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PS: If you're unable to increase the shutter speed to 1/1000, please don't try and compensate. There is absolutely no point in providing inaccurate values.
Though no real proof of it it has been reported that at least nVidia might not clone two monitors without introducing lag on one of them (don't know what cards that would be if so).
Also the resolution should be taken into account since the scaler might add lag.
There are tons of reports not using 1/1000 and I wouldn't say they are inaccurate. In some cases it can be hard but you can still get good results out of it.
Good points here.
One thing that puzzles me - why is it caused "input lag." Surely a monitor has output lag unless it's a touchscreen?!![]()
That's an accurate assessment.
It's not always possible to accurately clone without the aid of a CRT. If you clone two displays with different native resolutions, scaling latency will ultimately becomes a factor.
I try to round that as an error when I review HDTVs, because that aspect is out my hands.
There are 1000ms in a second
So anything above or below 1/1000 should not be taken into account.
There are 1000ms in a second
So anything above or below 1/1000 should not be taken into account.
None of that really matters. A shutter speed that high makes no difference because each part of the screen only updates once every 16-17 ms at 60 Hz. The biggest cause of inaccurate values is inaccurate timers like the flatpanels.dk timer, which only updates once every 10-20 ms.Nielo TM said:1. Dim the test environment to an absolute minimum
2. Set the camera's shutter speed to 1/1000
3. Set the aperture to the lowest possible value (<f/4.0)
4. Increase the ISO sensitivity if needed
5. Record 10 images
6. State the lowest and the highest values including the average
PS: If you're unable to increase the shutter speed to 1/1000, please don't try and compensate. There is absolutely no point in providing inaccurate values.
Logic?
Theoretically you could even have a shuttertime of one second and add a litle white box at certain intervals on the screen and thus see the difference in terms of lag. Certainly not ideal no but why would a fixed shutter speed of exactly 1/1000 be of such importance?
It's always best to reduce the possibility of errors
1/1000 is a nice round number that doesn't require any interpolation. For example, if monitor B is 23ms behind monitor A, how would you know if the shutter is fixed at1/200?
Don't forget the splitter, you can't get acurate results with the video card cloning the image.
This is based on my own testing, which has shown that the amount of lag is always consistent.Nielo TM said:Could you enplane the theory behind that post? I mean, why do you believe there can't be any possible variance between the values
My own testing has shown otherwise. All monitors draw from top to bottom because that's the way the video signal is encoded. I guess it's possible to buffer the image and display it all at once, but I haven't seen any monitor do that.Nielo TM said:AM based LCD do not draw frames. The entire matrix is updated at certain intervals. What may appear to be drawn is in fact caused by the backlight flicker/strobing.
It's definitely possible to use a splitter to test an HDTV against a monitor. DVI, HDMI, and VGA can all be split, and DVI and HDMI are interchangeable.Nielo TM said:Unfortunately, that's not possible in most cases because there always be some sort of scaling (unless both displays have the same native res).
In the field of HDTV, splitter is definitely not possible when a monitor is involved.
Most modern monitors lack dedicated scalers (thanks to the GPU scaling), but its mandatory for HDTVs
Is there ever much of a variable difference between input lag on different CRT's? I know with CRT's the input lag should typically be negligible but what about between an older crappy CRT and a high-end CRT?
I have never seen anyone show that with proper testing. Response times can vary depending on what's changing on the screen, and overdrive can affect that, but lag itself doesn't vary.Nielo TM said:I respect your finding, but other elements such as overdrive and decoding have know to cause slight variance in lag.
The camera can't predict the future. If one screen is showing something that has not yet appeared on another screen, the camera will show the difference regardless of the shutter speed. You only need a fast enough shutter speed to prevent the frames from running into each other. If the shutter speed is too fast, there will be nothing but a small sliver on the CRT, and the image will be too dark to see the LCD accurately.Nielo TM said:The camera's shutter speed can also be a contributing factor
What you're saying doesn't make any sense. How can backlight flicker consistently cause the top of the screen to be updated before the bottom?Nielo TM said:A lot of people mistake the backlight flicker and flicker induced trailing as drawing.
I don't know how you can say that when even your own video and pictures show that monitors update from top to bottom.Nielo TM said:All LCD monitor above 10" are based on active matrix and therefore, updated at ones (each cycle).

Those aren't video formats. There's only one video format. You're talking about timing standards, of which there are several: GTF, CVT, CVT-RB, CEANielo TM said:Actually it's more complicated
There are two types of video formats VESA and CEA.
When an HDTV detects VESA format (if supported), it switches to PC mode. So it's not possible to carry out a fair comparison without specialized equipments.
I don't really understand why the input lag would vary on LCDs. I would think that the nematic twisting or in-plane switching would be a constant-time physical process (isn't it just some sort of little flipping diode)?? Unless the lag is introduced by the graphics card..![]()
I already explained why you're getting inconsistent results. Why do you start a thread on testing lag correctly, then continue to test lag incorrectly even after I explained what you're doing wrong? You need to take into account where the LCD is refreshing, and you need to output something that updates between refreshes.I took a few comparison images (couple of days ago) and it clearly illustrates the difference between 1/500 and 1/1000.
The test models were iiyama HM903 (via VGA) and Sony KDL-26P2530 (HDMI). Both were connected to the ATI HD4650 in clone mode @ 1280 x 720 60Hz.
http://cid-9c09d09ec80b78d1.skydrive.live.com/browse.aspx/Public/Data Storage/Input Lag
PS: Camera configuration including the make and the model can be found in image properties
PPS: There's no set standard where the scanning beam should be for an accurate comparison. For example, scanning beam covering the top half will yield different values compared to the bottom half.
http://cid-9c09d09ec80b78d1.skydriv...lic/Data Storage/Input Lag/Scanning Beam?uc=2
As you can see from the images above, the values range from ~15ms to ~31ms. So it's best to average it out.
I know what you're trying to say, but that still doesn't explain what's being shown. For that effect to be caused by backlight strobing, only the part that appears to be updating must be lit, which would cause noticeable flicker at 60 Hz, and you'd have that problem where you can only see a small part of the screen like on a CRT. That's not how backlight strobing works.Nielo TM said:We call it backlight strobing. Backlight is strobed from top to bottom which causes image artifacts similar phosphor trailing on plasmas as well as tilted horizontal motion. It also causes the illusion of differential update speeds .We don't know if it's intentional or an inherent flaw in the design. But it does seems to help with motion.
It's the effect of backlight strobing. And it's identical to the image I've posted on my account.

If you used the bars program, you can see for yourself that LCDs refresh from top to bottom just like a CRT, and that it's always behind by a consistent amount.Nielo TM said:How can you correct me when you believe LCDs refresh from top to bottom when they are clearly incapable (unless configured into PM mode).
You wouldn't need a high speed camera if the strobing were significant enough to affect lag tests.Nielo TM said:With a high-speed video camera, I would've been able to actually record the strobing pattern.
It's a Quartz composition that only works in Mac OS X and is only accurate at 60 Hz, so it's not perfect either. For accurate results, it must be run under Quartz Composer (included with Xcode tools): http://www.toastyx.net/Timer3.qtzSnowdog said:
Okay, theoretical question (just out of curiosity). Is the amount of time it takes one pixel to change "colors" constant?