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SR-2 + some games = does not compute

zero2dash

Supreme [H]ardness
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Oct 23, 2007
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Trying to compile a list, maybe get the word out and get some notice so maybe we can get some fixes.

I know a majority of you don't use your SR-2 systems for anything but f@h, but those of you who do game or plan on gaming on theirs......the results are fairly good, but a mixed bag of bad.

So far, 3 games flat out refuse to run on my SR-2.

  • Audiosurf
  • Puzzle Quest
  • World of Goo

Games I've played that run just fine:
  • AaAaA!!!!!
  • Amnesia: The Dark Descent
  • Beat Hazard
  • Borderlands
  • Braid
  • CoD:MW
  • Chime
  • Droplitz
  • Everyday Genius: Square Logic
  • Flight Control HD
  • Machinarium
  • Max & the Magic Marker
  • Secret of the Magic Crystal
  • Super Meat Boy
  • VVVVVV
  • Worms Reloaded

Running 7x64, updated ForceWare drivers, updated DX9 (web installer), Visual C++ 2010 installed, updated sound drivers. SLI on or off, single card installed by itself or both, doesn't matter. Those few games just don't work.

I posted over at EVGA initially about a d3d9.dll error in Event Viewer tied to Audiosurf, and an Error dialog box upon World of Goo crash, citing d3d9.dll as well. I've since updated that thread with the info about Puzzle Quest refusing to load (loading a black screen with the PQ cursor, then going back to desktop, no crash dialog or anything). I'm hoping someone who works at EVGA might have an idea as to why these games aren't working on the SR-2 because it's clearly something futzy with the board or the software. I didn't have any problems with AS or WoG on our q9450/UD3P system, and I tried PQ at work today on the e8400/g31 board and that worked fine as well.

If anyone has any input to provide regarding working games or non-working games, feel free to post them and I will update this post accordingly. I'm hoping to maybe really get some chatter going about this so we can get a working solution, because I don't really want to sell my SR-2 and go back to 2 boxen and x58's.
 
Ever tried any compatibility modes or limit the cores the game uses?
 
Far Cry 2 works great. I am trying to remember if I had to adjust the compatibility mode to make it work, but looking at the shortcut it looks like it runs ok with nothing set.

Only game I have installed, but something needed a vista compatibility mode, I just cant remember what. That's me - super helpful brain. :rolleyes:
 
I have tried a few compatibility modes, and I just tried setting affinity to limit cores.
Guy on EVGA forums just posted to turn off Hyperthreading, I have no idea what difference that would make. :confused:
 
I don't have any thing fancy like an SR-2 but I have noticed on my i-7 system world of goo hates to be run with a multi monitor set up. If I disable one of the monitors it runs fine. This might not apply to you, but I thought I would put it out there.
 
Holy crap...disabling HT actually worked! Now I need to try to figure out "why" and how to get the games to run without having to boot to the bios each time to do it. And I'm gonna try an affinity app once I find one instead of trying to do it unsuccessfully using Task Manager.
 
Just run the games in a VM. I know you want to max your frame rates in World of Goo but when folding bigadv just one reboot costs you 1-2k points.
 
I know you want to max your frame rates in World of Goo but when folding bigadv just one reboot costs you 1-2k points.
How did you arrive to this figure from reboots? Are you referring to the check point or another factor?
 
I was just basing it on the ~2 minutes lost rebooting is about 1 second higher tpf.
I don't know how the check pints ect. work when you stop the client in the middle of a frame but if you stop at the end of a frame the whole WU is submitted 2 min latter than normal.
 
I was just basing it on the ~2 minutes lost rebooting is about 1 second higher tpf. I don't know how the check pints ect. work when you stop the client in the middle of a frame.
FWIU, the client will restart from the last check point depending what interval is configured. The check point time in the client config could make a difference, but that is much less of an impact with SR-2s since the TPFs and WU completion times tend to be low, if I got the way this works right.
 
I guess it doesn't really matter because folding without HT sucks anyway.
 
Also when starting from checkpoints frame times tend to be a little higher until things settle down. With nocpulock=1 this might never happen, but with nocpulock=0 things go back to normal within 1-3 frames.

Also because after a reboot windows does god-knows-what for 10 minutes anyway. :rolleyes:
 
Just run the games in a VM. I know you want to max your frame rates in World of Goo but when folding bigadv just one reboot costs you 1-2k points.

(Assuming you're being sarcastic about framerate in WoG :D)
I don't think a VM will help either unless you lock the # of cores in the VM and if that's the case, that's way more steps than necessary.
Windows is not the problem (IMHO), it seems like something regarding the games freaking out over having 24 cores available when they're not used to it. ;)
The games aren't so dumb that they refuse to run without Hyperthreading disabled, because if that was the case none of them would have worked when I had an i7 920 + x58 board (since the 920 has HT). AS and WoG both ran fine with my 920 HT-enabled systems.
That's why I'm thinking like Brak said, maybe running some sort of app to give the game a certain # of cores vs letting Windows give it all the cores may actually fix the problem on more of a permanent level. Seems to me like it boils down to too many cores and the games don't know what to do so they just don't run.
 
That's why I'm thinking like Brak said, maybe running some sort of app to give the game a certain # of cores vs letting Windows give it all the cores may actually fix the problem on more of a permanent level. Seems to me like it boils down to too many cores and the games don't know what to do so they just don't run.
A process priority utility such as Bill's2 should take of it if that's indeed the problem. Even a simple app like SMP Seesaw should accomplish it through core isolation.
 
tried those games with only a single monitor on?

world of goo would not run for me unless i disabled my 2nd display.
 
Sorry yeah I'm on a single monitor already.

He posted this also:
http://www.evga.com/forums/fb.ashx?m=753667
echrei said:
I couldn't run certain games such as World in Conflict for the longest time, so I tried taking out RAM and disabling a CPU and eventually found out that the games crash as a result of a bug in DirectX that occurs when you are running at over 16 threads.

I've tried finding solid info regarding a DX bug and 16+ threads but I haven't found any info yet. I did find something regarding the newer Final Fantasy title runs on 15 but not 16, so there's definitely something there about this being a bug in some games.

A process priority utility such as Bill's2 should take of it if that's indeed the problem. Even a simple app like SMP Seesaw should accomplish it through core isolation.

I couldn't find anything through a google search on Bill's2, but I did find and try SMP Seesaw Pro (since the regular one is only for duals)...didn't have any luck. :( Problem is we would need something that sets affinity on launch because the games crash on launch normally, so there's no gap of time where you can change affinity in either task manager or SMP Seesaw and get them to run. :( At least we're getting somewhere with this though.....i'm more hopeful of a fix now than I've ever been. ;)
 
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I couldn't find anything through a google search on Bill's2, but I did find and try SMP Seesaw Pro (since the regular one is only for duals)...didn't have any luck. :( Problem is we would need something that sets affinity on launch because the games crash on launch normally, so there's no gap of time where you can change affinity in either task manager or SMP Seesaw and get them to run. :( At least we're getting somewhere with this though.....i'm more hopeful of a fix now than I've ever been. ;)
I should have been more informative on the app's name. It's extremely feature-rich and will do what you want but cannot say whether it will work: http://www.bill2-software.com/processmanager/download-en.shtml
 
WinAFC should do the same thing, right?

http://affinitychanger.sourceforge.net/

I know just enough about it to be dangerous, but I did manage to get it to work with a GPU client. It just runs in the background, so you would be fine at startup.
 
I was meaning a VM simulating a single core machine, the game won't be able to see the number of cores it's running on and freak out.
 
Originally I tried WinAFC but I couldn't figure out how to get it setup. I'll try out bill2 and then go back to WinAFC if that doesn't do it.
 
WinAFC does pretty much the same thing as Bill2's, but I believe Bill2's has more capabilities and also has a GUI which makes it much easier to use.
 
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