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Sony XBRITE vs 2001FP

bytor33 said:
I have a 21" crt also magic_p so I have played all of those games at 1600x1200
Now I know that you have experience with those resolutions, so what you are saying has some credence.
and the framerate is not acceptable in half life 2 and doom 3, especially during heavy water parts in half life 2 that are shader intensive.
What settings are you running? High Quality, or Ultra Quality? AA settings? Aniso?
My system consists of a 3.2 winchester overclocked to 2400, a 6800 gt clocked at 415/1100, 1 gig of ram, etc so it's by no means an ultimate gaming computer but it's still fairly top of the line.
That's very similar to my machine, I have a 2.8 Northwood with 2GB of RAM, 6800GT.
I've found counterstrike source quite playable at 1600x1200 with aa and af off but have found that it looks better at 1280x1024 with 4x aa and 8x af with slightly faster framerates to boot. Doom 3 is perfect at 1280x1024 on ultra quality but it starts slowing down a bit at 1600x1200 during big battles and such.
Oh, ultra high quality settings, well that's why you are saying what you are saying. You never mentioned anything about playing at ultra high settings, only that gaming at 1600x1200 at a decent framerate was impossible. Gaming at ultra high image quality and gaming *at all* at 1600x1200 on a single card system is a bit different don't you think?
 
Sinclair said:
You can play in any resolution you want and still get a full screen picture, however if you game in any resolution that ISN'T the monitor's native resolution, it has to stretch the picture to fill the entire screen, which may or may not yield a good picture. CRTs don't have this hard resolution limitation like LCDs do, so its not surprising that your not seeing any problems gaming at a lower resolution on that CRT. Think of it like this, a 2005FPW has 1680 pixels by 1050 pixels. You can't change that for anything. Now what happens when you have to display a picture thats only 1024x768? It has to start stretching the picture so that it can turn that resolution into something that can fit the LCD's native resolution. Just like blowing up a small jpeg picture to print out a poster, it becomes pixelated and the picture quality drops (Dependant on the monitor, how far your dropping it, etc). Its best to game at a LCD's native resolution to achieve the best picture quality from it, which is where all the 1280x1024 vs 1600x1200 is coming from.

Actually I think you can play in the chosen res without stretching, but instead within some black frame. Might be wrong though. I guess one of the many with the actual product could clear that up.
 
Decelerate you can turn off scaling on the 2005FPW. You'll end up with black bars on the sides, as you said, but it works. All you have to do on the 2005FPW is go the the Image menu and choose "Aspect" instead of "Scaling" and the image you see on the screen will stay in the same aspect ratio as the source instead of being stretched out.
 
Decelerate said:
Actually I think you can play in the chosen res without stretching, but instead within some black frame. Might be wrong though. I guess one of the many with the actual product could clear that up.

Yeah, I can turn that on/off via the ATI control panel as well. I'm sure most LCDs have that ability tho either via drivers or hardware. Sure you don't get scaling problems, but your wasting all that screen realistate. I'd rather it scaled then just a small box =).
 
love my Sony

the 2001fp is great for 2d desktop work and web browsing if you have good eyes

but id take my sony over the ones we use for cad here anyday when it comes to gaming
 
I think some of the 1600X1200 people *must* be turning the detail levels down.
I've got a P4 3.2 and a 6800GT and in some games even 1280X1024 is only pulling around 40 or 50 fps. Obviously if you turn Vsync off (which bugs me more than choppiness or a slow LCD...'cept in Doom 3, where it's too dark to care) and the details down a lot you can run it, but I'd much rather run an FPS at a lower resolution, but with the details cranked.

Personally, I think the current hardware might be capable of running in hi-res, but it'll be a little while before it's even close to a standard. There's also something painfull scary about trying to see any status/console messages in that high of a res.
 
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