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big let down. Another mmo that lacked that 1999 EQ feel.
I played it up until about a month ago. I just got burnt out on it. You can't hardly get a group together to do the operations and when you do it's mostly retards. I haven't wanted to go through the grind of getting anymore characters to level 50. The single player stories were pretty decent, but light vs. dark doesn't matter and your choices don't impact anything but companion affection and your dark side or light side points.
So there is limited replay value. Plus the warzones in PvP are old and annoying, Ilum and the Outlaw's Den are ghost towns. It's just a gear grind at level 50. Fun for a while, but it just doesn't have the staying power. I enjoyed it enough to get my money's worth out of the game itself, but I'll probably unsubscribe before too long.
That was a shitty game so I'm glad for that. The fact is the only thing EQ had going for it was that the genre was relatively new and it was radically different than Ultima Online or anything like that. Again it was different but hardly good. When I saw people taping down spacebars for 30 minutes of running I was like; "WTF?" Why is that fun? They fixed that later with the numlock thing but you shouldn't need to take 30 minutes to get anywhere. That's bullshit. I can go run outside for 30 minute free, and it's actually good for me. I won't pay to run for 30 minutes in a game. I think much of the "feel" concerning EQ is nostalgia. Nothing more. It's that feeling that you are trying to recapture. Not the actual gameplay.
Everyone forgets how bad many other MMOs were at launch (especially WoW) and for months afterwards. But in this day and age, ADHD wins out. Update 1.2 will solve most of the issues but people do not wait around. That's fine.
I still play and am still having fun. We raid nightmare modes and do PvP. I do not play every night and only raid for 2 nights and it's only maybe a couple hours.
There are morons in every game so that's a poor excuse to leave. Simply put, don't pug if you don't like it.
EQ and at the time Asherons call both had something that kept me playing. Wow had it too. I cant put my finger on it but these games had a world you could get lost in. Swtor just did not...
i dont want to hijack his thread so im done.
Would this make a decent single player diversion after it sinks to bargain basement prices? I'm not a rabid SW fan, but the dark forces and Kotor 1/2 stuff was fun.
EQ and at the time Asherons call both had something that kept me playing. Wow had it too. I cant put my finger on it but these games had a world you could get lost in. Swtor just did not...
i dont want to hijack his thread so im done.
Yes, man, WoW had that feeling of wonder, that you could go explore and find interesting things in the world. It was a great feeling. Most of it is gone now in WoW as hardly anyone is out in the 'world' anymore. I sure do miss those early days of WoW.
I'm hoping GW2 will bring some of that 'wonder' back into the genre.
Yeah, for me the huge missing element in SWTOR was that feeling of being in a "living, breathing world, where I can go and explore anywhere without loading screens" kind of feeling that WoW pulled off really well.
For anyone hoping to experience that kind of feeling again, I'd highly suggest taking a look at Firefall.
I unsubbed a month ago. Between ME3 and D3 beta I have plenty to play.
I did play TOR for longer than most people, since I played about 6 months of beta before release and saw most of the story lines then. I didn't feel a need to repeat that in release. Might come back if 1.2 fixes a lot, but really once D3 releases in may it will be a hard sell to get me back.
I went back to WoW and transferred to Shadowmoon. After 50, its lame. Wating for my six month sub to run out and then I will refuse to by anything Lucas Arts until I get and X-Wing and Tie-Fighter remix without it being ruined. The last decent game Lucas Arts put its name on was Republic Commando and it was far too short.
In some respects I can agree with you on, ie, outdated game play mechanics like corpse recovery, but for the most part I disagree. EQ had an ambiance and sense of accomplishment that no other game to date has had. EQ was challenging and again to this day, unmatched in that regard. Rather than striving for ultimate balance as modern MMO's do, EQ built classes that each had their own unique advantages. I've also never been immersed into a game as much as I was in EQ. There was also a interdependence on other players in the game that made it something special to me. Modern MMOG's are basically solo games that you see other people running around. They just did something right with EQ.That was a shitty game so I'm glad for that. The fact is the only thing EQ had going for it was that the genre was relatively new and it was radically different than Ultima Online or anything like that. Again it was different but hardly good. When I saw people taping down spacebars for 30 minutes of running I was like; "WTF?" Why is that fun? They fixed that later with the numlock thing but you shouldn't need to take 30 minutes to get anywhere. That's bullshit. I can go run outside for 30 minute free, and it's actually good for me. I won't pay to run for 30 minutes in a game. I think much of the "feel" concerning EQ is nostalgia. Nothing more. It's that feeling that you are trying to recapture. Not the actual gameplay.
People over play the loading screen issue in SWTOR. It's really not that bad as they rarely come up and when they do they are pretty quick.
Some of what you say about EQ is true, but you can't deny that a lot of it comes from the rose tinted glasses of nostalgia.
Pretty much everyone who played any early MMO a lot (be it Asheron's Call, EQ, UO, Meridian 59, etc) ALL claim that that particular game was so great and nothing else has ever touched it since. I'm of the opinion that this largely stems from the fact that such games were an enormous leap forward from the status quo. Plus (and this is obviously not ALWAYS the case, but often) many of us were in that precious 12-18 age bracket where we had all the time in the world to plug ourselves into those MMOs fully and not have to worry about things like college, careers, and kids.
A friend of mine plays P1999 (the retro EQ emulated server) and has tried to get me into it a few times. Every time I have tried, the huge holes in the gameplay and unneccessary "busy work" was just retarded.
I personally played the crap out of UO and I too have a very romantic memory of it, but I recognize that it was filled with problems as well. It just pushed the boundaries of what we expected at the time and gave us things we didn't think possible.
I'm not disagreeing with you at all. EQ from 1999 wouldn't stand a chance in the modern MMO world. A lot of the positives about the game had nothing to do with game play mechanics though.A friend of mine plays P1999 (the retro EQ emulated server) and has tried to get me into it a few times. Every time I have tried, the huge holes in the gameplay and unneccessary "busy work" was just retarded.
you said it yourself it was an enormous leap forward. and that is what we need now for mmo's. Swtor did nothing new really except added a single player storyline and it pretty much failed to me...
Yes, man, WoW had that feeling of wonder, that you could go explore and find interesting things in the world. It was a great feeling. Most of it is gone now in WoW as hardly anyone is out in the 'world' anymore. I sure do miss those early days of WoW.
I'm hoping GW2 will bring some of that 'wonder' back into the genre.
lolI think the worst thing about this game is the DRM that requires you to have a constant connection. They're as bad as Ubisoft!
A lot of people don't understand that this loss of wonder has nothing to do with WoW becoming a bad game or Blizzard fucking it up. This happened because many people have invested hundreds if not thousands of hours in the game over the last 8 years and anything gets stale and boring after that long. At least in WoW you still have 2 or 3 zones to choose from while leveling up, and doing dungeons is a breeze while leveling due to the LFD system. Leveling becomes intolerable in an MMO no matter how good it is after the first few times. Don't mistake that for the game magically becoming sucky.
A game usually becomes sucky when they make the world smaller either through a dungeon finder, mass ports or instant gratification.
Vanilla WoW had a lot of stuff that required some work for, generated some respect for achieving said item/status/whatever. Now its rinse/wash/repeat as soon as the expantion drops.
So you're saying you would not have grown bored of the game if you could not port around the world easily? That tediously traveling through the same mundane settings for the hundred thousandth time would immerse you so greatly that the game would be returned to its former glory?
That's all I'm going to say. I make a point of not arguing with people who think the dungeon finder is a bad thing for fear that associating with such people on any level will cause my brain to explode.
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Hey I played on Shadowmoon for a long time. Most recently in the guild Conspiracy on Horde side. I ended up xferring off due to the new SoR stuff to play with some friends of mine though.
As for SWTOR, I got bored and unsubbed from the game about 2 months ago. I really tried to like the game, but I just never could bring myself to enjoy it like I enjoyed WoW for so long.