So thanks to Steam and all the wonderful documentation found on the net, I've been playing older games and learning how to run them optimally.
There is an area of contention though with regards to software vs hardware rendering and which is necessarily better.
Is there consensus on some of these games and which rendering method one should use?
(Quake Engine)
Quake (see, I've heard/seen that OpenGL makes everything blurry due to texture filtering)
Hexen II
(id Tech 2)
Quake II
Heretic II
(Unreal Engine 1)
Unreal
Unreal Tournament
Deus Ex
(GoldSrc)
Half-Life
There is an area of contention though with regards to software vs hardware rendering and which is necessarily better.
Is there consensus on some of these games and which rendering method one should use?
(Quake Engine)
Quake (see, I've heard/seen that OpenGL makes everything blurry due to texture filtering)
Hexen II
(id Tech 2)
Quake II
Heretic II
(Unreal Engine 1)
Unreal
Unreal Tournament
Deus Ex
(GoldSrc)
Half-Life