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TES: Oblivion

Samjham

Gawd
Joined
Feb 8, 2002
Messages
863
I never did finish playing Morrowind because it was so slow paced that I got bored. I don't have a lot of time to play games and there was so much reading and things to remember in Morrowind that I just couldn't keep up with it.

Also, it seemed like all the quests got repetetive. They more or less ended up in you being a UPS delivery man. Go here, beat bad guys, get item, bring it back to me. Rinse and repeat.

I haven't hardly read anything about Oblivion, but I wonder if the gameplay will be better? Obviously the graphics will be, from the screenshots I've seen, but honestly graphics aren't nearly as important to me as the gameplay. I want something that will keep me interested and I have a short attention span when it comes to games because I don't have much time to play them.

Do you think the gameplay of Oblivion will be better than Morrowind? If so, how have they changed it?
 
They have changed a large chunk of the major gameplay to combat the exact frustrations you felt with Morrowind, you weren't alone there. To what extent and how well they have done this, however, is up in the air still. I, personally, am not all that excited about Oblivion. In fact RPG's as a whole have been a big let-down as of late. The open endedness of TES titles is a blessing and a curse, they claim they have dealth with this in Oblivion... but as I said, who knows.

MMO's are another degenerative RPG movement, and with the disappointments in Guild Wars, there isn't even much here to look forward to. DDO still may have a glimmer of hope, but that too remains to be seen.

Read up on Oblivion in mags/online and you will probably be left with the same feeling as me, it's all too sketchy still.
 
Samjham said:
I never did finish playing Morrowind because it was so slow paced that I got bored. I don't have a lot of time to play games and there was so much reading and things to remember in Morrowind that I just couldn't keep up with it.

Also, it seemed like all the quests got repetetive. They more or less ended up in you being a UPS delivery man. Go here, beat bad guys, get item, bring it back to me. Rinse and repeat.

I haven't hardly read anything about Oblivion, but I wonder if the gameplay will be better? Obviously the graphics will be, from the screenshots I've seen, but honestly graphics aren't nearly as important to me as the gameplay. I want something that will keep me interested and I have a short attention span when it comes to games because I don't have much time to play them.

Do you think the gameplay of Oblivion will be better than Morrowind? If so, how have they changed it?

Seeing as how thegame has more information available about it than any othee game I can think of before launch, you should have no problems finding this out on your own.
 
He was obviously asking our opinions, not game sites. Don't need to crucify him :p
 
steviep said:
He was obviously asking our opinions, not game sites. Don't need to crucify him :p

Exactly.

I don't have the time to browse the Internet all day looking for and reading reviews and previews.

I only have internet access at work, so I can't be browsing lots of internet sites during the day anyway. I was hoping to get some opinions from some people in one place, so I don't have to spend a lot of my work time finding this stuff out.

Thanks for the input.
 
I'm looking very forward to playing this game. However I only have a Radeon 9800 256mb card so it may be quite a while before I'll have the chance. :(

I loved Morrowind. Yes, they had TONS of FedEx quests, but all large RPGs do. I am hoping for more seek and destroy missions this time around. The new combat system is seeming promising (if you swing at the guy and physically hit them with your weapon you will do damange no matter what your skill level is).
 
I dream of a really strong Single-player RPG.

I think, stuff like Planescape and the Baldurs Gates were pretty good, but I have issues with that whole controlling the whole party non-sense (I played pen and paper rpgs, including AD+D, and I never controlled more than one character at once, where the hell did that come from? I blame Gauntlet).

I hate, the Diablo/Dungeonsiege farming simulators, and unfortunately MMORPGS are spiritually more alligned to them, and while I enjoy WoW, it gets very wearing, AND I WANT TO BE A HERO GODDAMMIT!, not just a hero for the 30 minutes it takes for the demon to respawn so the next guy in the queue can be a hero for 30 minutes.

I really liked Morrowind, but as others have said and experienced, they made such a huge world that it just wasn't possible to pack it with unique and varied content in the way you can with a more focused linear game (like your Baldurs Gates).

It's basically a trade off, the more open ended/freeform you make it, the more generic the content has to be or else it would take 20 years to make the game.

I have a little queue of single player rpgs I want to work through, like KOTOR(2), Fable:LC and Vampire:bloodlines. But I'm holding out for Oblivion to pWn all in the genre just like BG2 did when it came out.

We've been conditioned at this point to expect that sequels/followons are simply the same game with nicer graphics, but bethesda has a strong track record of actually changing stuff for the better (Morrowind was whole other game from the previous elder scrolls game), just on that basis alone it's a very safe bet that Oblivion WILL NOT just be morrowind with nicer graphics.

But further, magazine article and First play type pieces are starting to show up and they are all sounding incredibly positive, just today I read a piece in the November issue of PCGamer UK (Who were big fans of Morrowind) where they literally said that Bethesda have basically improved significantly in every area that wasn't perfect with Morrowind (combat system, journal/quest tracking, AI, repetitiveness).

In my dreams Oblivion would be Fable only HUGE and deeper, I can honestly say that I am looking forward to oblivion more than any other game.
 
I appreciate the responses.

I should add another thing. I don't play games online for a number of reasons, so I have been looking for a good single player game for a long time. In fact, I have been so unimpressed with everything that has come out in the last few years that I have not bought a new game in probably 3 years. Everything seems geared towards online multiplayer.

It also doesn't help that I work 50+ hours a week and I just don't have time for gaming anymore, but it would be nice if I could get into something again on a limited basis and go at my own pace. I'm hoping that Oblivion will be that game.

FPS have long since bored me. The last one I played and liked was Operation Flashpoint, mainly because it was fairly realistic (as far as computer games go anyway). I played Far Cry on someone else's computer for a little bit, but I was unimpressed (JMHO). I also saw the next OFP was coming out in 2006. I hope it is good too, but Oblivion is what really got my interest.

Thanks again for your opinions!
 
I want something that will keep me interested and I have a short attention span when it comes to games because I don't have much time to play them

Normally, I would tell someone who says that to take their Strattera, and then try playing again.. but not when talking about Morrowind. I too hate the repetive missions, but I still enjoyed the bulk of the game though.

I read a short bit about one of the missions, it went something like -

There is a quest where you have to find a missing Painter, a water color painter to be exact. Well, you start looking for him in his studio, and you happen to notice an unfinished painting that shimmers a little. Well, you go up to it, somehow you get sucked in to find the painter on the other side of this watercolor world. Supposedly the whole art direction/ color changes to look like a painted watercolor world. You have to help find the painters brush so that he can "paint" an exit.

Also read a bit about a quest where you piss off some godlike deity and the god starts raining puppies that are on fire out of the sky, complete with crackling sounds and wet thuds when the puppies hit the earth around you.


Sounds to me like they have put in a few cool quests to break up the boring "go ___, retrieve ___" style quests. (besides, aren't "quests" nothing but that by definition?)
 
I found the Ultima Collection in the bargain bin a few years back. They don't make 'em like that anymore. You can also find various Ultima remakes online if you Google around a bit. They're not going to tap the power of you brand new video card or anything, but I find it enjoyable that they actually have a interesting story. Nowadays every RPG story is "big bad guy threatens world, find out where he lives and kill. Grunt."
 
Json23 said:
Normally, I would tell someone who says that to take their Strattera, and then try playing again.. but not when talking about Morrowind.

LOL. It's not so much that I have a short attention span in general, just when it comes to gaming. I guess that's just because I don't have a lot of time to play them. Maybe an hour at a time and it might be at least a week or more before I get another hour or two to play again.

I know, you're probably thinking, "Why not just play a FPS then?"

Well, FPS's bore me to death. I like games that have a little more depth to them than running around shooting things. They just aren't my thing.

Anyway, I really liked the concept of Morrowind, I just thought it needed a little more interesting quests and an easier way to keep track of things in your journal. I'm hoping that Oblivion fixes these issues. It certainly sounds promising.
 
The maqin problem with morrowind is that it has a lot of heavily templated content to fill it out. You had to build your character, flesh out guild affiliations, and do the main storyarc quests. At the time of playing it, I had a high threshold for the repetitiveness and more free time, but it still became very, VERY boring by the end. And I felt that way even after enabling one of the minor merchant cheats that enambled me to skip wandering all over the island to sell stuff for money.

Things I hope they do to make this one better.

-make the main storyarc quests less templated and more unique.
-dont let me run out of the ability to level long before the story is done unless I make an effort at it. The main storyarc quests should not max my levels.
-Building a mage/warrior or mage/thief should not be sufficient to max the cahracter when added to the main story arc.
-Don't have the cost of everything jump with levels to the point where the games economy can't absorb anything. If i kill 75 enemies, each of whom carries enough gear to bankrupt the richest merchant 10 times over when I sell back their gear at dimes on the dollar, your economy is screwed.
-please dump the rat killing. Not literal rat killing, but the super repetative grind of wuss creatures that have nothing to do with story to get those first 5+ levels. Too much repetition at the front jsut calls your attention to it later.
-the character becomes a glow in the dark bad-ass. Even the stupidest animals know there are some things you don't attack. Please stop bogging me down with low-level swarms of aggressive critters that pose zero threat and do nothing but use up ammo at worst.
 
personally, i tried playing morrowind and found it quite boring and long. i played ds2 and was entertained, but i dont have the time (or attention span) to play and finish a 40+ hour game...
 
Well, FPS's bore me to death. I like games that have a little more depth to them than running around shooting things. They just aren't my thing.

I feel ya. I personally love a good RPG that takes a good pace and never slows down, such as KOTOR II. My ADD also kicks in when I play FPS shooters with no real story driving the game, such as Painkiller. However, good story lines, interactive enviroment, or in some stories such as FEAR lots of scares. I loved FEAR and HL2, but I never finished Doom 3, and can't bring myself to buy Quake IV.

I really, really enjoy Command and Conquer type games though, especially when playing over the net against a good oponent. I can literally sit and play C&C Generals : Zero Hour every day, all day.
 
Cousin Patty said:
All this talk about rpg's make me wish someone would make a new Fallout.

You know that Bethesda's next RPG is Fallout 3 right? It's going to be in the vein of Elderscrolls FPS style. Hopefully it can recapture the flavor of Fallout; they say that they're working hard on it having the same style dialogue.
 
All this talk about rpg's make me wish someone would make a new Fallout.

I LOVED Fallout 2. One of the best damn games I have ever played.
 
From all the things I have read, all the videos that are out, it seems to me that Oblivion might be like Fable
 
tazzmissionx said:
From all the things I have read, all the videos that are out, it seems to me that Oblivion might be like Fable

Even though I mentioned that in my post, I think it's probably a dangerous comparison.

The vibe I'm getting is that Oblivion is like fable, after 12 months of heavy Gym work and a postgraduate degree.

I think it'll ultimately be like Morrowind, only better, stronger, faster and more fun at parties.

For instance, apparently the journal system is completely overhauled and way more functional now, the combat system is effectively totally different, with some actual player interaction/skill involved, the travel system has been redone so you there's much more insta-porting and less hiking, and it has a more organic skill up and NPC interaction system (kinda like Fables, but with far more range and depth).

Here's hoping.

Oh and yeah, I hope to fuck they've grown a brain on the rats, one of my pet peeves in many RPGs is the stupid trash mob attacks, I mean, I'm made of pure shadow, I've got purple fire coming out of my eyes, I'm melting faces left, right and centre, making demons run in terror with a thought, but some stupid little rodent that's going to die before I've even seen it is still going to attack me? I'm supposed to be a FUCKING BADASS, the world quakes when I walk, why am I being attacked by pointless bats that can't possibly hurt me?
 
Morrowind was cool for about a day. There was a lot to do but the game had this dead feel to it, everything was bland. It was like an MMO without other people to give the game spice. I hope they manage to get around that this time with oblivion
 
Are there going to be mounts you can ride on like horses and stuff? Or is it all walking/running/instant portaling?
 
tazzmissionx said:
From all the things I have read, all the videos that are out, it seems to me that Oblivion might be like Fable


Like Fable how? It's not anything like Fable as far as I can tell. Fable was linier and fairly childlike. It was like playing in one big tunnel. Oblivion is wide open and fairly gritty, with a real character creation system.

It does have horses for traveling, but no mounted combat. There is also some kind of fast travel to places that you've been before.
 
Wow, I must have been one of the few who LOVED Morrowind. I played the game for about 100+ hours and then played it again for about the same amount of time a year later. I thought it was the best RPG I've ever played. I'm totally bummed that Oblivion has missed it's launch date... :(
 
wtburnette said:
Wow, I must have been one of the few who LOVED Morrowind. I played the game for about 100+ hours and then played it again for about the same amount of time a year later. I thought it was the best RPG I've ever played. I'm totally bummed that Oblivion has missed it's launch date... :(

I certainly don't think it's a bad game. In fact, I'm kind of working my way thorugh it again as I never finished it the first time.

Actually, that was the whole reason I brought this thread up. I haven't played a PC game in at least three years. Mainly because I'm just too busy now, but also because it seemed that a lot of games were just lacking (or maybe it was just my tastes had changed). But the other day I happened to be digging through some boxes and came across my old PC games. I found Morrowind and started playing it a little bit again.

That's when I started looking around on the net to see if anything had come out since that improved upon the flaws of Morrowind. I stumbled upon Oblivion and thought that it could be the game I've been looking for.

Anyway, I don't think Morrowind was a bad game necessarily. It was a great concept and probably a necessary step towards creating a "perfect" RPG. It just had certain flaws (IMO) that kind of made it a let down.

Also, I'm talking strictly single player here. I never did like playing multiplayer online. I have no idea what Morrowind was like as a multiplayer game.
 
From most of what I've read on the official forum and interviews and such I think the game will be a large improvement from Morrowind in both gameplay and substance. They seem to have really taken to heart the fans criticisms of that game. The graphics are unbelievable of course. Probably too good if they needed a delay to optimize. Everything looks to have a more coherent feel and detail. The 200+ dungeons were all hand made by a special team of dungeon designers. It should be a huge improvement from the lackluster effort in MW.

It appears some less used features maybe cutout. For example there are no spears. So the general streamlining that has been occuring in the series after Daggerfall is still going full steam ahead. :( But I think the npc AI, attention to detail and environments, and a spiced up quest/guild advancement system will ensure this game is considerably better than MW.
 
Samjham said:
Also, I'm talking strictly single player here. I never did like playing multiplayer online. I have no idea what Morrowind was like as a multiplayer game.

Morrowind is singleplayer only. No multiplayer aspect at all, which was actually fine with me... ;)
 
wtburnette said:
Morrowind is singleplayer only. No multiplayer aspect at all, which was actually fine with me... ;)

Oh, I didn't even realize that LOL. Seems every game now days has multiplayer or is striclty multiplayer, so I just assumed it had some sort of multiplayer element to it.

Shows how much I was paying attention!
:p
 
keep in mind that bethesda getting a good framerate by delaying the game can also be achieved by lowering the amount of detail in the game. i wouldn't be surprised if they did this, as 'optimizing' isn't a magical thing that there is an infinite supply of.
 
Bo_Bice said:
keep in mind that bethesda getting a good framerate by delaying the game can also be achieved by lowering the amount of detail in the game. i wouldn't be surprised if they did this, as 'optimizing' isn't a magical thing that there is an infinite supply of.

There's a lot more optimising possible than the videocard companies who want to sell you new shit every 6 months would have you believe.

Especially now with multi core processors, which Bethesda have stated that Oblivion fully exploits, on Xbox360 and PC (and will almost certainly be one of the first games to do so).

Given Bethesdas track record, I'm more inclined to believe that they have delayed the game to polish and optimise the bejeezus out of it, this isn't EA we're talking about.
 
Smith said:
I hope it's more optimized than Morrowind X_X.
QFT

As for Morrowind, I loved that game. I did find I had to "cheat" a bit though-
1. Visit the Merchant Mudcrab to sell my stuff. He has 10k gold and has no friendliness rating (or whatever they call that), so you can haggle as much as you want & he won't get mad.
2. Get the boots of blinding speed so you can walk decently fast.
3. Get something enchanted with a couple seconds 100% resistance to magic so you can put on said boots without going blind.
4. Get an Exquisite amulet or ring and enchant it with constant effect levitate. You'll almost certainly have to pay for this one, and it'll cost you a couple hundred K gold. You can go places so much faster if you just fly. Plus if you fly high enough you can fly over the cliff racers.
Of course, if this is too much work you can really cheat and just whip up an obscenely rich merchant, fast walking, and flying items in the TES Construction set.
 
zandor said:
QFT

As for Morrowind, I loved that game. I did find I had to "cheat" a bit though-
1. Visit the Merchant Mudcrab to sell my stuff. He has 10k gold and has no friendliness rating (or whatever they call that), so you can haggle as much as you want & he won't get mad.
2. Get the boots of blinding speed so you can walk decently fast.
3. Get something enchanted with a couple seconds 100% resistance to magic so you can put on said boots without going blind.
4. Get an Exquisite amulet or ring and enchant it with constant effect levitate. You'll almost certainly have to pay for this one, and it'll cost you a couple hundred K gold. You can go places so much faster if you just fly. Plus if you fly high enough you can fly over the cliff racers.
Of course, if this is too much work you can really cheat and just whip up an obscenely rich merchant, fast walking, and flying items in the TES Construction set.

Very true. The first time I played I didn't cheat at all, but the second time I got levitate on my boots that let me fly and I edited the Creeper merchant in Caldera so he had twice as much gold to buy stuff with. My only *problem* with Morrowind is I had a small stutter that almost made me not play the game. Every few seconds it would stutter, which was very annoying. It happened on two different computers with different components, so it wasn't something I had set wrong or anything. After a couple hours of gameplay though, I just got used to it. Once I did, I enjoyed the game immensely :D
 
Deadsexy said:
Morrowind was cool for about a day. There was a lot to do but the game had this dead feel to it, everything was bland. It was like an MMO without other people to give the game spice. I hope they manage to get around that this time with oblivion

Tis true. Hopefully with all of Oblivions new wacked out funky AI itll feel like your just another person in a world as opposed to the only person. I think they took the criticism of the last game and attempted to really create an immersive world. But something which incites confidence is that the reason they're delaying it is the tweak the AI even more, should be damn fun.

Side funny note bout morrowind: you can finish the game in 14 minutes without cheating or exploiting any bugs :p
 
ZOMGWTFBBQ said:
Tis true. Hopefully with all of Oblivions new wacked out funky AI itll feel like your just another person in a world as opposed to the only person. I think they took the criticism of the last game and attempted to really create an immersive world. But something which incites confidence is that the reason they're delaying it is the tweak the AI even more, should be damn fun.

Side funny note bout morrowind: you can finish the game in 14 minutes without cheating or exploiting any bugs :p


Really? How?
 
Took me a few years to beat Morrowind. I first bought it on Xbox and ran into disc errors after playing for quite some time. Awhile later I bought it on PC, downloaded a few scenery mods and completed it after about 1 year of off and on playing.

Seems to me though that after a certain level combat was a little too easy and other things like Alchemy took forever to develop into a usable skill. All in all I enjoyed the game and I'm not really an RPG fan.
 
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