Steam Direct Fee Announced

rgMekanic

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May 13, 2013
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Steam announced today the pricing structure for the new Steam Direct system at $100 recoupable fee per submission. This is the program that will be replacing Greenlight, which had a fee of $100 per developer.

Steam announced back in January of 2014 that it would be replacing the current "Greenlight" system with "Steam Direct" in an effort to give developers a direct path to get their game on Steam, while changing the submission fee structure to "decrease the noise in the submission pipeline"

The announcement also states that they will be re-working the Curators program, something we also covered in April. This new release goes into more detail stating that Steam is "We're expanding the kinds of content that Curators can create, allowing them to provide more information to players who are thinking about buying a game, and improving the tools to allow them to easily manage all their recommendations."


I have been following the follies of Greenlight for some time. The service has been quite problematic with terrible as well as broken games flooding the system, as well as multiple hostile developers putting the same game up multiple times if they do not get greenlit the first time. Between Early Access and Greenlight, the steam library has become extremely watered down in the last few years. I was hoping for a slightly higher barrier to entry for Steam Direct than what has been decided on, but it should still help the glut of terrible and broken games ending up on the platform daily. It used to be a badge of honor for your game to be available on Steam, hopefully we can get back to that point.

So in the end, we've decided we're going to aim for the lowest barrier to developers as possible, with a $100 recoupable publishing fee per game, while at the same time work on features designed to help the Store algorithm become better at helping you sift through games. We're going to look for specific places where human eyes can be injected into the Store algorithm, to ensure that it is working as intended, and to ensure it doesn't miss something interesting.
 

DPI

[H]F Junkie
Joined
Apr 20, 2013
Messages
11,688
Beginning of the end. Well it's been fun.
Uh no. It helps to understand the topic. But in fairness the headline was written click-baitey, like it's some new payment scheme for users.
 

polonyc2

Fully [H]
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Oct 25, 2004
Messages
20,308
sounds fair to me being that the $100 Steam Direct fee will be given back to developers once a title reaches $1k in sales...
 

Samson4EiT

[H]ard|Gawd
Joined
Nov 11, 2008
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1,503
Uh no. It helps to understand the topic. But in fairness the headline was written click-baitey, like it's some new payment scheme for users.

I think he understood the topic. I don't see how this is going to help clean up the shovelware really. Now all that needs to be done to get on steam is pay $100 for the game and it's on there. Sure before it was just $100 for the dev and not per game, then just listing it multiple times if it failed., but now it won't fail getting on steam as long as they can come up with $100. If anything, potentially there will be even crappier shit coming in droves. Then the money being reimbursed after a pretty low amount of sales, makes it seem like less hoops than before really.
 

DejaWiz

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Joined
Apr 15, 2005
Messages
21,148
Steam should keep rigorous records of which Greenlight/Direct developers make successful games in a fairly quick amount of time and offer them a spot in Valve so we can finally get Half Life 3.
 
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