Sorta HDMI, sorta CUDA question

Derfnofred

Gawd
Joined
Dec 11, 2009
Messages
606
Alright folks (dons stupidity suit)

Not at all related to Physx, but totally cuda+ATI-related

Here's the scoop. I'm a audio nut, and one of the really cool things to come out of the CUDA world is a generic FIR audio DSP crossover setup that can compute a large number of taps very quickly and efficiently. Like this. Totally ideal stuff for stream processors (ergo, something a 9600 gso/384 would eat up, considering the software was originally written for a 9500 gt). Second part of the problem is the need for HDMI 1.3a specification to get 8 channel lpcm, so I can output said channels to my receiver.

Intelligently, I should just get a 240 gt right now, which is weaker at stream processing than the 9600 gso/384, but solves all the problems in one fell swoop. Pipe sound through it, send it down to the receiver and be done. That said, I have a sound card I prematurely bought, that I wouldn't need for this project, and sending it back/selling it gives me ~$80 more to work with. HDMI 1.3 enabled sound cards are expensive from what I've seen and the sound card won't be getting any traditional use.

The ATI 4XXX series cards (and later) support HDMI 1.3 specifications though, so I have 3 options as I see:

Keep present soundcard and buy used GTX 260/216 for video and non-game audio processing. Switch to headphones for gaming and have the soundcard/cpu take care of business. Use soundcard as a glorified DAC and pipe analog signals into receiver for playback.

2&3 involve selling sound card

Buy used 9600 GSO/384 to do CUDA calculations then pipe audio data over to a used 4870 for hdmi packaging and output. And of course use the 4870 for all the video goodness. Will things blow up drivers/software doing this? 5770 would be even better, since it offers a lot more sound integration.

Third option is this: gtx 260 216 core + g210 (cheapest way I've found to get the lpcm 8 signal out). Benefit is a lot more horsepower for audio processing (and double precision), but then the sound processor is intrinsically tied to graphic needs. Ergo--sound will suck during games (down about 32x the stream processing), or just use motherboard integrated sound to headphones.

Any ideas? I'm on a mATX board, so I'm not made of ports. A decent graphics processor is nice, but I don't game THAT much.
 
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