http://www.youtube.com/watch?v=I_qTqZaMkn8 ... pretty funny video from the Argyle Alligator where he attempts to interview other Rust players
I love the guy who says he wants more types of rocks...
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http://www.youtube.com/watch?v=I_qTqZaMkn8 ... pretty funny video from the Argyle Alligator where he attempts to interview other Rust players
http://www.youtube.com/watch?v=I_qTqZaMkn8 ... pretty funny video from the Argyle Alligator where he attempts to interview other Rust players
Has anyone compared the new stand alone Day Z vs Rust vs Nether vs 7 Days To Die ? These all seem like early access, open world, competitive/cooperative games. Sure, Rust doesnt' seem to have zombies (does it have human NPCs at the moment? I'm trying to figure out which of these has the most potential, and the differences between them. It seems like 7 Days to Die may be going a bit further (ie construction, vehicles etc..) in scope than Day Z, and player-killing seems to be more of a rarity in some modes from what they say (ie Day Z is notorious for bandits, hunters from what I read. Rust too etc), but I wonder.
All of these are $20+ games, so I'd like to become a bit more educated on their similarities and differences before I plunk down the cash for one or more of them to see which meets my interests.
I love the guy who says he wants more types of rocks...
Nether - Average - Outlook troubled; I couldn't get a lot from the dev's in the way of information and ultimately uninstalled it as I got a very distinct 'WarZ' vibe from it..
I own and have played them all for at least several hours and this is what I have found:
7 Days to Die - Promising - Outlook Mixed; The gameplay was intuitive for the time I played. Learning the basics of the game on my own was pretty quick and I immediatly had ideas of what I wanted to do in the game. Probably the thing that I liked the most was anything I wanted to build I was able to. Be it fortifications to a already establish building I had found, to a moats with spikes in it. The world felt a bit empty but that can come with updates. The game is fun, so it can only move up from here. I'd value this product at 15-20$ at present and highly reccomend playing with friends or other players online. Note: Dedicated servers are a thing here! (I've played 5'ish hours)
DayZ Standalone - Promising- Outlook Good; I cannot stress enough the improvement to the playability of this game, it is so well done compared to the ARMA II mod. Further, they delivered on their promise to increase performance, which was a pleasant surprise. The map has been modified for the best, in my opinion and that added a lot of depth and value to what was already a fantastic environment. The experiences created by this game are still some of the best in the genre, it has held it's charm. However, it is currently very bare bones for the alpha state, there's not much content once you are fully geared; though patches are rolling in regularly adding more. The future of this game is bright and buying in now will net you the final version for a very reduced price. I'd value this product at 20-30$ at present and the full 60$ at release if all promises are met. (I've played the mod 1000+ hours and the standalone around 20-30)
Nether - Average - Outlook troubled; I grabbed Nether in the abscense of anything else, really a dry spell of the genre and needed something to fill the void. The game looks pretty but just never really grabbed me in any real way. I couldn't get a lot from the dev's in the way of information and ultimately uninstalled it as I got a very distinct 'WarZ' vibe from it. I'd value this product at 10$ and hope it gets better. (Played about 6 hours)
Rust - Promising - Outlook good; I purchased this game after seeing it on Steam, based on a recollection of the early info I saw online pre-alpha. It's really surprised me in ways I didn't expect, especially on the side of community interactions and base building. The developer is also very vocal about what they are doing and it adds a level of confidence that they already have a wildly successfuly indie game (garry's mod.) The first thing you will notice about the game is that it is brutal, unforgiving and still maintains a level of exploration and charm. Once you get over the initial learning curve, usually an hour or two, and get some navigation skills; you can get set up and defend yourself in 20 minutes or less on a breand new server. It is here that the fun begins, both on a PvP and PvE level. I won't begin to try and sugar coat the fact that hackers are in the game and there are a ton of them. Good admins and constant security updates are working well to mitigate them but it goes farther than that, by playing smart and intelligently choosing a base location; you can avoid their greifing and continue to enjoy the game. I'd value rust at 20-25$ and while I'd like to say more at release, I feel that it is intended to be a lower buy in price, even if it is worth more in sheer gameplay. (I've played this 200'ish hours)
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Ultimately, your preferences are your own but I hope that this clears up some questions you may have!
That's OLDMANWILLIKERS, a popular minecraft youtuber. He just started a series with PAUSEUNPAUSE, named thetunabandits and it is... hilarious.
Rust - Promising - Outlook good;
I won't begin to try and sugar coat the fact that hackers are in the game and there are a ton of them. Good admins and constant security updates are working well to mitigate them but it goes farther than that, by playing smart and intelligently choosing a base location; you can avoid their greifing and continue to enjoy the game.
<Snip>...
BTW, those aren't my screenshots, I don't own the game.
I would buy this game in a heart beat if there would be no PVP which ruins the fun for me or at least make it so you are not forced to PVP.
Dont they have PvE servers? Thought I heard about that....
EDIT Quick google search says yes, they do have PvE servers
Finally picked this up last night,. Been playing with a buddy from FFXIV. Is there a particular server most of the [H] guys are on? We just picked a random community server and started last night but I wouldnt mind finding a permanent home. We would like to find a server thats not completely dead but also not to the point that people are spawning on top of each other..
Just offering some new impressions: Rust has created some of the most intense and retold stories in gaming (at least in recent history) for me and my friends.
Yeah, they got a ton of inspiration from DayZ it sounds like
Does anyone have any tips for finding, and retrieving airdrops?
I take off as soon as i see them, but i can never manage to find the drops
Does anyone here regret purchasing Rust? A few of my friends (myself included) are searching for a new game to play. We decided not to do DayZ because it looks pretty broken in its current state. Is Rust polished enough right now that it's both playable and enjoyable?
Does anyone here regret purchasing Rust? A few of my friends (myself included) are searching for a new game to play. We decided not to do DayZ because it looks pretty broken in its current state. Is Rust polished enough right now that it's both playable and enjoyable?