This game looks incredible. A step above Crysis 1.
I think this is one of the best looking game I've ever seen.
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This game looks incredible. A step above Crysis 1.
SMAA is a variant of MLAA. It was designed to perform very well and actually improve upon typical MLAA. Unfortunately, the injectors out there don't use the best version of SMAA, so we don't get all of the benefits. The existing injectors do give quality in the ball park of SSAA and of course much better speed. But the quality COULD be even better, if development continued on getting the tech into games and/or an external injector.FXAA and MLAA are not vendor specific per say. FXAA was developed by Nvidia which has the option of forcing it through driver control panel. MLAA actually was developed by Intel (It was to showcase using the CPU to improve graphics) but AMD has the option of forcing it through driver control panel. Both can be used by either vendor if supported in game. I don't recall any actual tested cases of either favoring a specific vendor in general. FXAA however now seems to be more preferred over the two (games tend to favor FXAA support in game over MLAA, comparisons tend to favor FXAA over MLAA via drivers).
Your third option is SMAA which can be forced regardless of vendor if not supported in game (http://www.iryoku.com/smaa/). This is actually becoming more favorable over the previous two (such as from user feedback). Nvidia even has recommended it over FXAA.
This is just regarding post processing shader based AA.
I think this is one of the best looking game I've ever seen.
classic example of being a 'prisoner of the moment'...your memory consists of what happened yesterday and today with no perspective...a movie comes out today (Avatar for example) and it becomes the greatest movie of all time because no one remembers movies that came out 5-10 years ago...Lebron James is the greatest basketball player of all time based on today...if you don't understand my analogies then it just proves my point
Anyone having the issue of low gpu usage when Vsync is enabled and great with it disabled? If I stand in one spot I will get like 75-80% usage and 32fps and once I disable Vsync I get 99% usage and 38-40fps
Shot glass screen, ended up with a glass bullet hole on the metal box behind. Game ruined, I blame consoles, etc etc
edit: holy fuck imgur utterly ruined the quality.
Guys can someone confirm whether the High grass levels slow you down?, I mean the GPU usage tanks and hence the framerate?... nobody seems to respond!!.... Every other level seems fine...
It's probably your setup. Weak sauce. Better run to the store to get something decent.
Who do you think is sitting there reading the darn forum at this time?
lolPS: It's probably your setup. Weak sauce. Better run to the store to get something decent.
Did you even read my older post with the pics?.. I said the GPU usage drops when I enter the dome and the High grass levels which means my GPU is not working fully... My CPU is well over the recommended specs thank you very much and by the way you are the only one who thinks a GTX 680 is not "DECENT"....
Did you even read my older post with the pics?.. I said the GPU usage drops when I enter the dome and the High grass levels which means my GPU is not working fully... My CPU is well over the recommended specs thank you very much and by the way you are the only one who thinks a GTX 680 is not "DECENT"....
People are hating this game? Please tell me why so I can join in.
So are the graphics worthy of the steep hardware requirements and lower performance? It's hard the gauge how much better Crysis 3 looks than Crysis 2 from youtube videos.
Suggestions please guys!!...
You are running a cracked copy of the game and are expecting support.... Wow...
still a lack of lean makes stealth without abusing the cloak annoying. Ai still worse than crysis 1 when it comes to stealth. Weapon models/crosshairs are freaking gigantic and ugly even when you change the near fov. While the graphics are technically amazing i think the art direction is just awful.
Im still on the 1st level and I like it, though I can see the same issues as you for the lean. The AI spots you from a mile away if it has LOS. Like, its pouring rain int he dark and I cant even see the enemy and they are opening up on me. No lean mean you need to cloak kill everything.
Game looks amazing and loads fast. I like it so far, but even on normal, its impossible to go stealth as the AI spots you and silencers dont seem to help much at all.
I`ve already pre ordered the Hunter Edition. I am just waiting for it to be delivered... I could not wait to play it and that is why I downloaded the Illegit copy of the game. I buy all games with my hard spent money FYI ....
For frame of reference: I just got to the dam level and hit 5 hours of gameplay in SP. Right after you meet the female leader of the resistance. No idea how close to the end of the game I am.
It's been a hell of a ride thus far and the more I play the more impressed I get.
That being said, I do feel Crytek is going to suffer for this. By making it DX11 only, a large portion of the gaming community can't play the game.
That being said this game is definitely not worth 60$.
So,is SMAA the way to go for best IQ? Running everything MAX @ 1080 and only played with 4xMSAA(45-60fps) and SMAAx2(55-60fps). Don't see much of an IQ difference between the two but the latter stays @ 60fps more consistently..Wont touch FXAA with a ten foot pole.
Graphics are 10/10, Game 6.5/10. It's very COD'ish.
Why couldn't they make a more open world experience, à la FC3, but with these graphics. So much potential.
That being said this game is definitely not worth 60$.
You're on stage 3 / 7.
As I've stated earlier, I have to give it to Crytek. People made complaints about Crysis 2 (myself included), and for the most part, they listened. Is it perfect? No. Are there issues, including technical issues? Yes. But if you compare the PC version to the console version, it is different, and for the most part, what I dislike about console gaming doesn't exist on the PC side.
That being said, I do feel Crytek is going to suffer for this. By making it DX11 only, a large portion of the gaming community can't play the game. I'm not talking about lowest settings only, I mean, they won't even be able to boot the game. Steam has their hardware survey at 45%. When you take into account people who will play the game, it drops even further. And when you take into account people who can play the game as well as want to play the game, but have technical issues, it drops even further.
Take the multiplayer. The PC side at the moment is barren (3000 people max so far). The console versions aren't faring any better (maybe 2-3x at best). But I can understand the console disappointment. For the consoles, it's just another generic shooter, and their systems are taxed as much as they can be. On the PC side, Crysis is a major step forward, but for consoles, they don't have this luxury yet (until the PS4 and Infinity).
*EDIT*
I'm not trying to derail the game. I enjoy it, and the game does prove that they have been listening. But I feel Crytek is in a no win situation at the moment.
MSAA is better for image quality. I would try using adaptive vsync for your 690. You may get better frames. I get over 100 indoors at times.
This is becoming a tired cliche. No it's not COD-ish at all.
I don't have near the expansive levels or options in levels to handle targets in any COD game like I do here.
Unless something goes to hell for me I'm going to be giving this 10/10 graphics, at least 7.5 but probably an 8/10 on game.
Ever even played COD single player? C3 is very similar in many ways...
Zone into map, complete objectives move onto next map. They took the whole big sandbox from C1 and stripped it down. Its not awful how they did it and it makes sense from a technical standpoint (really because they had to make it work for consoles). But what we have now instead of a true sandbox that the first half of C1 had is smaller sandboxes.
I decided to buy it on the hopes that the multiplayer will make up for the lack of single player and because i obviously have to have the latest benchmark game but so far just as far as gameplay im disappointed. The graphics are simply amazing but the foliage is odd, like they tried to make it more lush than C1 and from a distance it looks fantastic but up close looks worse than the original. The mini sandbox concept was obviously to cover the console limitations, this tech with a monstrous sandbox would be so much more taxing that it would have put the hardware crushing reputation of the original to shame but simply would be a no go on the consoles.
I dont understand the performance issues so many are having. I run a 3570 @ 4.5 16GB and a mildly overclocked 7950 @1080 and have had no issues with everything set to max with 1x SMAA averaging a solid 30-40 with an occasional dip below 30 FPS. Keep in mind people ignore the framerate and stop trying to push it faster for no reason, this is still cryengine and is still smoother at 25 FPS than many games at 40. Crank those settings and just play until you actually notice performance issues.
Good. With 5 hours of gameplay already. So much for that talking point.
Yes, folks, gaming journalists put foot to ass to get something done to make a deadline. That's how it works. No one was lying. Nothing insidious. Just the nature of the beast.
That's how you blaze through this entire game in 5 hours.
Its possible Crysis 3 employs some custom version of MSAA that comes at the very end of the pipeline and does a better job than previous implementations. But historically, MSAA is on the lower end of image quality/smoothing of aliasing. Additionally, it often just does not work when certain post effects are onscreen and/or overlapping geometry.
From my understanding, SMAA treats the entire screen as the 2-D image it actually is, and just applies AA from there, using advanced scaling and rotation calculations. checkout the info and movie here to see what I mean: http://www.iryoku.com/smaa/. Which is why it (MLAA and its variants) can also anti-alias HUD elements and in worst case scenarios, introduce artifacts in HUD elements. But modern MLAA, such as SMAA, minimizes or even eliminates this phenomenon. The short of it is that SMAA at its worst, provide quality that is probably better than high levels of MSAA, approaches SSAA (though the current version of SMAA 1x in injectors doesn't allow the full potential. But I imagine since Crytek bothered to put it in the game, they use at least 2x, if not 4x) and does it all with minimal performance hit. Whereas with MSAA and SSAA you usually experience about a 20% - 50% performance hit, depending on the settings used and what's happening on screen. I lose about 5 fps max in BF3, using SMAA injected through SweetFX. Most of the other games I play are less taxing (I.E. Dark Souls) than BF3, so I haven't even bothered to track performance that closely.
*Its worth noting that SMAA is a shader based effect. Therefore, older/cheaper cards with less shading power could experience relatively larger performance hits. I have a 7870, so I'm not currently lacking in shader power.