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- Oct 11, 2003
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It seems a lot of people here want the RPG elements. I must be one of the few who wants another "simple" space combat game like Freespace or Tie Fighter.![]()
I don't see any logical reason as to why the space sim genre should have died, I just think all space sim fans are absorbed with Eve still, in much the same way as the majority of RPG fans are absorbed with WoW/Rift.
Freelancer was specifically designed to be controlled with a mouse and keyboard, and in fact didn't even support joysticks. Space sims certainly did not need to have a joystick-based control scheme.
I think these things are cyclical. It doesn't help that the space program is in such bad shape right now. Sadly it'll probably take something unoriginal like a ME movie adaptation to get the general public interested again.But yeah...Space stuff is dead for now; thanks to Star Trek overdoing it, Lucas fucking up the recent Star Wars movies...generally space is overdone...for now. You don't see cool movies like Outland anymore...just crap like Red Planet and whatnot. Someone should turn Firefly into a game.![]()
I think you're right on all counts.I think these things are cyclical. It doesn't help that the space program is in such bad shape right now. Sadly it'll probably take something unoriginal like a ME movie adaptation to get the general public interested again.
f you owning a small ship and then going out and fighting pirates/ships, trading from port to port to raise money, etc.
. Fly down onto planets through the atmosphere.
I think what happened is LucasArts got bored. There were some excellent space-sim games that were getting better and better and better. We had X-wing, Tie Fighter, X-wing versus Tie Fighter and finally X-wing alliance. I remember playing X-wing alliance back in the day at 1024x768 on a friend's computer and it looked VERY realistic with all the model packs installed.
Something like 80% of the models/textures have been re-done by the fan community in high polygon count/high resolution textures.
Granted, it wasn't like perfect graphic wise and with today's graphics, I am sure you could make a much better version. The trouble I think came that a ship can only go so far before it looks ...smooth? like a perfect geometric replica of the original ship shape/design? To an extent too, a randomly generated field of 'stars' in the background can be only so dencse with so many variying degrees of white in size/shape. There's less 'physics' to be interacted with as well. With a car-racing sim like Dirt 2, you'll have cars going through water with splashing up mud, mud being displaced from the puddle onto the track behind where the car went through and infronnt. Does the mud remain on the car? How quickly does the mud stream-off the card from 30/km hour wind as the vehicle moves at 120 km/hr?
With space, your pretty much in a vaccum. There's no need to concern yourself with wind or a lot of physics that make real-world environments a bit of hectic for game developers. Once your models look like the 'real-thing' or in the case of x-wing alliance like the 'movie' ships then your pretty much done. If something tooks 90% realistic to the original, then 95% then 98% then 99.8% there's a point where people won't continue to buy the game unless there's an interesting or driving storyline or non-graphical innovation.
At that point, we started to see Star Wars: Rogue Squadron etc where the space-sim games because flight-sim games based in cities on planets. Aka different locations where level design started to count more and graphics of the surround scenery could be improved upon and used as marketing to re-buy the game. Potentially, you could program in wind-shear and other factors.
I love Freelancer, Darkstar One was a good game too.
Sadly it does seem like Eve and the Discovery mod for Freelancer are all we have left. Thankfully the Discovery team does a great job maintaining Freelancer.
If you haven't yet checked out Orbiter make sure to check it out, its a free "space simulator" in every respect. not as much a game as a study sim but very fun if you like that kindof thing. I used to spend hours just getting into orbit and then trying to land the shuttle![]()
Closest thing you'll find, in order of relevance:
1. Freespace 2 Source Code Project: graphically enhanced FS2 with new missions and assets
2. X3: Reunion and Terran Conflict: a modern version of Privateer with heavy emphasis on trade/building and a high learning curve
3. EVE Online: epic space MMO in a massive universe with great PVP, but combat is not first person mode and learning curve is steep, and it's an MMO
I pledged to Starlight Inception (mdk30's link). Its actually being led by a former LucasArts developer! $30 gets you a DRM-free version of the "Special Edition", a Steam key, Sound track, and ALL future DLC! The dev is originally starting with PC and PS Vita , but is willing to go Linux/Mac if there's proper funding. Kickstarter is really looking like a great place to invest a few bucks and help great games get made, get access to them on the cheap, and help direct their development. Also, you're protected from scams to a certain point and projects that just don't get off the ground.
I pledged to Starlight Inception (mdk30's link). Its actually being led by a former LucasArts developer! $30 gets you a DRM-free version of the "Special Edition", a Steam key, Sound track, and ALL future DLC! The dev is originally starting with PC and PS Vita , but is willing to go Linux/Mac if there's proper funding. Kickstarter is really looking like a great place to invest a few bucks and help great games get made, get access to them on the cheap, and help direct their development. Also, you're protected from scams to a certain point and projects that just don't get off the ground.
Did you even read the thing? This is literally the first paragraph on the page:If it wasn't for the 'launch day DLC' I'd have already put down $30 or $60 on it. I'm only on the fence now, even though it's my favorite genre...![]()
http://www.shovsoft.com/lunarflight/
I picked it up in a Steam sale a few days ago and I've had a lot of fun with it. Check it out if you need a timesink to hold you over for awhile.
I also really like the Evochron series, especially being able to do an atmospheric entry and land on a planet. Are there any other games that allow this? I know EVE had a demo of this at a Fanfest a few years back, maybe they will implement it when DUST514 is released?