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- Aug 20, 2006
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While others moan about price, wires, or pixel density, my biggest complaint about VR is how uncomfortable headsets can be if you wear glasses. Evidently, Stanford is already on the case with their idea of an adaptable system that may reduce the effects of everything from nearsightedness to headaches and nausea. Combining novel hardware implementations with eye tracking and software, their headsets can adjust accordingly to account for a user’s unique visual profile.
…researchers are testing hardware and software fixes designed to change the focal plane of a VR display. They call this technology adaptive focus display. The group tested two different hardware options. One relies on focus-tunable liquid lenses. Twisting a dial squeezes the liquid lenses inside the headset to change the screen display even though the lens itself remains in place. The other option involves mechanically moving the display screen back or forth, like adjusting a pair of binoculars. The system also incorporates eye-tracking technology to determine where on the screen the user is looking.
…researchers are testing hardware and software fixes designed to change the focal plane of a VR display. They call this technology adaptive focus display. The group tested two different hardware options. One relies on focus-tunable liquid lenses. Twisting a dial squeezes the liquid lenses inside the headset to change the screen display even though the lens itself remains in place. The other option involves mechanically moving the display screen back or forth, like adjusting a pair of binoculars. The system also incorporates eye-tracking technology to determine where on the screen the user is looking.