Supreme Commander first impressions and problems

SX2233

Gawd
Joined
Sep 9, 2006
Messages
874
I just got supreme commander, after I installed it and load into a game, every graphic looks weird and messed up and strectched after 2-3 seconds sound repeats over over again and feezes the computer holy crap!

after 20 minutes later, I figured out that the only way to run it is through windowed mode instead of resolution, which kinda sucks

This game some what bored and frustrates me in terms of pace and balance, one defense cannon can take out at least 15 of ur tanks and has about 2x the range of a tank, and only has -1 range from artilery tanks, units are slow moving as hell, and grouped units tend to seperate alot of space from each other, making them vulnerable during traveling, I don't know who balanced this game but I don't like it.
 
Maybe your GPU is screwy? Overclocking too much? Supreme Commander works well for me. Also if you think about it, defensive structures SHOULD be a lot better than mobile units. Also for the unit traveling, ctrl-left click and they'll all go at the same speed.
 
well, it runs well for me on 2 different pc's with rather diverse hardware configs.

as for the balance, my initial impression is that it's balanced very well.

slightly OT, but on one PC, there are voiceovers in the little popup when you get a msg. on the other, it is text only. strange, as they were configured the same, and even more strange, i don't see any options which would toggle that. anyone have any ideas?
 
Where/How did you get the game already!? Not supposed to be released till tomorrow.
 
Wow, such an elloquent post you have. However, Direct2Drive states it's still a PRE-ORDER.

:confused: :eek:
 
Nope, go down to EB and pick it up :)

Damn best buy!

Time for me to go down to EB and pick up my preorder.

On my system ever since the beta, Its looked great.

specs of my system should be in my sig.
 
I wasted 30 minutes of my time thanks to this thread. Drove to BestBuy, they did not have it. EBGames, will not sell or give it to anyone until tomorrow.


:mad: :mad: :rolleyes:
 
Wow this game looks like a new Total Annihilation. Well seems like fun.
in a sense, it is a sequl to TA... while the TA brand is now owned by someone else, Supreme Commander was designed by the same person.
 
Maybe your GPU is screwy? Overclocking too much? Supreme Commander works well for me. Also if you think about it, defensive structures SHOULD be a lot better than mobile units. Also for the unit traveling, ctrl-left click and they'll all go at the same speed.

no all my other games such as CS:S, rainbow six vegas and FEAR runs fine
 
Are you working in Vista or XP? Vista still has serious graphic drivers issues. I'd do a video driver clean and then reinstall the video drivers. The game does run full screen w/o any issues on my system.
 
Game is only $40 this week up here in Canada at Futureshop. That's about $30 USD!!!
 
My first impressions of this game are that it is awesome and runs fine on my P4 3.0 with a couple gigs of RAM and a 6800GS.

I say it's awesome because, as others have said before, it's an improved TA. Games like Starcraft and C&C have always bored me, because of the tiny scale and boring economic systems. In SC, you have skirmishes involving a hundred units or more, and that might just be a feint! In SC, artillery is artillery; it's not double the range of a tank, it's ten times or more.

Only complaints I have are that high-tech air power is utterly overwhelming, the experimentals are very specific in their use and that each race's low-tech units are poorly differentiated. My UEF light mech is not that much different from it's Cybran or poofter Aeon counterpart. And make no mistake, from what I have seen blowing them up in the campaign, the Aeon are poofters. Recall that if you ever think about using them in multi! :D
 
My first impressions of this game are that it is awesome and runs fine on my P4 3.0 with a couple gigs of RAM and a 6800GS.

I say it's awesome because, as others have said before, it's an improved TA. Games like Starcraft and C&C have always bored me, because of the tiny scale and boring economic systems. In SC, you have skirmishes involving a hundred units or more, and that might just be a feint! In SC, artillery is artillery; it's not double the range of a tank, it's ten times or more.

Only complaints I have are that high-tech air power is utterly overwhelming, the experimentals are very specific in their use and that each race's low-tech units are poorly differentiated. My UEF light mech is not that much different from it's Cybran or poofter Aeon counterpart. And make no mistake, from what I have seen blowing them up in the campaign, the Aeon are poofters. Recall that if you ever think about using them in multi! :D

What prey tell, is a poofter? I guess in real war, airpower is thorougly superior as well. Especially in the case of this game where there is no real "cover" for ground units or terrain elements of a large enough scale to make this matter. You can just bomb the other side into oblivion.
 
SupCom is basically the next evolution of TA (Chris Taylor created / designed both)

Chris is a gamers gamer. He knows what it is to lose to someone who's cheated, or knows what its like to say "this unit should do this or that"

The game in single player is kinda lame, but multiplayer its just a very massive war. You're in it to win it and better know some quick strats.
 
I guess in real war, airpower is thorougly superior as well.

Or not... Air power hasn't helped us finish things in Iraq has it?

Only complaints I have are that high-tech air power is utterly overwhelming, the experimentals are very specific in their use and that each race's low-tech units are poorly differentiated. My UEF light mech is not that much different from it's Cybran or poofter Aeon counterpart. And make no mistake, from what I have seen blowing them up in the campaign, the Aeon are poofters. Recall that if you ever think about using them in multi! :D

I think the race's units are nicely differentiated myself, like:

Cybran Tanks are rapid fire lasers: Good for repulsing masses of light units, bad for terrain changes and walls.
Aeon Tanks have low rate of fire high damage (opposite of cybran) and usually lower armor but they also have shields, so they are better vs big slow units.
UEF tanks have mid rate everything but can shoot in higher arcs and thus over walls and terrain.

Aircraft do tend to be an equalizer, but If you have masses of bombers coming at your Monkeylord, Atlantis, or the Aeon super battleship, just submerge them underwater.
 
Impressions:

HOLY, FUCKING, SHIT.

Problems:
None.

I'm looking for some people to play on TCP/IP with.. anybody want to set up a game for today? :confused:
 
game gets laggy for me 2v2 1k unit max at medium detail and 1380x768
:(
running specs in sig

is that normal or is my system screwy?
 
game gets laggy for me 2v2 1k unit max at medium detail and 1380x768
:(
running specs in sig

is that normal or is my system screwy?

That's normal. It lags on my system too with a massive battle going on. The game is brand new. We're behind on the video card department.
 
Only Time it lags is whenever the little video plays in the corner, it proggressivley gets worse where the video lags behind the sound. This is for all videos in the campaign, It could be that I have 1GB of Ram and according to tskmgr sometimes the game is using 1.3Gb of ram. The cybran's mobile heavy artillery unit is incredibley awesome.
 
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