement, if you can't sustain 100fps in Source you are badly handicapping your self. Source is the most cpu limited engine used in PC shooters today, this is common knowledge in the CSS and TF2 community. Anything short of a 3.2 ghz C2D will bottleneck even a 7900GTX.
WhiteGaurdian said:he has a Q6700.
Still cpu bottlenecked if not overclocked.
mat_queue_mode 2 works perfectly on my Q6600 and my E8400 and makes a huge diffrence, if it doesn't crash the game for you I see no reason not to use it. But don't set your fps max to 60, many servers tick at 66 and there is really no benefit to capping framerate at all unless your video card is overheating or something.
server fps =! client fps. This is coming from someone with three years of home CS 1.6, CSS and TF2 serving experiance.
um. Ok thats just about the most un-informed statement I've heard this month. Now I've got my girl friend nagging me to get out of here so I'll go, but do a little research before you make a statement like that. It is true in one small technical respect.
Competitively? "Without any problems" is a very relative statement, if you can't sustain 100fps in Source you are badly handicapping your self. Source is the most cpu limited engine used in PC shooters today, this is common knowledge in the CSS and TF2 community. Anything short of a 3.2 ghz C2D will bottleneck even a 7900GTX.
Still cpu bottlenecked if not overclocked.
um. Ok thats just about the most un-informed statement I've heard this month. Now I've got my girl friend nagging me to get out of here so I'll go, but do a little research before you make a statement like that. It is true in one small technical respect.
Wow, talk about taking someone's comments out of context. I'm being accused of being uninformed by the same people who seem to think that cpu limited means unplayable or not fun. Where did I say that TF2 or CS:S aren't playable on weaker cpus? Just because I said they are cpu bottlenecked (which they are) with even last gen cards doesn't mean that I'm trying to missinform people, actually I'm trying to help those who want to play TF2 and CS:S well and think spending lots of money on GPU is they way to go by letting them know that CPU is much much more important in Source than GPU, but that does not mean that it is required nor did I ever say so. If you are having a good time playing on a A64 2.4ghz then good for you, but if you want to improve your framerate in Source with that CPU, buying a better GPU is a waste of money if you already have 7900 or equivalent.wow, talk about misinforming people. I have a x2 4400 at 2.6, with a 7950gt I was hitting on average 45-55 fps on ave at 19x12 in TF2 (forget what AA/AF), I recently upgraded to a 8800gts 512 and am getting practically double that(I ave around 90 now). I can still play CSS on a AthlonXP with a 9800pro and average close to 100fps.... if you made the above statement about RTS's I would agree with you, but FPS's?! no, just no.
true, but many 66 or 100 tick servers also force a cmdrate of the same value and if your framerate can't keep up it = choke, sir.MrWizard6600 said:server fps =! client fps. This is coming from someone with three years of home CS 1.6, CSS and TF2 serving experiance.
never ever use vsync in Source, tripple buffering is not enabled in the engine (and even if it was it would introduce additional latency) so if your framerate ever goes even a tiny bit below the refresh rate (60hz for LCD, which is why your framerate is locked at 60fps) it will actually be cut in half and you will experience the 60-30-60-30 effect, especially bad in source since because of how it will affect your connection to the server.oh. heh, cool. any benefit to turning vsync off?
When you say "multicore support" do you mean gpu or cpu?
If CPU, how do I enable it on my X2 5600+?
You say you were hitting 45-55fps in TF2, well thats not enough if you are playing on a 66tick server with a forced cmdrate of 66, enjoy the choke.
true, but many 66 or 100 tick servers also force a cmdrate of the same value and if your framerate can't keep up it = choke, sir.
I just wanted to thank everyone who took time to explain why performance has a direct impact on gameplay. I've been on the fence, considering upgrades to take an already-fast TF2 machine to an extremely fast machine, and these explanations make a strong argument for an overkill machine, for the type of gameplay experience I want. Now 30in 120hz lcds need to get here faster!