ianroberts
Weaksauce
- Joined
- Jan 2, 2003
- Messages
- 74
Which wheel should I buy for NFS Underground? Preferably with Force Feedback
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Originally posted by ianroberts
Sorry, I just re-read your post and realised you answered that! Where might I find the Momo Force - it's not even on Logitech's site...
Originally posted by ianroberts
I've decided to get the standard Momo, seeing as I've just had confirmation that the Force has been discontinued
Originally posted by dderidex
Wow - cool thread, was just thinking of getting somesuch myself.
Anyway, was dreaming about the Act Labs set, anyway.
So, you don't like the wheel for it? That's interesting, given how pricey it is! I certainly like the clutch and stick shift - seems unique in wheels these days.
Originally posted by MaxHardcore
Momo force, the precision force feedback wheel. Smooth as butter, accurate as a scalpel. Improved my nascar 2k3 lap consisitency alot. When TSW makes a ffb wheel I will go TSW, till then I love my momo force. (red one)
http://www.athlonxp.com/modules.php...wFile&file_wrap=html/reviews_momo_wheels.html
Originally posted by oqvist
Oh Jeesus! Are there any reviews on those. They are god damn filthy expensive. That life time warranty sure makes up for some of it but how good are they? Force feedback?
Originally posted by ianroberts
Tiny - you can buy adaptors for connecting PS2 controllers to USB ports... I have a couple of PS2 joypads connected to my PC. Not sure if they work with wheels but you might wanna look into it
Originally posted by Jima13
User reviews under feedback> http://www.thomas-superwheel.com/feedback.html
and they explain why they don't do FF in the Q&A section.....I first heard about them on the SimHQ forums........Thinking about the ACT setup for myself though![]()
Originally posted by tamt1200
i do not use a steering wheel i use a wing man game pad that workds ver well for a fraction of the costs!!! one with force feedback will cost you 80- 100 dollars!!!!! so it is your choice!!!!!!!!!!!
Originally posted by Jima13
and they explain why they don't do FF in the Q&A section.....I first heard about them on the SimHQ forums........
Force Feedback is not for hard-core racing. There are few games which do force feedback well enough to even consider it. Consistency and predictability are much more important factors in your lap times than feedback.
Originally posted by dderidex
From their Q&A:
I would, of course, disagree on concept - but, then, I'm more interested in rally racing than NASCAR or F1 or the like.
HOWEVER...I've never raced on a PC game with a wheel!
How IS Force Feedback on a PC? I've played a number of arcade games with it, and the effect was....well, not very compelling.
Using the hypothetical 'best game for the PC that uses FF'....how realistic does it feel?
Originally posted by oqvistOh Jeesus! Are there any reviews on those. They are god damn filthy expensive. That life time warranty sure makes up for some of it but how good are they? Force feedback?
Originally posted by oqvistYeah that is total bullshit. Try games like GPL, Rally Trophy or F1 2002. There force feedback not only gives you much better realism it also help you feel the limits. You can feel when you have a slide coming. You are not solely dependent on your tires squeel noise.
The reason they state this is because if they want force feedback they will have to pay for it.
But they are right in some sense. It´s a bit of cheating racing without force feedback. You really have to work out hard to be able to complete a full race of f1 2002 or WRC. Those racers are really top athletes with top numbers on physical tests. Believe me try racing with a rally car that get their power steering broken. You can very easily break your arm in the progress.
Without force feedback you don´t have any forces to fight against. You aren´t a victim of friction as every real racer are.
So yes you gain precision by running without force feedback of course. But is it realistic?? Do real race drivers run without any force feedback? Would they want to?
And yes MOMO Force are really smooth as butter. But of course you can make it even smoother without applying those force feedback engines.
So yes in games like Nascar where you just go round and round all you loose is the immersion and realism. Your lap times won´t suffer however I doubt it will with the MOMO Force neither if you disable force feedback. It´s really smooth enough as it´s.
But try out Rally Trophy, f1 2002 or Grand Prix Legends and you know why god invented force feedback. I never run without it regardless of game really. It´s always better with force feedback to me. But then I ain´t racing just to get the best lap times. I am racing for fun and trying to simulate the real thing as close as possible.
Real drivers have to fight with the wheel and defy the rules of Newton. Why shouldn´t I?
Originally posted by BaldHeadedDork
I'm not sponsored (and I don't think TSW gives free gear to anyone, FWIW) but the couple of times I've used a TSW sent my jaw to the floor.
My regular wheel is a Logitech Formula Force USB. It's an older wheel but until the Momo came along it was considered to be the best mass-market wheel you could buy. (I've played around with a Momo and it is only slightly better than the FF USB.)
Anyway, I picked up two seconds a lap at Sears Point and Watkins Glen in N4 the first time I used a TSW. The difference in precision is unbelieveable. It's like comparing something like a Toyota MR2 to a 70's Detroit luxobarge with overboosted power steering.
You're talking about what force feedback should be and what it actually is. They aren't the same.
If force feedback were accurate it would be a very subtle effect. You don't feel changes in centrifugal loading through your steering wheel when you're really driving until you've broken the traction circle. For true realism you'd want a FF chair that could somehow recreate the g-loading you would feel in the seat of your pants. The force feedback in the wheel would only recreate the changes in the slip angle of the steering tires as they reach the limit of traction.
Since we don't have gravity-inducing chairs, force feedback tries to deliver a sensation of g-loading by making you work harder to
Anyone else tried those in other games than Nascar maintain a steering input as you increase the cornering effort. Some games (like GPL) do this better than others. But it is an artificial sensation. Worse, it is dependent on how well the hardware maker executes the instructions, and this is where mass-market force feedback wheels come up short. Even the best force feedback wheels use force feedback in an attempt to compensate for missing precision.
It's hard to understand until you've used a good wheel, but when you have the precision to place your car exactly where you want it in a corner a good game like the three you mentioned will give you visual and audio cues that are much more informative and realistic than force feedback. The end result is a difference in time. A driver with a FF wheel is waiting that extra fraction of a second for the mechanical sensations to be transmitted through the wheel, while the driver with a good mechanical wheel is responding to information cues coming from the screen and speakers, and using the greater precision to place the car exactly where he wants in the corners the first time.
And finally, I'll let the results speak for themselves. Pick any sim racing title (GPL, F1-2x, Rally Trophy, GP4, Nascar 2K3) and survey the fastest people competing in it. You will find that a great majority of the men and women who win regularly use a TSW or the equivilant, and none use force feedback.
The racesimcentral.com site and their forums are a great source for driving game information, downloads and tips. Good stuff.
BHD
And I am wondering why you would say that the MOMO is only slightly better than the Formula force GP? I have owned both. The newer Logitech Formula force GP which I replaced for my MOMO Force. The MOMO Force was twice as expensive and had subjectively speaking more than twice the performance of the old wingman.
There was really no high end steering wheels before the MOMO. Before the MOMO there wheren´t a wheel that costed more than say 80$. I remember when I first saw the MOMO and almost laughed as if anyone would pay that much for a wheel just because it got leather and aluminium
Good lap times don´t decide what wheel are the best really.
Originally posted by BaldHeadedDork
Ah, I didn't say the Formula Force GP. The GP was a later, $100 budget model Logitech came out with when the Formula Force USB didn't sell well at $170. (I got mine on sale for $150 in 2000.) To get the price down Logitech went with a cheaper cable-driven FF design instead of the USB's gear drive. If I heard correctly they returned to gear drive for the Momo. Anyway, the only thing the GP had in common with the USB was the Formula Force name.
Well that do explain some
Not true. In addition to the Formula Force USB, there was the ACT Labs RS and the first generation of Sidewinder FF wheels from Microsoft. Both were very good for mass-market wheels and retailed for around $150.
Oh I thought the RS came at the same time as the MOMO. But the sidewinder where the same price as my budget wingman and the Saitek too. I never thought of it as high end.
There are more than a few people (including myself) who have these older, top-end wheels who've tried the Momo and feel the only reason to upgrade is the leather and aluminum.
What does? And I don't see how a more accurate and responsive controller can be called a cheat.
Feeling and realism. If you take responsive literally MOMO Force just about pawns everything
Cheating is to be taken lightly. It´s just you have less to fight against if you have no force feedback and in that sense the MOMO Force may be a bad choice since it got the strongest force feedback of them all thanks to it´s sturdy design.
I don´t know but non force feedback joysticks/wheels they just feel kind of.... dead.
BHD
WHOA, how much did all those cost ya?Originally posted by sethmo
I have:
Logitech Momo Force
Act labs Performance Pedals
Act labs GPL shifter
Custom cockpit to fit everything in
I love this setup, it makes for the most realistic driving while still having somewhat of a budget![]()
Originally posted by ati_azn
WHOA, how much did all those cost ya?
Oh sorry, there was a lot of quoting going on and I felt left out.enter a quote here ..................................................................
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Originally posted by Tiny
Oh sorry, there was a lot of quoting going on and I felt left out.![]()