Godmachine
[H]F Junkie
- Joined
- Apr 7, 2003
- Messages
- 10,472
http://www.roadtovr.com/project-morpheus-gdc-2015-media-event-liveblog-3pm-pst/
Talking points :
1. 1080p Native OLED display.
2. 120hz Refresh rate. 120 FPS target frame rate.
3. First half of 2016.
4. Low input latency (<16ms)
5. Frame interpolation for 60 FPS games to keep 120 FPS standard developed for "goal" for VR games. (Ehhh...)
6. 100 FOV (big plus for FPS games)
I'm still not sold on VR for consoles. Not enough power. I can't imagine native 1080p 120hz games running at 120 FPS being anything but pretty minimal looking.
Price still kinda cloudy as well. Lots of rumors saying $299 price point being realistic. That's quite a price to swallow with a $399 console.
Talking points :
1. 1080p Native OLED display.
2. 120hz Refresh rate. 120 FPS target frame rate.
3. First half of 2016.
4. Low input latency (<16ms)
5. Frame interpolation for 60 FPS games to keep 120 FPS standard developed for "goal" for VR games. (Ehhh...)
6. 100 FOV (big plus for FPS games)
I'm still not sold on VR for consoles. Not enough power. I can't imagine native 1080p 120hz games running at 120 FPS being anything but pretty minimal looking.
Price still kinda cloudy as well. Lots of rumors saying $299 price point being realistic. That's quite a price to swallow with a $399 console.