Pretty slick new technology isn't it?
No... it isn't. New that is. When Carmack released the quake source, many engines spawned from it - many were just minor improvements on the GLQuake, but one engine (don't ask me which one... I wish I could remember) did "tessellation."
It was a very odd effect and worked great in OpenGL. I remember playing megaTF with the old voodoo3 with some sort of tessellation enabled. And didn't nVidia buy 3DFX?
So what's the hold up nVidia? This is 10 years later, and I don't have a quick switch so that the side of the barrel in borderlands doesn't switch from having 4 sides to 32?
Yes, it is worth to note that 10 years ago the only "tessellation" was on the players, weapons, and drop1, drop2's etc.., but it was there.
Please just tell me i'm being stupid and haven't found the setting to turn this feature on yet. Right?
No... it isn't. New that is. When Carmack released the quake source, many engines spawned from it - many were just minor improvements on the GLQuake, but one engine (don't ask me which one... I wish I could remember) did "tessellation."
It was a very odd effect and worked great in OpenGL. I remember playing megaTF with the old voodoo3 with some sort of tessellation enabled. And didn't nVidia buy 3DFX?
So what's the hold up nVidia? This is 10 years later, and I don't have a quick switch so that the side of the barrel in borderlands doesn't switch from having 4 sides to 32?
Yes, it is worth to note that 10 years ago the only "tessellation" was on the players, weapons, and drop1, drop2's etc.., but it was there.
Please just tell me i'm being stupid and haven't found the setting to turn this feature on yet. Right?