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- Aug 20, 2006
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The Protoss chapter of StarCraft II will soon be upon us. Blizzard has released the opening cinematic to the expansion, which launches November 10.
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The thing is, that the expansions have been as much a game as SC1 was. Even if they only focus on one of the races at a time, it's not like there is a shortage of missions in the campaign and the multiplayer is all there. Also, expecting anything other than "when it's done" from blizzard says you aren't much of a fan, or simply haven't paid any attention to blizzard for the past 15+ years with regards to their announcements, launches, etc. Yes, it would have been nice if the expansions had just come out annually so the game was "complete" after 3 years, but even if you bought SC2 5 years ago... and knowing how blizzard is, can you honestly say you were expecting that to happen?Just to remind people....StarCraft 2 came 5....five!.....years ago. 5 years to "complete" the game? Give me a break Blizzard. I gave up on you a long time ago.
You used to be AAA.
Again I ask; why doesn't Blizzard make a full length StarCraft animated movie?
I felt I got my moneys worth with both Wings of Liberty and Heart of the Swarm. I don't play multiplayer because I'm awful at micro but the campaigns were really fun.
Again I ask; why doesn't Blizzard make a full length StarCraft animated movie?
Cheese, overwhelming.
Did you even experience the original Star Craft story line?
Did you even experience the original Star Craft story line? It's really well thought out. The only cheese in the entire Star Craft experience is the multi-player aspect...
Classic and superb storytelling.
Back in early '98, when the game was fresh off the shelf, when you finished the mission where Kerrigan is left for dead, and the changes caused by the betrayal--and then later, when what actually happened to her is revealed--it was gripping. Not just another throwaway science fiction story to justify a game, it actually felt compelling. To me anyway.
Classic and superb storytelling.
Back in early '98, when the game was fresh off the shelf, when you finished the mission where Kerrigan is left for dead, and the changes caused by the betrayal--and then later, when what actually happened to her is revealed--it was gripping. Not just another throwaway science fiction story to justify a game, it actually felt compelling. To me anyway.
I think sc has one of the best stories of any rts. The cut scenes helped a lot
I felt I got my moneys worth with both Wings of Liberty and Heart of the Swarm. I don't play multiplayer because I'm awful at micro but the campaigns were really fun.
Ah yes. The good ol' proxy pylon.
One of Blizzard's pillars is that they don't care if a game takes a lot longer than they expect. They're going to release a polished product, or it will not be released at all. I respect that. If only more publishers in the industry had such morals.
I felt I got my moneys worth with both Wings of Liberty and Heart of the Swarm. I don't play multiplayer because I'm awful at micro but the campaigns were really fun.
I felt I got my moneys worth with both Wings of Liberty and Heart of the Swarm. I don't play multiplayer because I'm awful at micro but the campaigns were really fun.
Actually, one thing that's kind of interesting is StarCraft's fall from the e-sports king. Legacy of the Void elicited an "oh yeah, StarCraft!" reaction from me, which, as a fan of the series, is a bit surprising. It's really lost its position as the e-sports leader so it'll be interesting to see if this rekindles interest or if people will remain apathetic.
Well I personally couldn't give less of a fuck about the multiplayer development... actually I take that back because they have to waste a shit ton of time on things like game balance when in a single player game you don't have to worry too much about that because who cares if one faction is stronger, these are god damn bugs that can mass produce, of course they're going to eat marines for breakfast... but nope... gotta make the single player live the same as the multi.If you've been following the multiplayer development of LOTV, doesn't seem like that any longer.
Well I personally couldn't give less of a fuck about the multiplayer development... actually I take that back because they have to waste a shit ton of time on things like game balance when in a single player game you don't have to worry too much about that because who cares if one faction is stronger, these are god damn bugs that can mass produce, of course they're going to eat marines for breakfast... but nope... gotta make the single player live the same as the multi.
That is a head scratcher since none of the single player campaigns are anything like the multiplayer. If you are referring to the custom games, then yes, because those are generally used to prepare you for multi-player.
I agree with you if you're talking about SC1 and Brood War. But SC2? The writing is really bad. I don't see how it compares at all.
Gave up on SCII because it was geared toward multiplayer. I'm a casual gamer and don't have a lot of time to invest in gaming. You are up against people without a real life and online gaming is all they do. Not much fun because those types can't even take a joke about being game addicted.
Do the damn starcraft movie already... This has so much potential if done right.
I'm more into Company of Heroes these days since the resources don't permit unit construction to be as quickly and I find the micro tends to be easier to execute.
Do the damn starcraft movie already... This has so much potential if done right.
Gave up on SCII because it was geared toward multiplayer. I'm a casual gamer and don't have a lot of time to invest in gaming. You are up against people without a real life and online gaming is all they do. Not much fun because those types can't even take a joke about being game addicted.