Sniper Elite 5

Guess I'm just lazy but the Ghost Warrior games are a little too technical to me — I like to just point and shoot, not fumble with the wind, velocity, elevation, etc.

I supposed that's why I like Sniper Elite more.
I think if you play on rookie (or w/ever they call easy mode), the scopes have a built in wind indicator. Your crosshairs might be on the headshot, but there is a little red floating ^ or v (vee) that basically means AIM HERE for a headshot w/ current windage. Your crosshairs will NOT be on the target - they will be above for the distance and left or right for the wind.

I got them all super cheap (like this sale) and they are great! Gameplay & visuals for SGW 1 = $1.59, 2 = $2.59, 3 = $5.39

SGW Contracts was OK for $7.50 & I played 40 hours

I will not buy SGW Contracts 2 until it hits $10 (sale is $20 now).
 
Just DL'd the game (86 GB) from the "xbox for windows app" where you pay $10 per month for PC versions of xbox games...

I play at least 10 hours @ $10 per month, so it's an excellent value (includes EA PLAY too).

I just tried to launch SE5, but it's just "pre-loaded" now & unlocks - May 26, 2022

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Just DL'd the game (86 GB) from the "xbox for windows app" where you pay $10 per month for PC versions of xbox games...

I play 10 hours a month in there vs steam and find it to be an excellent value (includes EA PLAY too).

I tried to launch it, but it is just "pre-loaded" now & unlock - May 25, 2022

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First post in the thread, my dude.
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Yeah, yeah, yeah...

I even clicked LIKE on that post, but when I saw I could DL the game, I jumped.

BTW - today is Monday, right?
 
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I can't fully deny that but you know what? They know what their fans want and they give it to them. ;)
Yeah, I'm glad Rebellion stuck to their guns (bad pun) and realized if it ain't broke don't fix it. These days, it seems too many developers stray from what made the original game fun and screw it up. Doom Eternal and Shadow Warrior 3 immediately come to mind for me!

Any word of zero-day bugs or similar issues? I want to try it this weekend but am hesistant if it's stable enough.
 
Yeah, I'm glad Rebellion stuck to their guns (bad pun) and realized if it ain't broke don't fix it. These days, it seems too many developers stray from what made the original game fun and screw it up. Doom Eternal and Shadow Warrior 3 immediately come to mind for me!

Any word of zero-day bugs or similar issues? I want to try it this weekend but am hesistant if it's stable enough.

Odds and ends but nothing earth-shattering so far as my surveying is showing. I haven't been able to get to it yet myself.

https://whatifgaming.com/how-to-fix-the-sniper-elite-5-crash-at-launch-issue-on-pc/

https://steamcommunity.com/app/1029690/discussions/0/3388408347645546007/

https://www.neowin.net/news/intel-3...support-fixes-game-crash-and-texture-flicker/

Miscellaneous stuff like this. Typical for most games when released.
 
Welp I played with my best friend. I did notice the game is quite the Vram hog. Even at 1440 with everything on ultra, it sucked 10.5gb of Vram from my 1080Ti, but gameplay was smooth. I just had surgery so I couldn't stay seated for very long. I did enjoy it tho.
 
Steam reviews are not encouraging...
I see they are mixed, and for me personally, some of the claimed game play issues (cumbersome climbing, etc.) don't really bother me. However, I think I'll focus on finishing Wonderlands over the next couple weeks and then circle back to Sniper once I'm done. This will give it the benefit of a little more development/optimization as well as perhaps a slightly better price.
 
All of those "mixed" are nothing new. If you have played these games before it's more of the same for the most part. I do agree about some questionable performance and optimization issues but that, too, is par for the course for a lot of games when they first come out. Ultra is probably not worth it for some of those settings. Shadows is usually the worst offender in almost every game. Go down to high or medium for those and work from there.
 
I've put a few hours in. Other than playing 4 for about 20 minutes on the xbox after seeing a youtube early preview for 5, I'm new to the series.

Climbing is kinda of annoying but you really don't do it all that much and it's not like it's hard, just a bit cheesy. Game is definitely buggy though. It's already on 1.04 or so but the very first kill target isn't spawning for me after several restarts for example. The kill cam is amusing, for about 10 seconds, then it just interrupts the flow and does a good job of trying to get you killed in a firefight. The normal "headshot" or whatever indicator is plenty enough feedback along with the stats it gives you after each shot. Enemies can be bullet spongy for anything other than the rifle but don't think you're supposed to rambo this thing anyway. I say "supposed to" because as much as it pretends to be a stealth focused game it's no problem as all mowing down an entire platoon with the rifle and a decent mouse aiming skill. Alarms are kind of annoying because of the spawns but that's about as hard as I would sum the normal difficulty level up. "Kind of annoying." I dig the basic gameplay though. I'll probably make it to the end on this one.

Playing it on Game Pass so hard to argue about the price. I'm enjoying it. Don't think I'd want to pay full price for it but I've spent far more on far worse for sure.
 
I've put a few hours in. Other than playing 4 for about 20 minutes on the xbox
I find this game to be miserable on series s. Frame rate drops down into the 20's in some spots, but the biggest problem is the damn dead zone on the controller. Holy crap, it's massive, and there's no option to adjust it. I didn't make it though the into level :( Stick to PC here.
 
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I'm digging it. So far things look great, run great, and if you have played these games you know what to expect.
 
Got the game via my $10 subscription on xbox windows app.

Played mission 1 on easy to get a feel for it & then re-started on "AUTHENTIC" (hardest setting) and it was really fun.

However, they should have started a new series & called it - Saboteur 1 - because the sniper "work" was minimal.

If it goes on sale really cheap in a few years, I'd buy it & do another run with a much slower roll.

Anyone else playing - or finished - this game yet?
 
Got the game via my $10 subscription on xbox windows app.

Played mission 1 on easy to get a feel for it & then re-started on "AUTHENTIC" (hardest setting) and it was really fun.

However, they should have started a new series & called it - Saboteur 1 - because the sniper "work" was minimal.

If it goes on sale really cheap in a few years, I'd buy it & do another run with a much slower roll.

Anyone else playing - or finished - this game yet?

I finished my first campaign run the other day. I'm happy with this. Some of the locations are pretty impressive. I thought the spy academy area was downright gorgeous in parts.
 
I have to say that this game really isn't that good. It is a good reminder of why third person shooters are absolutely horrific. It makes me wonder why the industry hasn't moved on. There is little to zero weapon and body awareness, and SE5 is a good example of it. This is also worse because it is much more about running in up close and less about distance.

The amount of good third person shooters ever made is precisely zero.

It just seems like they threw away so much potential putting the time and money into this, only to ruin it by making it third person and therefore almost unplayable.
 
Do you know you can toggle 3rd to 1st?

That is only for aiming as far as I know.

Here are 5 screen shots of what it is like to round a corner in this game and essentially all 3rd person shooters. I didn't move my character at all.

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So as you come around a corner, you will be treated to looking at a wall, or your character's back, the side of their head, and if you look down the sights it will snap and zoom you into an entirely different orientation. Lower your sights and it throws you into some random variation of the other 4 scenes. It makes aiming and any type of fluid movement impossible.

There is zero consistency and you can't tell what your weapon is doing because it is being blocked by your character. Good luck trying to throw a grenade when it decides to pick up some from the ground because you can't see what is in front of you.

Third person shooters have always been, and always will be trash and you cannot fix them due to how they inherently work.

Third person aside, that isn't the only thing that sucks about this game:

- AA doesn't really work in this game either. Looks like a jaggy mess. Only way to get it looking somewhat decent is to turn up rendering scale, it set it to 140% with AA at medium (which again, does almost nothing even at Ultra). Causes a big frame rate hit though.

- The sniper rifles themselves are absolute trash. Another "sniper" game where you do little actual precision shooting and more Rambo with rifles that are insanely inaccurate. The game forces you to play stealth, but outside of 70 meters your rifles are inaccurate to the point of absurdity. Another common issue with 3rd person shooters, they just do everything related to the actual shooting so fucking horribly. Why bother making a sniper game if they rifles have the accuracy and range of a pistol?

- Aiming zooms you in to obscene levels, so you're looking at someones arm pits as you empty you gun into them. Because it is so zoomed in you can't tell if they're dead or still alive.

- Adding to the above, the damage system is trash. Multiple neck and head shots won't kill someone. So if you shoot them 7-9 times in the head and they're staggering you might think it is safe to reload. Wrong, they're still alive. Not that you can see it thanks to it being a shitty 3rd person shooter, with even more idiotic ideas.

- Weapon unlock system is pure bullshit, requiring specific kills on specific NPCs to unlock. The clusterfuck of 3rd person and their poor implementation of basic things like, you know, shooting, makes it essentially impossible. It isn't like people want to experience the content of the game or anything. Retarded game developer logic strikes again. Game development seemingly attracts the most idiotic morons ever who can't reason their way through something so simple if often boggles my mind.


Overall, shit game. Even for free it isn't a good deal. Lazy fuckers need to youtube a basic gun, walking and eye video before making a sequel.


Edit: And what the fuck is this shit? Please tell me it is a bug and not intention.

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Who the fuck holds a gun right up to their eye? You'll literally poke your eyes out. I actually hope they do that when "researching" for their next game.
 
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That is only for aiming as far as I know.

Here are 5 screen shots of what it is like to round a corner in this game and essentially all 3rd person shooters. I didn't move my character at all.

View attachment 486820

View attachment 486825

View attachment 486821View attachment 486822View attachment 486823View attachment 486824


So as you come around a corner, you will be treated to looking at a wall, or your character's back, the side of their head, and if you look down the sights it will snap and zoom you into an entirely different orientation. Lower your sights and it throws you into some random variation of the other 4 scenes. It makes aiming and any type of fluid movement impossible.

There is zero consistency and you can't tell what your weapon is doing because it is being blocked by your character. Good luck trying to throw a grenade when it decides to pick up some from the ground because you can't see what is in front of you.

Third person shooters have always been, and always will be trash and you cannot fix them due to how they inherently work.

Third person aside, that isn't the only thing that sucks about this game:

- AA doesn't really work in this game either. Looks like a jaggy mess. Only way to get it looking somewhat decent is to turn up rendering scale, it set it to 140% with AA at medium (which again, does almost nothing even at Ultra). Causes a big frame rate hit though.

- The sniper rifles themselves are absolute trash. Another "sniper" game where you do little actual precision shooting and more Rambo with rifles that are insanely inaccurate. The game forces you to play stealth, but outside of 70 meters your rifles are inaccurate to the point of absurdity. Another common issue with 3rd person shooters, they just do everything related to the actual shooting so fucking horribly. Why bother making a sniper game if they rifles have the accuracy and range of a pistol?

- Aiming zooms you in to obscene levels, so you're looking at someones arm pits as you empty you gun into them. Because it is so zoomed in you can't tell if they're dead or still alive.

- Adding to the above, the damage system is trash. Multiple neck and head shots won't kill someone. So if you shoot them 7-9 times in the head and they're staggering you might think it is safe to reload. Wrong, they're still alive. Not that you can see it thanks to it being a shitty 3rd person shooter, with even more idiotic ideas.

- Weapon unlock system is pure bullshit, requiring specific kills on specific NPCs to unlock. The clusterfuck of 3rd person and their poor implementation of basic things like, you know, shooting, makes it essentially impossible. It isn't like people want to experience the content of the game or anything. Retarded game developer logic strikes again. Game development seemingly attracts the most idiotic morons ever who can't reason their way through something so simple if often boggles my mind.


Overall, shit game. Even for free it isn't a good deal. Lazy fuckers need to youtube a basic gun, walking and eye video before making a sequel.



Edit: And what the fuck is this shit? Please tell me it is a bug and not intention. I'd rather Rebellion be known as incompetent imbelcies than intentionally acting like retards.

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Who the fuck holds a gun right up to their eye? You'll literally poke your eyes out. I actually hope they do that when "researching" for their next game. Fuck these anti consumer assholes.

I'll put Rebellion on my "fuck off and die" list of game developers going forward.
You can switch which shoulder you're looking over in third-person by pressing the middle mouse button by default. You can also open the radial menu with 'Q' and then press 'E' to swap shoulders.
 
14GB patch:

REGULAR UPDATE
POSTED
Mon, June 27
Sniper Elite 5 Patch, FREE Map & Dev Update | 27.06.22

The Sniper Elite 5 development team is working hard to improve the game and headshot as many of those pesky bugs as possible. As always, we’ve been keeping a close eye on your feedback, with the Community team making sure nothing gets missed.

It’s been great to see how many of you have really got into playing Invasion Mode. Watching videos and reading stories of the awesome cat and mouse sniper showdowns people have been experiencing has made all the hard work worthwhile. As a result of the ongoing Community feedback we’ve received, we’ve made various improvements and fixes to Invasion Mode. We’ve done some balancing to make the Invader a little less powerful, have reduced them down to 1 grenade and 1 landmine, and have swapped out some of their skills. The ambition is to keep proactively balancing Invasion Mode moving forward as the way people play changes over time – but for now, the Invader will have to work a little bit harder for their kills!

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We’ve also removed the bonus XP for simply playing with invasions on and have fixed a reported bug by which players could be invaded immediately after another invasion ended. We always intended to allow time between invasions and as a result of this update you’ll likely find you’re being invaded less regularly, especially on the first few levels. (If you want to be invaded as much as possible, either play later levels or use the re-matching system).

Additionally we have removed the ability for hosts to kick invaders from the game and we’ve re-balanced the anti-AFK timer. Allied players will never get killed or kicked for camping and will have a bit more time before the timer starts. Invaders can now pass through Axis AI, meaning you’ll no longer get blocked at doorways or narrow paths. You now also don’t have to worry about your Allied character talking too much as Invaders can no longer hear the Allied player talking to themselves. You might have noticed that you will see a normal HUD even if you invade a game in Authentic mode – this was to make things a bit easier for less experienced Invaders. There’s now a setting in the Options menu that disables that, so if you invade a game in Authentic, you won’t have a HUD either.

Seeing how much players have been engaging with the deep weapon customisation, perfecting different setups based on their varying playstyle has been really satisfying. We’ve made some small tweaks to weapons, such as applying a slightly slower ‘Time to Aim’ for the rifles and reducing how easily the Kar98K can become a 1 hit killing machine.

The Field Report that appears at the end of a mission has had a visual overhaul along with some under the hood improvements. We can’t wait to see more of you trying to reach the extreme points of the playstyle graph across various levels – so don’t forget to share your reports with our social channels. We’ve been in awe at just how good at stealth so many of you are.

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Beyond the above, we’ve also been listening to player feedback regarding controller dead zones which we know has been a hot topic since launch. With that in mind, we’ve made some improvements to smooth out the transition, whilst also looking into further support for future patches.

Along with these changes there have been many other tweaks and additions, such as a FOV slider on PC, camera improvements, making the Teller Mine more likely to be triggered by passing vehicles, and various level and unlock fixes, to name but a few. For a more comprehensive list, see our full patch notes below.

As a final note, we’re delighted to release a FREE Multiplayer map as part of this update, as a thank you for the Community’s ongoing patience since launch. The existing No-Cross map Urban Ruins is now playable at night in our Deathmatch, Team Deathmatch and Squad Match modes. Not only that, but we’ve added more cover to the central park and opened up areas of the map for varying angles of attack so you’ll need to explore and engage with your new vantage points.

With that, please do keep your feedback coming in via our various Community spaces. We hope you continue to enjoy the game and, until next time, happy hunting!

Ryan Baker – Lead Designer

General:

  • Removed some input delay and softened the edges of the deadzone for 'aiming' input. This should result in better fine aiming control.
  • Various fixes to prevent the player falling or hanging through the floor, or getting stuck in the 'falling' animation
  • Fixed general collision issues allowing players to walk through some walls in varying locations
  • Various fixes to players getting stuck on ladders
  • Fixed an issue preventing camera control when a player enters Photo Mode with ironsights
  • The free cam has now been restricted slightly in Photo Mode, to avoid exploits during Axis Invasions
  • Fixed an issue incorrectly allowing weapon scroll when using a mounted machine gun
  • Med Kits will now work as expected on application
  • The Precision Machines Receiver attachment will now correctly reduce speed rather than increase it
  • The Austen Control Grip will now improve recoil recovery as expected
  • Jeff Sullivan’s equipment will now appear as expected when selecting him as a playable character
  • 'Show Off' and 'Saboteur' Medals should now unlock correctly
  • Machine Gunners will no longer T-pose when shot
  • Player can no longer equip weapons or binoculars when using a mounted machine gun
  • Dead enemies hidden in crates no longer continue to move
  • Player is no longer able to hide underwater in the Landing Zone Multiplayer map
  • Grenades will no longer get stuck to the player’s hand when attempting to throw them
  • Grenade arcs will no longer disappear unexpectedly
  • Fixed an issue impacting the ability to use the Grenade hotkey
  • Fixed an issue causing Herr Grunberg’s name to display incorrectly when looking at them through the binoculars
  • The overpressure magazine now correctly lists ‘Increase Bullet Drop’ as a con
  • Enemy AI will no longer disappear from the map when a cut scene gets triggered
  • Booby-trapped bodies will now explode as expected
  • Fixed an issue causing Flare Guns to slow down movement
  • Players will no longer be able to obtain the Authentic Trophy by exploiting the ability to change difficulties in the pause menu
  • Fixed an issue causing an inability to drop dead bodies on pick-up
  • Fixed an issue causing AI to get caught in a consistent investigation loop
  • Fruit boxes will no longer levitate or appear to multiply unexpectedly
  • Fixed an issue in Survival Mode causing the crew in armoured vehicles to remain alive after the vehicle’s destruction, halting progression onto the next wave.
  • Fixed an issue stopping the Satchel Charge from unlocking on completion of the campaign
  • Fixed an issue causing a game crash when already exiting
  • Fixed an issue some players were experiencing where Axis soldiers would get suck crouched in mid-air
  • Fixed an issue causing birds to get stuck in place
  • Fixed an issue causing wind to be disabled incorrectly in Campaign/Survival
  • The trigger volume for Mines has now been increased to ensure they activate in range, regardless of human or vehicle targets
  • Fixed an animation glitch causing an AI soldier to get off his bike after being shot, despite being dead
  • Fixed an issue causing headlights to turn on and off based on the player’s proximity
  • Microphone volume will no longer automatically return to 100% each time a player returns to game
  • Additional minor bug fixes and improvements

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Mission 1:

  • The enemy at the boathouse will now spawn correctly so players can retrieve the key and proceed to the next section of the map
  • Marcel’s key will now correctly unlock the floorboard after retrieving it from the building’s Attic
  • Fixed an issue causing the chandelier to activate twice if shot and then activated via the lever
  • Fixed a bug stopping some players from unlocking the Karabiner 98 after killing Freidrich with a chandelier
  • Fixed a bug causing the ending cut scene to play too early for some players
  • The Beach Defences collectible item will now appear correctly
  • The kill list target Steffen Beckendorf’s vehicle will no longer disappear
Mission 2:

  • Fixed an issue causing the chandelier to activate twice if shot and then activated via the lever
  • Fixed a bug stopping some players from unlocking the Karabiner 98 after killing Freidrich with a chandelier
Mission 4:

  • Fixed an issue halting progression after sabotaging the Smelting Vat by pulling the lever
  • Fixed an issue stopping some players from being able to sabotage the crane by pressing the switch
  • Players will now be able to exfiltrate Mission 4 as expected
  • Fixed an issue stopping players from being able to enter the building via the vent
  • Fixed an issue causing irregular movement when walking down the stairs in Mission 4
  • Fixed a bug stopping players from being able to enter via the roof hatch to obtain the collectible item
  • Fixed an issue causing the mission to end too early when entering the building near the kill list target
Mission 5:

  • The objective to bury Lanzo Baumann in concrete will now complete as expected on completion
  • Specific to Xbox players, in Mission 5 players are now able to interact and destroy the radio with the crowbar as expected
Mission 6:

  • Fixed an issue causing some irregular movement of the kill list target Jaan Trautmann
  • The 222 tank will now spawn as expected
Mission 7:
  • Fixed an issue stopping the Kill List reward, the RSC1918, from unlocking after the V2 rocket has been dropped onto Dr Jungers.
  • Fixed an issue causing irregular movement on ladders in Mission 7 which sometimes resulted in players getting stuck
  • Fixed an issue causing a box to float
  • Mission 8:
  • Fixed an issue causing enemies to be appear invisible in the hangar
  • Mission 10 (Target Führer DLC):
  • Fixed an issue impacting the ability to pick up a crowbar
  • Hitler will now acknowledge the player as expected during a gun fight
  • Specific to Xbox players, in Mission 10 the tower will fall as expected once the cables are sabotaged with the bolt cutters

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Accessibility:

It's been great that so many people have been submitting their accessibility challenges with Sniper Elite 5 and we're thrilled to say that we have some new features to help! One of the most requested features, Aim Toggle, has now been added - and includes compatibility with PS5 Haptic Triggers. As well as this, and in the vein of motor accessibility, we have introduced a toggle for the Radial Menu and movement features to make it easier for you to navigate the world without held buttons.
Our Field of View slider is available on PC and allows you to adjust the FoV between 60 and 120, which we hope will help those of you with motion sickness.

As always, we want to make sure we're helping our players and removing unnecessary barriers - please continue to reach out through our Accessibility Discord channel, the Help Centre or via twitter.

Cari Watterton - Senior Designer - Accessibility

  • FoV Slider: Adjust the FoV between 60-120. Limited to PC only
  • Toggle Stealth Highlight: Remove the outline around the player when in stealth foliage. Found in the Difficulty Customisation setting "Greatly Reduced HUD"
  • Pan Map with Keyboard: Map can now be panned on Keyboard using the arrow keys
  • Auto Run: When enabled, press the traversal button to toggle auto run. Karl will run forwards and you can adjust direction and state (walk, crouch, prone, sprint)
  • Auto Traversal: When enabled, Karl will automatically traverse small obstacles when walking or sprinting
  • Auto Climb: When enabled, Karl will automatically climb in the direction you push
  • Toggle Aim: When enabled, aim can be toggled on and off using a press of the aim key*
  • Toggle Radial Menu: When enabled, the radial menu can be toggled on and off using a press of the inventory button

*includes compatibility with Dual sense Haptic Triggers. Soft press brings you into over the shoulder, hard press to ironsights. Any press while in aim toggles you out, but you have the option to toggle aim type while aiming.

Don't forget to stay up to date with all things Sniper Elite via our social channels on Twitter, Facebook and Instagram. We stream most Thursdays via Twitch and chat regularly with the wonderful Community via the official Rebellion Discord channel. See you on the battlefield troops!
 
You can switch which shoulder you're looking over in third-person by pressing the middle mouse button by default. You can also open the radial menu with 'Q' and then press 'E' to swap shoulders.

Shoulder switching button in controls made me scratch my head.. thinking: I'm right handed, I'll never use that...

Hit the key by accident = GAME CHANGER!
 
Have been taking my time and just finished the third level. I agree that some of the climbing, crouching and aiming can be a bit difficult, but overall I'm enjoying the hell out of this game! Yes, it's like the other Sniper Elite games before it but that's what I wanted. This one is bigger and better and I'm digging the improvements they've made.
 
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