Some GOOD News

yes it's better -- to the point where now I'm wondering if any difference left is placebo or not - but there is a shadow of a doubt that the AMD card still looks a bit superior to the 1080TI at 10 bit ---- but it's not nearly as drastic as it was with the NVidia running 8 bit. If there's a difference now - it's tolerable.

Would those types of differences show up in a screenprint taken with each card? probably not eh?
I do believe most captures are 8 bit, so not really. I just think it is how the video card maps the 8bit to 10bit using a 10bit monitor. Most stuff now is only 8bit to begin with. 3d stuff as in game engines could use the extra bits for rendering in real time if available - not sure if they do or not automatically - Razor1?
 
AMD cards still have a little bit color (more contrast then anything else), that's why I turn up the digital vibrancy to 55%

that's the reason why AMD dropped color management and most of the video settings since Crimson, opposed entirely to what it was with the old Catalyst Control Center, as always to save work and let all the video and color settings entirely in the hand of the OS and Monitor calibration... nowadays the only option to "tweak" about color are related to Chroma subsampling on HDMI, and limited mode/full RGB mode selections, nothing else..
 
I do believe most captures are 8 bit, so not really. I just think it is how the video card maps the 8bit to 10bit using a 10bit monitor. Most stuff now is only 8bit to begin with. 3d stuff as in game engines could use the extra bits for rendering in real time if available - not sure if they do or not automatically - Razor1?

For the most part, higher bit-depth in games isn't for output, but rather processing- it's the same with any math (applied or otherwise), where you don't want to round until the end. Having higher bit-depth for processing (assets mostly) just means that final output is more consistent with intention, but won't make much of a difference at 8bit vs. 10bit at the final stage.

[in theory, there should be no difference between 8bit and 10bit output for the same pregenerated content, but games are generating content on the fly; 10bit is really only useful if your input sources exceed 8bit, like modern digital cameras whose capture ranges from 12bit to 16bit, and you actually need to be accurate to some other output, such as for periodical prints or other physical color reproduction]
 
For the most part, higher bit-depth in games isn't for output, but rather processing- it's the same with any math (applied or otherwise), where you don't want to round until the end. Having higher bit-depth for processing (assets mostly) just means that final output is more consistent with intention, but won't make much of a difference at 8bit vs. 10bit at the final stage.

[in theory, there should be no difference between 8bit and 10bit output for the same pregenerated content, but games are generating content on the fly; 10bit is really only useful if your input sources exceed 8bit, like modern digital cameras whose capture ranges from 12bit to 16bit, and you actually need to be accurate to some other output, such as for periodical prints or other physical color reproduction]
One game that does support 10 bit panels is Alien Isolation, it is a treat to see it in action using the Deep Color option and is noticeably better with no or much less banding etc. 1.07billion color games otherwise have been very few. HDR will probably be the next real standard that will be used 10 bit or 12 bit.

Games normally use floating point math for rendering and once done maps it (tone map) to the display, 8 bit, 10 bit, HDR etc. The precision is already there and there should be no significant performance difference once displayed to the monitor.
 
Oh, I also found that at least on the 980Ti and my monitor, scaling just looked completely off. (Running 1080p and 1440p would look like total crap, 4k would like mostly fine.) That has not been the case with any AMD card I have used with this Samsung 4k monitor, just the way it is. The only thing I do not have is Freesync with this monitor, I bought it before that version was released.)

Good news is that what I have works well together and I do not have to go out and buy something more just to get it to work. (Of course, I did try Forza 7 demo and it worked really well at 4k, everything maxed out on my Vega 56 but, it took a really long time to load, even off an SSD.)
 
Oh, I also found that at least on the 980Ti and my monitor, scaling just looked completely off. (Running 1080p and 1440p would look like total crap, 4k would like mostly fine.) That has not been the case with any AMD card I have used with this Samsung 4k monitor, just the way it is. The only thing I do not have is Freesync with this monitor, I bought it before that version was released.)

Good news is that what I have works well together and I do not have to go out and buy something more just to get it to work. (Of course, I did try Forza 7 demo and it worked really well at 4k, everything maxed out on my Vega 56 but, it took a really long time to load, even off an SSD.)
loads times were really terrible, like 20-30 sec even on SSD. But the gameplay was amazing.
 
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