cageymaru
Fully [H]
- Joined
- Apr 10, 2003
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Take-Two Interactive has posted strong results for the fourth quarter and fiscal year 2017. Net revenue increased 52% to $571.6 million on sales from games such as Mafia III, Grand Theft Auto V® and Grand Theft Auto Online, NBA® 2K17, WWE® 2K17, and Sid Meier’s Civilization® VI. The controversial topic that gamers begrudging spend money on is DLC and microtransactions. Their digitally-delivered net revenue metrics for the fourth quarter grew 43% to $278.7 million of which 50% came from DLC and microtransactions and represented 24% of their total net revenue. This was mainly generated from the DLC stars such as Grand Theft Auto V and Grand Theft Auto Online, NBA 2K17, Mafia III, Sid Meier’s Civilization VI, and XCOM® 2. Net income for the year increased to $99.3 million compared to the $46.4 million posted last year. Net revenue was up 26% to $1.780 billion and digitally-delivered net revenue grew 32% to $921.7 million. Net cash from operating activities grew by 27% to $331.4 million. The Company has cash and short-term investments valued at $1.392 billion.
The article goes into much greater detail with breaking down the numbers. I found it amazing how much gamers spent with one corporation on DLC and microtransactions. 50% of their total digital sales was DLC and microtransactions! GTA V never seems to get single player DLC and now we know why! If people will spend that much on online transactions, I would never create single player DLC for my fan base. I wonder what other companies are making off add on microtransactions and DLC. No wonder it was no big deal for them to delay Red Dead Redemption to 2018.
"Consumer demand for our entertainment offerings remained exceedingly strong in the fourth quarter, finishing-off another outstanding year for our organization," said Strauss Zelnick, Chairman and CEO of Take-Two. "During fiscal 2017, we delivered Bookings and cash provided by operating activities that significantly exceeded our original expectations, along with revenue growth and margin expansion. These results were driven by the continued extraordinary performance of Grand Theft Auto V and Grand Theft Auto Online, a diverse array of exciting titles from 2K, and record digitally-delivered revenue and Bookings, including our highest-ever from recurrent consumer spending. We invested our capital to grow and diversify our business further, including by acquiring Social Point, a leading free-to-play mobile game developer.
The article goes into much greater detail with breaking down the numbers. I found it amazing how much gamers spent with one corporation on DLC and microtransactions. 50% of their total digital sales was DLC and microtransactions! GTA V never seems to get single player DLC and now we know why! If people will spend that much on online transactions, I would never create single player DLC for my fan base. I wonder what other companies are making off add on microtransactions and DLC. No wonder it was no big deal for them to delay Red Dead Redemption to 2018.
"Consumer demand for our entertainment offerings remained exceedingly strong in the fourth quarter, finishing-off another outstanding year for our organization," said Strauss Zelnick, Chairman and CEO of Take-Two. "During fiscal 2017, we delivered Bookings and cash provided by operating activities that significantly exceeded our original expectations, along with revenue growth and margin expansion. These results were driven by the continued extraordinary performance of Grand Theft Auto V and Grand Theft Auto Online, a diverse array of exciting titles from 2K, and record digitally-delivered revenue and Bookings, including our highest-ever from recurrent consumer spending. We invested our capital to grow and diversify our business further, including by acquiring Social Point, a leading free-to-play mobile game developer.